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EnigmA AMIGA RUN 20 (1997)(G.R. Edizioni)(IT)[!][issue 1997-07 & 08][EAR-CD IV].iso
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Article: 11001
Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!gatech!sdd.hp.com!col.hp.com!fc.hp.com!news
From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SCSI question...
Date: 02 Feb 1996 08:27:14 -0700
Organization: HP Fort Collins Site
Lines: 14
Sender: koren@hpsrk.fc.hp.com
Message-ID: <oj6ensd3fzh.fsf@hpsrk.fc.hp.com>
References: <4ep0ng$4nh@newsbf02.news.aol.com>
<oj6g2cv2ib6.fsf@hpsrk.fc.hp.com> <wturber.861.0142F9DD@primenet.com>
NNTP-Posting-Host: hpsrk.fc.hp.com
In-reply-to: wturber@primenet.com's message of 1 Feb 1996 21:33:03 -0700
X-Newsreader: Gnus v5.0.9
wturber@primenet.com (Walter (Jay) Turberville ) wrote:
> >I'm looking for a power supply for my machine. The machine is going to
> >be running Lightwave. Any suggestions for a good power supply to use?
> >I think I'd like at least 250 watts.
> I'm fuzzy on the name, but I think the name is "PC Power and Cooling".
I guess the raw sarcasm didn't quite come through over netnews. Oh well.
Thanks though :)
- steve
Article: 11002
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Followup-To: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Date: 2 Feb 1996 09:05:01 -0700
Organization: Primenet (602)395-1010
Lines: 76
Sender: root@primenet.com
Message-ID: <4etcnd$8p3@nnrp1.news.primenet.com>
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X-Posted-By: steph@usr2.primenet.com
Xref: zippy.cais.net comp.sys.sgi.graphics:13726 comp.graphics.animation:30335 comp.graphics.apps.lightwave:11002
Jim May <scrutnzr@inforamp.net> wrote:
: In article <4eko5l$7fo@its.hooked.net>, lunacie@hooked.net (John Tissavary
: | Luna Cie, Inc) wrote:
: > Steph Greenberg <steph@primenet.com> wrote:
: > Is this a joke?
: >
: > audience like it? I don't think it really matters if they did by
: > wiring electrodes to excrement - the point is how it plays. The
: > people who watch it decide, not the "industry".
: My understanding was that this is an "industry" newsgroup -- many of us
: here do this
: for a living. It matters a great deal as to whether they use electrodes
: and "excrement" --
: > By your standards filming something with a camera is like a total
: > cheat, eh? Hmm... I guess Scorsese, Bertolucci, Lynch, et al really
: > ARE a bunch of posers...
: Nahh, just in an entirely different market. Of course, they don't post
: here often ;^)
The problem is, if everyone insists on using mo-cap because it's cheaper
and/or faster (it's not really, but logically it looks like it should
be), no one will gain true animation skills. Where will the Milt Kahls,
Preston Blairs, Rod Scribners, Mike Lahs and Frank Thomases of the 3D
computer animation world come from if no one will let us animate.
It's painful to animate by hand (that is hand set keyframing), and it
takes a long time to get good at it. To get great at it takes longer than
character animation has existed in the 3D world (15 years?). OK, not that
long, but there aren't that many people who've done it every day, week
after week for more than say 3 years.
: > BTW, I don't know if you've ever used motion capture data, but it's as
: > big a pain in the rectum as keyframing. The stuff has to be massaged
: > and wrangled so much, about the only advantage is that only a handful
: > of people in this world can match the subtelties picked up by mocap,
: > and it takes them forever to get it.
Yeah, I've been there. And when you're done, everything looks like a
human in CGI suit. It's also real hard to alter timing, and how extreme
poses are, exagerate real world physics. Ever try to get an actor to fall
backward over a 4 foot stage onto an air mattress and not tip an audience
off to the fact that they know what's about to happen through body language?
I had a 2 foot fall where the actress would subtly glance down and it
showed up in the file from her hips to her head. And we did it maybe ten
times and it had to be hand animated in the end, along with a number of
other shots.
: We did a motion capture session here at Vivid for a big basketball
: simulator project;
: with a short header. I wrote up a quick ARexx macro and produced stickman
: anims with amazing fluidity and realistic motion in one night. For humanoid/
: animal realism, nothing beats it thus far. Algorithmic flesh&bones simulation
: can't be that far off.
You can also use an animation system with much less refined animation
tools with mo-cap. It'll look similar whether you import it to Alias or
Lightwave.
I personally like bringing characters to life straight out of my head,
and copying motion from a human being takes a lot of that away from me.
It is no longer animation, but a form of live action film making with
special effects. It's certainly hard work, but still less of an
accomplishment than animation from scratch is, where every single frame
is the result of conscious choice by an animator, instead of the best of
10 takes by an actor.
--
-------------------------------------------------------------------------------
Steph Greenberg "In the land of the blind, the one eyed
steph@primenet.com man is both a freak and a malcontent."
-------------------------------------------------------------------------------
Article: 11003
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph
From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Followup-To: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Date: 2 Feb 1996 09:12:01 -0700
Organization: Primenet (602)395-1010
Lines: 20
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X-Posted-By: steph@usr2.primenet.com
Xref: zippy.cais.net comp.sys.sgi.graphics:13727 comp.graphics.animation:30336 comp.graphics.apps.lightwave:11003
Fernando Benitez <nandofer@netcom11.netcom.com> wrote:
: In article <31105b2a.18313664@news.alt.net> tkrego@norden1.com (Tim Krego) writes:
: what is so impresive about duplicating nature?...seemes like a waste of
: time to me and an excuse for people with no creativity. nature is right
: there, so why not just use it and save your time to do things that
: you can't just get any other way? thats the advantage of CG. if you
: want a picture of a tree buy a camera, not a modeling software.
MC is heavily promoted by people with neither the talent nor the patience
to develop animation skill. Mostly technical people who've used CGI for a
long time, but have no animation training. They are attempting to devalue
those who do develop the skill by telling everyone how expensive it is
for an animator to hand keyframe 3D animation.
--
-------------------------------------------------------------------------------
Steph Greenberg "In the land of the blind, the one eyed
steph@primenet.com man is both a freak and a malcontent."
-------------------------------------------------------------------------------
Article: 11004
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 2 Feb 1996 11:26:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 16
Sender: root@newsbf02.news.aol.com
Message-ID: <4ete0h$l3c@newsbf02.news.aol.com>
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
First off, clueless Amiga sneebs make me a little sad. Please try to get
up to date - the Amiga Snappy's success is NOT due to being the first to
the 'graphics-starved' market. There were other digitizers, and the PC in
1995/96 hasa huge range of graphics choices. And from what I've seen,
Trinity should out-Toaster the Toaster -on a stinking PC, too.
Next, please do not assume for a second that NewTek decided to stay in the
Amiga market because they love or care about the Amiga. It's business,
pure and simple. (nothing wrong with that, IMO, either)
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 11005
Path: zippy.cais.net!news.cais.net!primus.ac.net!imci4!newsfeed.internetmci.com!news-feed.mci.newscorp.com!news.delphi.com!usenet
From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Creating seamless textures
Date: Fri, 2 Feb 96 13:26:37 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 12
Message-ID: <BFAJBkV.cjtsui@delphi.com>
References: <4ephnn$1ru@news.accessone.com> <DM492z.F59@cix.compulink.co.uk>
NNTP-Posting-Host: bos1f.delphi.com
X-To: "Phil South" <snouty@cix.compulink.co.uk>
"Phil South" <snouty@cix.compulink.co.uk> writes:
>There is also a Kai's Power Tools device called Seamless Welder.
>
>---
seamless welder doesn't work all that well. The best thing to do is go into
Photoshop and offset the image (much like roll in ADPRO). Use the stamp tool
and the smudge toole to smooth out the edges.
later
Josh
Article: 11006
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From: Dan Ablan <dma@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone using Pennello Lite? *HEAVY* version?
Date: Fri, 02 Feb 1996 11:39:43 -0600
Organization: AGA Digital Studios
Lines: 15
Message-ID: <31124C5F.74E3@mcs.net>
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Mime-Version: 1.0
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X-Mailer: Mozilla 2.0b3 (Win95; I)
Gord Davison wrote:
>
> Just out of curiosity: are there any LWers out there using
> Pennello Lite for anything novel? How is the output, BTW?
> I haven't had time to do more than just make sure it works
> and read the extensive <grin> manual. And when will the *HEAVY*
> version be available? Uh, just wondering...
Yeah... I've been using it on a couple of projects.
It's working great... the output seems fine.
I have'nt run it through a scope, but to the eye
it looks just fine.
Pennello Pro may be worth the investment.
DA
Article: 11007
Path: zippy.cais.net!news.cais.net!xara.net!peer-news.britain.eu.net!tank.news.pipex.net!pipex!news.mathworks.com!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!news.mcs.net!usenet
From: Dan Ablan <dma@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone using Pennello Lite? *HEAVY* version?
Date: Fri, 02 Feb 1996 11:39:53 -0600
Organization: AGA Digital Studios
Lines: 15
Message-ID: <31124C69.5D1E@mcs.net>
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Gord Davison wrote:
>
> Just out of curiosity: are there any LWers out there using
> Pennello Lite for anything novel? How is the output, BTW?
> I haven't had time to do more than just make sure it works
> and read the extensive <grin> manual. And when will the *HEAVY*
> version be available? Uh, just wondering...
Yeah... I've been using it on a couple of projects.
It's working great... the output seems fine.
I have'nt run it through a scope, but to the eye
it looks just fine.
Pennello Pro may be worth the investment.
DA
Article: 11008
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From: chaubensak@aol.com (CHaubensak)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 2 Feb 1996 12:14:03 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 43
Sender: root@newsbf02.news.aol.com
Message-ID: <4etgor$lsa@newsbf02.news.aol.com>
References: <4ep64o$pbp@nntpd.lkg.dec.com>
Reply-To: chaubensak@aol.com (CHaubensak)
NNTP-Posting-Host: newsbf02.mail.aol.com
I think the largest problem with LightWave is the price. It is an island
in the middle of nowhere. It is too expensive to fit into the mass market
channel, and too inexpensive to build a decent value added reseller
channel.
Let's face it, there is an enormous amount of competition out there. We
are all too close to the situation to make logical observations. If a
small video company was considering a 3D package with no prior experience,
the trueSpace/Ray Dream type products are using the same buzzwords as
everyone else, (deformation, ray-tracing, IK). Can someone with no
experience differentiate between a good package and a great one? Is there
enough evidence to compel them to spend an extra 4 or 5 hundred dollars?
My guess is no.
People were paying $2500 for LightWave for years before NewTek released
the stand-alone version. There was no reason to lower the price. Now,
there is little margin, and little reason for a dealer to put a lot of
effort into pushing LightWave.
3D Studio has been successful in part due to the ability for the dealer
channel to make money selling the product. Even if a dealer felt LightWave
was a superior product, why would they pass up on the opportunity to make
a decent profit?
The problems at NewTek are being unfairly blamed on Donneta Colbach. The
biggest problem is the price of LightWave.
Look at the difference in the size of the two plug-in markets. At $995,
will LW customers want to pay $500 for a great plug-in? It's unlikely.
This forces the developers to sell at lower prices to a much smaller
market. It's tough thing to do.
We lowered the retail price of our stand-alone MeshPaint to $399.95 in
part due to price sensitivity in the LW market.
As another former NewTek guy, I think there problems can not be simply
summed up as the marketing department's fault. Certainly they have made
some bad decisions, had some bad timing, and survived the collapse of
their base platform. To help LightWave, the best move would be to either
lower the price to trueSpace area, or raise it to near 3D Studios (a
better move that would make a lot of people angry).
Brent Malnack
Article: 11009
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From: michael schebesta <100557.3417@compuserve.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Problem with light-sources- (No problem in 3DS!)
Date: 2 Feb 1996 17:19:42 GMT
Organization: CompuServe Incorporated
Lines: 23
Message-ID: <4eth3e$kod@dub-news-svc-1.compuserve.com>
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X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
>Hello there,
>Im a light-wave beginner (Iused to work with 3DS)
>The problem I have is the following: I want to define specific
>objects to be acitve for a specific light source.(No problem in
>3DS and I used it quiet often). Does anybody know any solutions
>for my problem.
>
>If you can, send me an eMail ( I don't read the news very often )
>Thanks
>
>Michael
>
Hello again,
I received a lot of answers, but apparantly there is no solution
for this problem.
For all who answered me: thanks for your help. It looks like 3DS
has a big effort (I hope it's the only one ;-) ) See you later...
Michael
Article: 11010
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Playback LW files on Avid system?
Date: Fri, 02 Feb 1996 12:18:56 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 22
Message-ID: <31124780.102E@erinet.com>
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> Now the darn thing defaults to square pixels! Go figure....
>
> jeric@accessone.com
That's easy enough to change. Use a text editor to view the file LW.CFG
(probably in Newtek\Programs). See the line that says "DefaultPixelAspect 2"?
Change the 2 to a 1 (D1 aspect for PVR) or a 0 (D2 aspect for Toaster). Make
sure Lightwave is not running when you do this, or it will overwrite your
changes the next time you quit it.
Unfortunately, they don't have a line for default resoulution, so I still have
to type in "720x480" every time. But I also created an empty scene called
Default.lws, which has all the settings I want including the correct resolution.
I just load it as soon as I run Lightwave.
This post is more for the benefit of others besides JeriC, who I'm sure knows
all this stuff already.
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 11011
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SeaWater Settings
Date: 2 Feb 1996 17:28:33 GMT
Organization: Netcom
Lines: 12
Message-ID: <4ethk1$fn3@reader2.ix.netcom.com>
References: <4ehh8c$kec@earth.usa.net> <4ehoab$rjk@ixnews7.ix.netcom.com> <scrutnzr-0202960131290001@ts38-13.tor.inforamp.net>
NNTP-Posting-Host: lax-ca25-14.ix.netcom.com
X-NETCOM-Date: Fri Feb 02 9:28:33 AM PST 1996
>
>Jim May
>
>Jim May
>Your Friendly Neighborhood Objectivist
"Get the hell out of my way!"
-John Galt
Article: 11012
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: 2 Feb 1996 17:33:36 GMT
Organization: Netcom
Lines: 20
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X-NETCOM-Date: Fri Feb 02 9:33:36 AM PST 1996
Xref: zippy.cais.net comp.sys.sgi.graphics:13730 comp.graphics.animation:30340 comp.graphics.apps.lightwave:11012
In <3111DDB4.392A@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
>
>> what is so impresive about duplicating nature?...seemes like a waste
of
>> time to me and an excuse for people with no creativity. nature is
right
>> there, so why not just use it and save your time to do things that
>> you can't just get any other way? thats the advantage of CG. if you
>> want a picture of a tree buy a camera, not a modeling software.
>
For somone who who works for one of the larger CG houses around, it
seems your view of CG is rather limited. The very house you work for
specializes in creating realistic CG imagrey, such as the ocean surface
plates used in WATER WORLD. I suppose they could have tried to be more
"creative" and made it look like water we've never seen before, but
that would have missed the point.
GT
Article: 11013
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From: Dan Ablan <dma@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone using Pennello Lite? *HEAVY* version?
Date: Fri, 02 Feb 1996 11:40:06 -0600
Organization: AGA Digital Studios
Lines: 15
Message-ID: <31124C76.4CB8@mcs.net>
References: <4em3gd$hfd@steel.interlog.com>
NNTP-Posting-Host: dma.pr.mcs.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0b3 (Win95; I)
Gord Davison wrote:
>
> Just out of curiosity: are there any LWers out there using
> Pennello Lite for anything novel? How is the output, BTW?
> I haven't had time to do more than just make sure it works
> and read the extensive <grin> manual. And when will the *HEAVY*
> version be available? Uh, just wondering...
Yeah... I've been using it on a couple of projects.
It's working great... the output seems fine.
I have'nt run it through a scope, but to the eye
it looks just fine.
Pennello Pro may be worth the investment.
DA
Article: 11014
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From: andy@crazybe.demon.co.uk (Andrew Barnett)
Newsgroups: comp.graphics.apps.lightwave
Subject: PS Fonts for LW?
Date: Fri, 02 Feb 1996 18:14:15 GMT
Lines: 18
Message-ID: <695.6605T1318T485@crazybe.demon.co.uk>
NNTP-Posting-Host: crazybe.demon.co.uk
X-NNTP-Posting-Host: crazybe.demon.co.uk
X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
Yo wavey people, I'm looking for s good hand-writting font to use in LW3.5.
Has anyone got one ?
Please send it encoded to my email address...
And thanks
<sb>
___ ___ ______ ______ ______ ______ ________ ______
/ /__/ // ___ \ / _____\_/ _____\_/\_/ ___ \ /_____ / / ___ \
\____ // / . // / andy@crazybe.demon.co.uk //_____ / / / . /
/__/ \______/ \______/ \______/ \/ \______//_______/ \______/
--- CyberVision 64 (4Mb), Vision Master 17", 2+16Mb, 540+220HD ---
Big Fan of Babylon 5 + Toy Story
....CrAzY Bee Productions....
"Whose belief is correct and how do we prove it?" - Delenn [Belivers]
Article: 11015
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From: Zoltan Hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: antialiasing... AHHH!
Date: 2 Feb 1996 18:54:32 GMT
Organization: Calumet College, York U.
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How about using DPaint or ImageFX (killer package) to just remove to
edge? If it comes down to it, you could go frame by frame and remove it
with the region tool.
Zoltan
Article: 11016
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From: Zoltan Hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mac version?
Date: 2 Feb 1996 18:59:21 GMT
Organization: Calumet College, York U.
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To: Roger.Johansson@dacapo.se
X-URL: news:Roger.Johansson-3001961207480001@193.44.160.222
Roger.Johansson@dacapo.se (RoGeR JoHaNsSoN) wrote:
>I just heard a rumour of a Mac version of Lightwave coming up. Anyone know
>more about it?
I heard it in conjunction with the PowerAmiga news (i.e. if we do one, we'll do the other, basically) AmigaTech and NewTek are pret=
ty close these days (i.e. they both need each other, IMO) So I'd expect a PowerAmiga version some time, dido for Apple's Mac, if th=
ey're still a force next year.
They sound like C= did around late '93, early '94 these days, hope SUN gets them.
Article: 11017
Newsgroups: comp.graphics.apps.lightwave
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From: fulldog@tag01.acnet.net (Victor Vargas G.)
Subject: Re: LW4.0 Amiga and CyberGraphics, also Shapeshifter Rawks!
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References: <310095BF.2C60@teleport.com> <vivid-2801962102060001@pluto51.terraport.net>
Date: Fri, 2 Feb 1996 09:40:05 GMT
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In article <vivid-2801962102060001@pluto51.terraport.net>,
vivid@terraport.net (The Vivid Group) wrote:
> > Totally Off*ckin Topic: ShapeShifter is running nicely on my
> > 3000T/3.1/Warp40/CV64. Easily as fast as a Quadra 840, in fact
> > it boots faster than _any_ Mac or PMac I've seen, and this is
...
> > to use a _second_ Hydra while AmiTCP is running, any help?). My
> > $40 (Yow! Cheap Mac!) is on it's way to Germany, thanks
> > Christian.
> >
> > So this has been a good week for my Amiga, again proving it's
> > far from a worthless pile of sand and old hype.
>
Simply put, ShapeShifter has saved my ass too many times to mention in the
last 3 months. Having a Mac for $40 is nothing short of a miracle on these
days when people spend happily $500 for a videogame deck. (Thanx,
Christian, may Apple's lawyers never bother you!!!) And the best thing is,
SShifter is another example of the Amiga's true power. A year ago some
Mac-owning 'friends' started mocking my fanatical defense of the Amiga,
saying that I should have sold it and got a PowerMac. Today, my trusty
A4000 is still earning me money with my LightWave animations PLUS I can
design graphics in Photoshop/Painter and test them on Netscape, just by
jumping from the Amiga side to the Mac emulation... meanwhile, my Mac
'friends' are terrified about Apple's future, and some are already
watching the Windoze platform to jump into! Just check the mac newsgroups:
any Amiga owner will have an ugly deja vu feeling, like it's '85 again...
(Apple to be sold... Apple just sold... Apple to be bought next
saturday... Why Apple is better... The Mac is dead/not dead... etc.) :^\
May you live in interesting times (Ancient Chinese curse)
Victor Vargas
Article: 11018
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
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From: nandofer@netcom11.netcom.com (Fernando Benitez)
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
In-Reply-To: gregtee@ix.netcom.com's message of 2 Feb 1996 17:33:36 GMT
Message-ID: <NANDOFER.96Feb2112026@netcom11.netcom.com>
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<3111DDB4.392A@osu.edu> <4ethtg$src@cloner2.ix.netcom.com>
Date: Fri, 2 Feb 1996 19:20:26 GMT
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In article <4ethtg$src@cloner2.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
>
>In <3111DDB4.392A@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
>>
>>> what is so impresive about duplicating nature?...seemes like a waste
>of
>>> time to me and an excuse for people with no creativity. nature is
>right
>>> there, so why not just use it and save your time to do things that
>>> you can't just get any other way? thats the advantage of CG. if you
>>> want a picture of a tree buy a camera, not a modeling software.
>>
>
>For somone who who works for one of the larger CG houses around, it
>seems your view of CG is rather limited. The very house you work for
>specializes in creating realistic CG imagrey, such as the ocean surface
>plates used in WATER WORLD. I suppose they could have tried to be more
>"creative" and made it look like water we've never seen before, but
>that would have missed the point.
>
>GT
>
what i was said is that _the boxer_ isn't any less impressive just because
it wasn't hand animated. why hand animate when motion capture was a better
tool for their short?
if we create realistic imagery, is not just for the sake of creating
CG water. just look at the concept first and then approach it with the best
technique that suits it.
[ fernando ]
Netcom | Cinesite
nandofer@netcom.com fernando@cinesite.com
/.
Article: 11019
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Programming
Date: Fri, 2 Feb 1996 15:19:43 -0500
Organization: Express Access Online Communications, USA
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John Sonedecker wrote:
> Could some of the programming folks please give me some advice on where
> to start(LW plug-ins to start). I just want to start out as a hobby and
> learn at my own pace. Preferably what do I need to get started writting
> Light Wave related items. Sorry no examples yet, but a good book and
> software suggestions would be great. Thanks
I think we need more to go on. If you're new to programming (and not
just to programming LW plug-ins), you can expect to spend a long time
working your way up to the level of understanding required to write a
plug-in. In any case, we need to know what platform you'll be working
on and whether you want to write actual plug-ins in C or would be happy
writing scripts in ARexx or Bob Hood's BML.
The LW Server Development Kit (SDK) can be downloaded from
ftp://ftp.netcom.com/pub/lw/lwsdk/
This is all the LW-specific stuff you need to write C-language plug-ins.
- Ernie
Article: 11020
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From: dlang@ionews.io.org (Derek Lang)
Newsgroups: comp.graphics.apps.lightwave
Subject: LIGHTWAVE OBJECT FORMAT update suggestion
Date: 2 Feb 1996 10:45:25 -0500
Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada
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After looking at the Lightwave object file format I was wondering if
Lightwave can import CAT (concatenated) FORMs. I haven't actually tried
this yet but if Lightwave can then maybe a ILBM form can be added after
the LWOB form. This would allow for the addition of a preview icon for the
models.
Perhaps, Allan and Stuart could add this into a future release of
Lightwave.
Derek<<<<<
--
Derek Lang | "I want him in the games until he dies playing." - MCP
Toronto, Ontario |--------------------------------------------------------
Canada | WebPage-O-Fun --> http://www.io.org/~dlang
Article: 11021
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
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From: nandofer@netcom11.netcom.com (Fernando Benitez)
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
In-Reply-To: Steph Greenberg's message of 2 Feb 1996 09:12:01 -0700
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In article <4etd4h$93d@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
>MC is heavily promoted by people with neither the talent nor the patience
>to develop animation skill. Mostly technical people who've used CGI for a
>long time, but have no animation training. They are attempting to devalue
>those who do develop the skill by telling everyone how expensive it is
>for an animator to hand keyframe 3D animation.
>
>
i agree with you 100% and i think you're misunderstanding me. the problem
i have is of people saying that using MC somehow makes _the boxer_ less
impressive, and that if it all had been keyframed, then it would have been
more of a success.
keyframing JUST to make animation tough is as invalid as using MC JUST
to 'hack' motion. the success of _the boxer_ is in its use of each techniqe
for what it does best.
[ fernando ]
Netcom | Cinesite
nandofer@netcom.com fernando@cinesite.com
/.
Article: 11022
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From: Robert Dorney <Rob@edensoft.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: UK Lightwavers
Date: Fri, 02 Feb 1996 21:36:24 GMT
Organization: None
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In article: <DM3CDz.A01@cix.compulink.co.uk> snouty@cix.compulink.co.uk ("Phil South") writes:
>
> Can any UK Lightwave users send me an email as I'm trying to get a
> picture of how many of us there are out here.
>
> Thanks.
Sure Phill. One right here. Amiga and Intel 'cos I can't afford an Alpha =)
* Robert Dorney * Red Devil of Dual Crew^Shining *
* Head of Art and Graphics at Eden Entertainment Software Ltd *
* Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
Article: 11023
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From: Robert Dorney <Rob@edensoft.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FS:UnderWater Reefs&Fish, Royalty Free
Date: Thu, 01 Feb 1996 23:43:54 GMT
Organization: None
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In article: <4egr21$j07@defiant.america.com> cda@america.com writes:
>
> Hello, I have great underwater scuba video for your use as image
> sequence's.
> All footage is royalty free (because I shot it all) and comes from
> Hi-8 source.
> The footage is of various reefs in the Florida Keys, there are sharks,
> eels, tons of tropicals, divers, etc.
> I can have the footage sent in ANI (native PAR format), TGA sequence
> (752x480), AVI (any resolution), or Quicktime format (any resolution).
> Just let me know what types of scenes you need and I will go thru my
> library for the footage.
> Please Email for further information.
> Thank you Shawn Verne
> cda@amercia.com
Excellent! Have you got any that in particular show the cascading bubbles
floating up when using breathing equipment? (Strange request I know!)
* Robert Dorney * Red Devil of Dual Crew^Shining *
* Head of Art and Graphics at Eden Entertainment Software Ltd *
* Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
Article: 11024
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.opengl,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.packages.3dstudio,comp.graphics.apps.ren
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From: dtanner@ivory.trentu.ca
Subject: Re: 256 colour WIN3 icons - how to create ???
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Date: Fri, 2 Feb 1996 20:25:41 GMT
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In article <4emnbn$68k@seagoon.newcastle.edu.au>, psjrl@cc.newcastle.edu.au (J.R. Lee Chin) writes:
|>Hi all
>
>It is possible to create these (see below) but how? Note that
>most icon editors may not be able to read SPC_WALK.ICO but WIN3
>can and will use it for an app if desired.
>
As far as I know Windows automatically dithers 256 color icons to 16 colors,
with horrendous results. But there are programs which allow you to use 256
color icons. I highly recommend Microangelo. It can be got at most shareware
sites and is EXCELLENT. Icons can have their own 256 color palletes. Pretty
darn neat. It also has the best browser I've ever seen. You can extract exe
file icons and edit them with ease. (Good for getting rid of that pesky
projector icon). Hope this helps.
Chris Bennett.
Article: 11025
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From: bman2@ix.netcom.com(Brenden Mecleary )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Shock Wave effect
Date: 2 Feb 1996 22:03:45 GMT
Organization: Netcom
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Actually, I did a "Saturn's Rings" effect:
Use one surface "Shockwave" on a strip of polygons. Just for
example purposes, it should be 2 meters on the Z axis, and about 10
meters on the X axis. Make sure it is centered on both axis, and then
save it as "Shockwave strip.lwo". Then bend it into a circle and save
it as a "Shockwave circle.lwo".
Go into layout, and load both of them. For the surface, assign the
color you want, set the transparency to 100%, and put a fractal noise
texture on the transparency. Set it to 0% and make the
size/contrast/velocity to your liking. Then set the texture falloff on
the Z axis to 110%. (Actually 100% will do, but just for good
measure...) Save both objects, to keep the surface. Then dissolve
"Shockwave circle.lwo" to 100%. Set the morph target of "Shockwave
strip.lwo" to be "Shockwave circle.lwo" and set the morph amount to
100%. That's it! It looks great, and even better with motion blur!
Brenden Mecleary
bman2@ix.netcom.com
<fmartins@esoterica.pt> wrote:
>Yes, that's it. Fractal noise transparency is the answer, but you have
>to assign different surface name to your rings (inward -> Outward).
>Like this, you can change the transparency graddualy (make sure you
>trn worl coordinates on for every surface). You can also change the
>color as well.
>
>So, you could have 10 surfaces and use transparency values between 20
>and 400 or something like that.
>
>That will result in a nice wave that is more transparent in the middle
>than in the edges.
Article: 11026
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From: Joe Stratmann <jstratmn@inlink.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Field problem
Date: Thu, 01 Feb 1996 09:59:59 +0000
Organization: inlink
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Thanks for the help Adam! I'll give it a try tonight.
Joe
Article: 11027
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Polyform: works how well?
Date: Fri, 2 Feb 96 17:53:41 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
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X-To: Nemickol <egreen2@aristotle.helios.nd.edu>
Nemickol <egreen2@aristotle.helios.nd.edu> writes:
> So, before I lay out $280+ on it,
> could someone give me some feedback
> on how it works for them, and perhaps
> just more on *how* it works?
>
> I'm hoping to use it to generate
> vehicles I've designed on paper,
> maybe save on some modeling labor..
hmm, I used to use this program when it was PixelPro on the Amiga (still
use
it occasionally). Its a good program and I understnad its even better on hte
PC.
The main thing you have to realize is that it is mainly used to autotrace images
for extrusion and also for file format conversions. Its not a standalone
modeler so you won't be able to model cars, etc. from scratch no matter how
many pictures you have.
Great for doing flying logos! but thats about it.
The above is just my opinion.
Lter
Josh
Article: 11028
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 2 Feb 1996 18:44:40 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
Hi Brent...
First, thanks for your comments - you certainly know the market a lot
better then almost anyone in a management position at NewTek. I don't
disagree too much on the price being 'an' issue, although it is not 'the'
issue.
I know you were in on the price discussions somewhat, but let me explain
the reasoning behind the price. I was one of the people leading the
'$999.95' price point fight. For the record, Tim favored a lower price.
Almost everyone else, including Brad Peebler, Jason, James Herbert, etc
wanted a much higher price.
Here was my thinking - make LightWave the Photoshop of 3D. Price it around
a grand list, and then sell the hell ouf of it. Get in in catalogs, get in
Egghead, get it everywhere but push it as a fully professional tool (like
Photoshop.) I saw 3D becoming a hot market (and that has started to
happen, right on schedule) but it was still new enough for a product to
become a real leader and capture a ton of mindshare.
The idea was also to capture market share, first by AGGRESSIVELY going
after 3DS seats, as well as other seats like Topas, etc. This of course
never happened. Nor did the sales push. For this, I blame people like
Donetta or Dwight who don't have a computer clue between them. (I know you
LIKE Donetta, Brent. I LIKE Donetta. Now, tell me she's good at her job...
and keep a straight face.)
Is a grand too much for people? Not really. If so, drop it by a hundred or
two. Director is priced at around a grand. Photoshop is little under.
Quark and
Pagemaker are around there, too. These products sell well, and they are
not toys. The pitch is this 'You do graphics...you're a
professional....you want to make money....LightWave is THE investment to
make."
Note that this is not just pricing at random - it's a vision for the
product. Of course, there are other visions that can be argued for -
however, as I have said before, the situation at NewTek is not one of
competing visions winning - it's one of anarchy.
There's no vision at NewTek; instead, there are dozens of competing
range-of-the-moment whims rubbing against one another. Expediency seems to
be the rule of the day, as evidenced by the botched handling of the
Deskstation deal and the ads that don't say much of anything. This is the
result of the brain drain at NewTek...
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 11029
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Programming
Date: 02 Feb 1996 16:00:18 -0700
Organization: HP Fort Collins Site
Lines: 20
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<Pine.SUN.3.91.960202144243.22754B-100000@access1.digex.net>
NNTP-Posting-Host: hpsrk.fc.hp.com
In-reply-to: Ernie Wright's message of Fri, 2 Feb 1996 15:19:43 -0500
X-Newsreader: Gnus v5.0.9
Ernie Wright <erniew@access1.digex.net> wrote:
> ftp://ftp.netcom.com/pub/lw/lwsdk/
Or it also comes on the 4.0 CD-ROM under Programs/Documentation/SDK,
along with a bunch of other LW related docs:
Directory of "Apps:NewTek/Programs/Documentation" on 02-Feb-96 15:56
d----arwxd 96-Jan-29 09:16:08 2 (dir) LWPlugDocAG
d----arwxd 96-Jan-29 09:16:09 2 (dir) LWPlugDocHTML
d----arwxd 96-Jan-29 09:16:12 2 (dir) SDK
-----arwxd 95-Oct-05 04:42:00 6 2558 FormatLWLO.TXT
-----arwxd 95-May-18 05:00:00 35 17350 FormatLWOB.TXT
-----arwxd 95-Dec-20 00:29:00 205 104187 FormatLWSC.TXT
-----arwxd 95-Sep-20 04:39:00 346 176613 LWPlugDoc.TXT
-----arwxd 95-Oct-14 03:21:00 43 21079 ModelerARexx.TXT
5 files - 3 dirs - 0 links - 635 blocks - 321787 bytes
- steve
Article: 11030
Newsgroups: comp.graphics.apps.lightwave
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From: bhood@netcom.com (robert hood)
Subject: Re: Programming
Message-ID: <bhoodDM675n.Cyx@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <4eri9f$1ed@news.ee.net> <Pine.SUN.3.91.960202144243.22754B-100000@access1.digex.net>
Date: Fri, 2 Feb 1996 22:44:11 GMT
Lines: 39
Sender: bhood@netcom6.netcom.com
Ernie Wright (erniew@access1.digex.net) wrote:
> John Sonedecker wrote:
> > Could some of the programming folks please give me some advice on where
> > to start(LW plug-ins to start). I just want to start out as a hobby and
> > learn at my own pace. Preferably what do I need to get started writting
> > Light Wave related items. Sorry no examples yet, but a good book and
> > software suggestions would be great. Thanks
>
> I think we need more to go on. If you're new to programming (and not
> just to programming LW plug-ins), you can expect to spend a long time
> working your way up to the level of understanding required to write a
> plug-in. In any case, we need to know what platform you'll be working
> on and whether you want to write actual plug-ins in C or would be happy
> writing scripts in ARexx or Bob Hood's BML.
You can examine the BML system by having a gander at:
ftp.netcom.com:/pub/bh/bhood/plugins/BML
The run-time version of the plugin is also available (along with a number of
compiled scripts) at:
ftp.netcom.com:/pub/bh/bhood/plugins/BML-RT
The entire commercial manual is available electronically in several
formats--including Netscape-enhanced HTML--in the "BML" directory.
The complete BML system is currently available commercially--however, I've
been delayed in shipping because the manuals won't be back from the
printers until Feb 5th.
(I can now sympathize with NewTek. =|^)
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 11031
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From: James Osborne <100706.3126@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: NT 3.51 Mem allocation BUG?
Date: 2 Feb 1996 21:47:36 GMT
Organization: CompuServe, Inc. (1-800-689-0736)
Lines: 17
Message-ID: <4eu0po$n7q$1@mhade.production.compuserve.com>
Hi
Can anyone help with a memory allocation "bug" in WinNT 3.51
where the amount of USED vs AVAILABLE Memory (shown by NTMEM and
PerfMon) varies INVERSLEY as you load and exit apps (eg LW4)?
i.e. upon logging on NTMEM reported that on my 24mb P120 there
was approx. 13mb USED and 11mb AVAILABLE, fine.
After using LW for some scene work and quiting, NTMEM reported
9mb USED 15mb AVAILABLE. Both PerfMon AND LW reflected this
figure. The more I repeated the run/quit process the more memory
was freed, until I have around 17mb AVAIL with NT running on a
tiny 7mb. Is this a bug? I can't find anything of help in the
docs.
Article: 11032
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Playback LW files on Avid system?
Date: 2 Feb 1996 17:49:01 -0700
Organization: Primenet Services for the Internet
Lines: 23
Sender: root@primenet.com
Message-ID: <wturber.863.002FC640@primenet.com>
References: <amigo-2901960133430001@ip166.msp.primenet.com> <4eshu1$7ae@news.accessone.com>
X-Posted-By: ip21-047.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <4eshu1$7ae@news.accessone.com> jeric@accessone.com writes:
>From: jeric@accessone.com
>Subject: Re: Playback LW files on Avid system?
>Date: 2 Feb 1996 08:27:45 GMT
>> amigo@vaughn.com (Jose Alvarez) writes:
>>
>> There was only one other problem in the past that actualy has now been
>> resolved. Lightwave defaults to saving files using thin pixels, 720x480.
>> In the past the AVID was restricted to square pixels, 640x480. So you has
>> to be carefull to save square pixels from Lightwave.
> Now the darn thing defaults to square pixels! Go figure....
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
Yes, but you can edit your lw.cfg to change that if you like.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11033
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW PVR WIN95
Date: 2 Feb 1996 17:50:02 -0700
Organization: Primenet Services for the Internet
Lines: 36
Sender: root@primenet.com
Message-ID: <wturber.864.0030BC8E@primenet.com>
References: <4eiip7$eov@newsbf02.news.aol.com> <4eshlq$7ae@news.accessone.com>
X-Posted-By: ip21-047.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <4eshlq$7ae@news.accessone.com> jeric@accessone.com writes:
>From: jeric@accessone.com
>Subject: Re: LW PVR WIN95
>Date: 2 Feb 1996 08:23:22 GMT
>> elfwork@aol.com (Elfwork) writes:
>> In article <310AB0A6.525F@communique.net>, Earl Gravois
>> <slisurg@communique.net> writes:
>> >I know Win NT is more stable, etc., but my present situation doesn't
>> >allow me to switch to NT. Is anyone using LW 4, Win95 and a PVR? If so,
>> >are all the features of the PVR available?
>> Yes, I'm using that config, and it works.
>>
>> No, it doesn't have all the features of the NT version.
>> Specifically, the virtual disk drive isn't available.
>> Without the virtual drive feature, you can't read/write PVR frames from
>> other programs.
>> All importing/exporting has to be done through the PVR control panel.
>> Bummer, dude.
> AND, in a really strange developement, in W95 mode the PVR will not
>recognize IFF image files, while it does under NT! AAMOF, it thinks they
>are >sound< files. !!!???
> (At least, on my system.....)
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
Ditto here!
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11034
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From: cnelson@iag.net (CNelson)
Newsgroups: comp.graphics.apps.lightwave
Subject: ATTENTION ALL LW3D ARTISTS!
Date: 3 Feb 1996 01:11:04 GMT
Organization: The Internet Access Group, Inc.
Lines: 63
Message-ID: <4eucn8$mng@news.iag.net>
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Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
X-Newsreader: WinVN 0.99.6
ATTENTION ALL LIGHTWAVE ARTISTS!
The Lightwave3D Internet Users Gallery
will be opening soon!
WHAT?
I am asking for all Lightwave artists for submissions of their materials to be
showcased on a www page. The purpose of this page is to act as a global gallery
for all Lightwave3D artists, regardless of skill level or subject material. The
artworks will also provide links to the artist's own pages, as well as
information on the artist if provided. Subject matter can be anything from
logos to sci-fi. All submissions must be created by the person who sends them.
The LW3D INTERNET USERS GALLERY is a public forum. Thus, materials submitted
are considered to be public domain. To prevent abuse, please provide a
copyright notification on the image stamped in a discrete location.
WHY?
Personally, my favorite place to turn to when reading a CGI related magazine,
is the readers galleries. I believe that the internet and other Lightwave3D
enthusiasts will benefit from a gallery featuring Lightwave3D artwork featuring
many different artists.
WHO?
Any Lightwave3D artist can make up to three submissions. Only two will be
placed in the gallery for public view. Only images created with Lightwave3D, or
had, at least in part, been created in Lightwave3D. Every artist who submits
material is guaranteed to be represented.
HOW?
To make a submission, you need to send the files to my email address <
cnelson@iag.net >. If you are unable to attach files to email, contact me at
the above email address, and I'll arrange an alternative method of submitting
(ftp, snail mail, etc.). All images should be jpeg'd, and not exceed 800x600
pixels screen resolution. Please provide a short (120 characters or less,
please) description of the details that you wish to disclose (such as:
rendering time, other software used, technique, inspiration, contact point)
Submissions can accompany a URL to your (the artist) own homepage, if you have
one.
WHERE?
As of yet, the URL for the LW3D Internet Users Gallery is available to the
public. I need at least 5 submissions from artists before the page will go
active. The URL will be: < http://www.iag.net/~cnelson/lw3d.htm >
Short:
Submit up to 3 Lightwave3D created images in *.jpeg format (up to
800x600).
Provide a brief (120 or less characters) description.
Include your URL and email address (if you have one).
Send gallery submissions to: cnelson@iag.net
Two images will be chosen for the gallery.
Visit: http://www.iag.net/~cnelson/lw3d.htm (coming soon!)
** WARNING: LONG WINDED, HIGH-BANDWITH **
** SIGNATURE IMPENDING! **
** VISIT MY WEBSITE!!! **
** http://www.iag.net/~cnelson **
Article: 11035
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Dynamic Motion Module (was Re: Lee Stranahan's Problem With NewTek)
Date: Fri, 02 Feb 1996 19:08:21 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 24
Message-ID: <3112A774.210A@erinet.com>
References: <4ep64o$pbp@nntpd.lkg.dec.com> <4etgor$lsa@newsbf02.news.aol.com>
NNTP-Posting-Host: edlp18.erinet.com
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CC: chaubensak@aol.com
> As another former NewTek guy, I think there problems can not be simply
> summed up as the marketing department's fault. Certainly they have made
> some bad decisions, had some bad timing, and survived the collapse of
> their base platform. To help LightWave, the best move would be to either
> lower the price to trueSpace area, or raise it to near 3D Studios (a
> better move that would make a lot of people angry).
>
> Brent Malnack
I'll almost certainly get Meshpaint, but was wondering about one of your
(Positron's) other packages. Do you have ANY plans whatsoever to port Dynamic
Motion Module as either a standalone or plugin for Lightwave/NT? A few years back,
I placed an advance order for the Amiga version as soon as it was announced. Once
it arrived, I played with it two or three times and then dropped it, completely
frustrated. Speed was among the problems (not your fault), but it wasn't the only
one. Now I'd like to get a version for DEC Alpha, but not if I have to buy 3D
Studio just to run it! The last time I called Positron (a few weeks ago), I was
flat-out told that there were no plans for a Lightwave-compatible version. I was
astonished. C'mon guys, how about a physics package for the "other" 3D Studio?
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 11036
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From: ()
Newsgroups: comp.graphics.apps.lightwave
Subject: TEST
Date: 3 Feb 1996 01:05:12 GMT
Organization: Planet Access Networks - Stanhope, NJ
Lines: 3
Distribution: world
Message-ID: <960106015811342@FrontierTech.COM>
NNTP-Posting-Host: nutl11.planet.net
X-Newsreader: SuperHighway Access 2 for Windows Version 95.11
Sorry, Just testing new software!
Article: 11037
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From: Kathy@shell.portal.com (Mary Katherine Blohm)
Newsgroups: comp.graphics.apps.lightwave
Subject: Data Overlay Problem
Date: 2 Feb 1996 16:18:29 -0800
Organization: Portal Communications (shell)
Lines: 8
Message-ID: <4eu9kl$mbn@jobe.shell.portal.com>
NNTP-Posting-Host: jobe.shell.portal.com
Summary: Can't turn data overlay off
Keywords: data overlay
I can't turn the data overlay button off. In new scenes since I used the
feature for the first time. In scenes created before I first used it, it's
off. But if I clear those scenes it's on and I can't figure out how to turn
it off.
I'm using the Alpha version.
--Kathy@cup.portal.com
Article: 11038
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From: 100112.3243@compuserve.com (David Hofmann)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Photorealistic Seawater
Date: Sat, 03 Feb 1996 01:29:10 GMT
Organization: CompuServe Incorporated
Lines: 12
Message-ID: <4eue06$it@dub-news-svc-2.compuserve.com>
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NNTP-Posting-Host: dd18-047.compuserve.com
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gregtee@ix.netcom.com(William Teegarden) wrote:
>The crumple texture with a Y velocity is exactly what was used to
>animate the surface of the ocean for the shot I did on seaQuest.
>Displacement mapping using the ripple texture set to a high number of
>waves and fairly large texture size settings complete the effect.
How do you animate the whole thing?
-David Hofmann (Munich, Germany)
100112.3243@compuserve.com
Article: 11039
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From: 100112.3243@compuserve.com (David Hofmann)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MPEG HIIP?
Date: Sat, 03 Feb 1996 01:29:16 GMT
Organization: CompuServe Incorporated
Lines: 12
Message-ID: <4eue0c$it@dub-news-svc-2.compuserve.com>
References: <4eermb$1gb@dub-news-svc-3.compuserve.com> <DLxrMF.1E6@cix.compulink.co.uk>
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snouty@cix.compulink.co.uk ("Phil South") wrote:
>How much is Pixelshrink? You didn't say...
I got it for 270 DM (=$200) directly from CeQuadrat, but then I got a
dealer price, the retail price is a little higher.
-David Hofmann (Munich, Germany)
100112.3243@compuserve.com
Article: 11040
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From: Lance Gray <empire@airmail.net>
Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop,rec.video.production
Subject: Re: Flyer 4.1
Date: Fri, 02 Feb 1996 19:45:18 -0800
Organization: customer of Internet America
Lines: 36
Message-ID: <3112DA4E.6444@airmail.net>
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Xref: zippy.cais.net comp.graphics.apps.lightwave:11040 rec.video.desktop:15417 rec.video.production:37163
Joe Perez wrote:
>
> Lance Gray <empire@airmail.net> wrote:
>
> >Picked up (2) 9 gigs to extend my Flyer system to 25
> >GIGs....while I was at the dealers got to install 4.1 Flyer
> >softwave---have yet to try it out, but it looks pretty cool.
>
> > Best( of many features) is being able to select an EFFECT and the
> >flyer will play-from that point, but it will play 3 seconds of the
> >previous clip to let you see how it integrates...without having to watch
> >a 5 minute clip just to see how the effect looks between 2 shots.
>
> After reading this I headed over to the NewTek ftp site, and the 4.1
> is not there. Is this to be a pay-upgrade? Did you receive an upgrade
> offer in the mail? Do you know if the upgrade WILL eventually be at
> the NewTek site to be d/l'd?
>
> Joe Perez
The 4.1 is NOT available on the ftp....reason being, it's a
totally new CD just like 4.0, but it says 4.1 + 2 floppies!
My dealer just got it, so I installed it while they put my drives
together---but be rest assured you'll get it free if you own the
Flyer...I'm still anticipating it, just so I'll have all the manuals from
NewTek. I assume WE should have it soon, obviously it exists so the
end-users will receive (I pray :) in the next couple of weeks!!!
Apparantly (as the dealer told me) they already found a bug in the 4.1
version with the tape backup stuff?!?
cheers!
Lance <><
empire@airmail.net
Article: 11041
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From: artartart@pinc.com (Slaven Radic)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: (Powerview & 95 vs NT) 256 Colors
Date: Sat, 03 Feb 1996 02:23:48 GMT
Organization: Pacific InterConnect
Lines: 18
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TL Westgate <juris@oo.com> wrote:
>I had some probs with getting Powerview to work with 95, that's because
>it doesn't! Powerview only works with NT. So anyone else out there who
>is having problems, this is why.
As far as I understand, the only component that Powerview requires to
run is the OpenGL library. OpenGL is built into NT but if you look a
few posts back you will find out that OpenGL library is available for
Windows95 as well and some pointers on where to get it. So Powerview
does work under Win95.
Slaven.
____________________________________________________________________
ArtArtArt Directory -- listing of Canadian and International Artists
*** http://vvv.com/artartart/ -- EMail: artartart@pinc.com ***
Toll free in Canada: 800-669-5188 -- Outside of Canada: 604-384-3766
Article: 11042
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From: stevemac@indigo.ie (stevemac)
Newsgroups: comp.graphics.apps.lightwave
Subject: Menger's Sponge and other mathematical paradoxical objects
Date: 3 Feb 1996 03:04:36 GMT
Organization: Indigo Navigator User
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Article: 11043
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From: stevemac@indigo.ie (stevemac)
Newsgroups: comp.graphics.apps.lightwave
Subject: Menger's Sponge Two, The revenge of the Infinite Paradox!
Date: 3 Feb 1996 03:11:01 GMT
Organization: Indigo Navigator User
Lines: 17
Message-ID: <4eujo5$edo@niamh.indigo.ie>
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Can any one suggest a way to construct a Menger's Sponge to the 4th level
that does not require ridiculous amounts of memory?
Thanks
Steve
P.S.
Some Escher type objects too!
Article: 11044
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From: Dan Ablan <dma@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Field problem
Date: Fri, 02 Feb 1996 23:06:18 -0600
Organization: AGA Digital Studios
Lines: 19
Message-ID: <3112ED4A.739D@mcs.net>
References: <310FE66D.55CF@inlink.com> <4epp0u$er@darkstar.UCSC.EDU> <wturber.857.00490072@primenet.com>
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To: "Walter (Jay) Turberville" <wturber@primenet.com>
> >If I remember correctlt, the star field object that comes with lightwave
> >is made of single point polygons..therefore all stars will be the same
> >size..try this..load the starfield and clone it..selelct the second clone
> >and go to objects menu (this is all in layout)..selelct particle size on
> >the bottom of the screen..and make the particles..uhhhmm medium size..
>
> >okay..now use differrent fractal color patters on each object..and use a
> >diffuse patter too!!!..hopew this helps..also during your animation you
> >should use motion or particle blur!!! this adds to the render time..so do
> >it on your final test renders..it is best to view a clip animation to see
> >the results...have funnnn
OK... all comments are good. But I win. Load the
"WayEarth" scene that comes with 4.0.
Press render.
Dan Ablan
AGA Digital Studios Chicago
http;//www.mcs.com/~dma/home.html
Article: 11045
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: LW for the MIPS NT
From: MMower@Novell.com (Mathew Mower)
Organization: Your Organization
X-Newsreader: WinVN 0.99.7
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Date: 2 Feb 96 23:55:06 GMT
Lines: 11
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Hi,
As stated:
I am selling my LightWave for the MIPS NT.
This is now selling retail for $1995. I'll sell it for $1650 or entertain
reasonable offers.
I think this is the version that would be for the SGI as well, right?
Please respond via E-mail to: MMower@Novell.com
Thanks
MM
Article: 11046
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: MIPS R4600 workstation
From: MMower@Novell.com (Mathew Mower)
Organization: Your Organization
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Date: 3 Feb 96 00:01:28 GMT
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Hi,
I am getting out of the animation scene.
I am selling my MIPS R4600 100Mhz Shablamm card WITH 32 Megs of CACHE (not EDO,
that's CACHE) RAM.
I will sell the card for $2000 plus shipping/COD within the contiguous US. It
will work in any VL-Bus 486.
Or I will sell you my entire box with 2X CD, 3.5" & 5.25" floppies, 1 Gig HD,
Adaptec SCSI card, #9 GXE 24 bit video card, configured and ready to go for
$2500.
Please respond via E-mail to: MMower@Novell.com
Thanks
MM
Article: 11047
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Polyform: works how well?
Date: 2 Feb 1996 20:06:18 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 43
Sender: root@newsbf02.news.aol.com
Message-ID: <4eucea$2mg@newsbf02.news.aol.com>
References: <JTHLpSd.cjtsui@delphi.com>
Reply-To: equinoxii@aol.com (Equinox II)
NNTP-Posting-Host: newsbf02.mail.aol.com
Nemickol <egreen2@aristotle.helios.nd.edu> writes:
> So, before I lay out $280+ on it,
> could someone give me some feedback
> on how it works for them, and perhaps
> just more on *how* it works?
>
> I'm hoping to use it to generate
> vehicles I've designed on paper,
> maybe save on some modeling labor..
I'm playing with the demo right now, which I got off the NewTek FTP site.
You should try it out.
After one day, which isn't exactly a thourough test, I've crashed it three
times under Win95, requiring a restart. Now since you only get 9 free
program starts with the demo, I'm not sure how long I'll have to test it.
It imports .BMP and .EPS files, which is pretty restricting, and it is
sloooooow. Don't give it anything bigger than 320X240, unless you don't
need to use your computer for a while. A long while.
I haven't got a EPS to convert, but that's probably due to user error at
this point.
The smoothing seems to work at least as well as Pixel Pro 3D, and actually
gives you more control over smoothing, but with the test logo's I've
tried, they've had to be big for the resolution, which takes forever to
process
The idea is sorely needed in CGI, but the execution of this program so far
leaves a little to be desired. Hopefully release 1.1 will address these
problems.
I would try CyberMesh, the Photoshop plug-in that takes greyscale images
and converts them to a DXF ploygon Mesh, except the 16bit version doesn't
even show up on 3.0.4 under Win95.
I'll let you know what else I find out, once I've had some more time to
play with it.
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 11048
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From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: (Powerview & 95 vs NT) 256 Colors
Date: 2 Feb 1996 20:06:20 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
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Reply-To: equinoxii@aol.com (Equinox II)
NNTP-Posting-Host: newsbf02.mail.aol.com
>Powerview works just fine on my p90 running Windows 95. Did you get the
>Windows 95 open GL DLLs? If you didn't then they really won't work. Check
the
>NewTek FTP site it is there.
Yep. Works fine on my p100 under Win95. You can also get the OpenGl dlls
from my web site http://members.aol.com/virtualbri/lwlinks.htm, with
instructions even.
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 11049
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From: Dan Ablan <dma@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightSmith Magazine
Date: Fri, 02 Feb 1996 23:14:55 -0600
Organization: AGA Digital Studios
Lines: 13
Message-ID: <3112EF4F.623C@mcs.net>
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Thomas Healy wrote:
> > I wrote an article for the first issue and I never recieved any
> > kind of payment (or even a copy for that matter). They seem to have
> > welched on all their promises and they seem to be completely ignoring
> > everyone.
I can go one further... I did an article, without pay,
AND I did the cover..
Live and learn...
Dan Ablan
Article: 11050
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From: tlisanti@earth.planet.net (Tony Lisanti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave & 3d game engines
Date: 3 Feb 1996 05:45:02 GMT
Organization: Planet Access Networks - Stanhope, NJ
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X-Newsreader: SuperHighway Access 2 for Windows Version 95.11
Has anyone ever attempted to make a 3d-type game similar to doom with
Lightwave? If so, what was it & what was the results?? I'm thinking of buying
lightwave PC. Ive played a bit with it on the amiga and was really impressed.
But, 700$ is a big dent for me If this is not going to cut it...
Tony Lisanti
Article: 11051
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Please, advice me good.
Date: 2 Feb 1996 18:02:01 -0700
Organization: Primenet Services for the Internet
Lines: 39
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Message-ID: <wturber.865.003BA225@primenet.com>
References: <Pine.SCO.3.91.960202133054.1083A-100000@student.cc.fc.ul.pt>
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In article <Pine.SCO.3.91.960202133054.1083A-100000@student.cc.fc.ul.pt> Eurico Andrade Miota <ceuricox@cc.fc.ul.pt> writes:
>From: Eurico Andrade Miota <ceuricox@cc.fc.ul.pt>
>Subject: Please, advice me good.
>Date: Fri, 2 Feb 1996 13:46:11 +0100
>A friend of mine has a A4000/030 with 10 megs of ram. He does all sorts
>of video work and uses lightwave a lot. He has a problem with rendering
>times, and so he thought of buying a 060/50 for his machine.
>Well, after founding out the price asked he thought of buying a pentium
>instead. Because whe have little experience with PC's whe are not so sure
>about what kind of system configuration (cpu/ram/hd and OS) to get. Also
>we would like to know if there are some problems or enhancements to the
>PC version, wether the file formats are easily interchangeable and if
>networking is easy to achieve.
>We would be very gratefull if someone could answer this, as lightwave is
>little know in Portugal (were we live) and so it's very hard to find this
>kind of info.
>If you wish you may e-mail the answer to ceuricox@cc.fc.ul.pt.
>Thanks in advance.
There are two reasonable OS choices, Windows 95 and Windows NT. Some people
insist that NT is the only choice, but the bottom line is that NT costs more
and uses more RAM (8-12 MB by itself). Windows 95 can squeak by on 16MB of
RAM - 32mb is better. Windows NT needs 32MB.
The file formats do interchange reliably - just stay away from the HIIP
loaders until there is confirmation that Rev C has fixed their problems.
You can network Amigas and PCs, but it seems relatively complex and expensive
(for the Amiga ethernet card). People who post here have done it though.
Hope this helps
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11052
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From: xtremes758@aol.com (XTremes758)
Newsgroups: comp.graphics.apps.lightwave
Subject: Flyer PC?
Date: 3 Feb 1996 02:35:56 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
I need some questions answered about the New Flyer for PC, if any could it
would be a BIG help. Ok, First If I get the Flyer right now with some hard
drives and add it to my A2000 with Toaster 3.1, then when the Flyer bay
comes out, will the Hard drives be able to be moved into the Flyer bay? Or
will I have to go buy some new hard drives? Is the Flyer for PC better or
is the Amiga Version better? If I have the Flyer PC will I be able to use
Different Non-Liner Software with the Flyer or will I need to use the
Flyer's Software. I would like to use Razor. I heard people say that the
PVR's quality is better then the Flyer, is this True? And last why doesnt
they Flyer for PC come with Toaster Paint? Well thats all I have right
now.
Thanx in advance. When will the Flyer PC be out?
Article: 11053
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From: an495589@anon.penet.fi (Dirty Frank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Light wave tutorial CD???
Date: Sat, 03 Feb 1996 11:31:48 GMT
Organization: Concentric Internet Services
Lines: 2
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NNTP-Posting-Host: crc7-fddi.cris.com
When is the date of release for that??
ALSO,any books for beginner to intermediate level???
Article: 11054
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Wayward .sig
Date: Sat, 03 Feb 1996 04:36:19 -0500
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
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NNTP-Posting-Host: ts8-01.tor.inforamp.net
'ello, dudes.
Isseems that my alt.pilosophy.objectivism .sig was left switched on during
my last visit
here. Just thought that I'd let everybody know that I'm not trying to
push the limits
of off-topicness here. Proper .sig for c.g.a.lw follows.
Jim May 3D Animator/Technician
The Vivid Group
http://www.vividgroup.com
Article: 11055
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW PVR WIN95
Date: 2 Feb 1996 17:50:02 -0700
Organization: Primenet Services for the Internet
Lines: 36
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In article <4eshlq$7ae@news.accessone.com> jeric@accessone.com writes:
>From: jeric@accessone.com
>Subject: Re: LW PVR WIN95
>Date: 2 Feb 1996 08:23:22 GMT
>> elfwork@aol.com (Elfwork) writes:
>> In article <310AB0A6.525F@communique.net>, Earl Gravois
>> <slisurg@communique.net> writes:
>> >I know Win NT is more stable, etc., but my present situation doesn't
>> >allow me to switch to NT. Is anyone using LW 4, Win95 and a PVR? If so,
>> >are all the features of the PVR available?
>> Yes, I'm using that config, and it works.
>>
>> No, it doesn't have all the features of the NT version.
>> Specifically, the virtual disk drive isn't available.
>> Without the virtual drive feature, you can't read/write PVR frames from
>> other programs.
>> All importing/exporting has to be done through the PVR control panel.
>> Bummer, dude.
> AND, in a really strange developement, in W95 mode the PVR will not
>recognize IFF image files, while it does under NT! AAMOF, it thinks they
>are >sound< files. !!!???
> (At least, on my system.....)
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
Ditto here!
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11056
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: 2 Feb 1996 17:33:36 GMT
Organization: Netcom
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Message-ID: <4ethtg$src@cloner2.ix.netcom.com>
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In <3111DDB4.392A@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
>
>> what is so impresive about duplicating nature?...seemes like a waste
of
>> time to me and an excuse for people with no creativity. nature is
right
>> there, so why not just use it and save your time to do things that
>> you can't just get any other way? thats the advantage of CG. if you
>> want a picture of a tree buy a camera, not a modeling software.
>
For somone who who works for one of the larger CG houses around, it
seems your view of CG is rather limited. The very house you work for
specializes in creating realistic CG imagrey, such as the ocean surface
plates used in WATER WORLD. I suppose they could have tried to be more
"creative" and made it look like water we've never seen before, but
that would have missed the point.
GT
Article: 11057
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From: Dan Ablan <dma@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone using Pennello Lite? *HEAVY* version?
Date: Fri, 02 Feb 1996 11:40:06 -0600
Organization: AGA Digital Studios
Lines: 15
Message-ID: <31124C76.4CB8@mcs.net>
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Gord Davison wrote:
>
> Just out of curiosity: are there any LWers out there using
> Pennello Lite for anything novel? How is the output, BTW?
> I haven't had time to do more than just make sure it works
> and read the extensive <grin> manual. And when will the *HEAVY*
> version be available? Uh, just wondering...
Yeah... I've been using it on a couple of projects.
It's working great... the output seems fine.
I have'nt run it through a scope, but to the eye
it looks just fine.
Pennello Pro may be worth the investment.
DA
Article: 11058
Newsgroups: comp.graphics.apps.lightwave
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From: jgross@netcom.com (John Gross)
Subject: Re: Playback LW files on Avid system?
Message-ID: <jgrossDM74zw.9HL@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
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Date: Sat, 3 Feb 1996 10:55:07 GMT
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: > There was only one other problem in the past that actualy has now been
: > resolved. Lightwave defaults to saving files using thin pixels, 720x480.
: > In the past the AVID was restricted to square pixels, 640x480. So you has
: > to be carefull to save square pixels from Lightwave.
: Now the darn thing defaults to square pixels! Go figure....
LightWave will default to what you choose. Edit your LW.cfg (or similar)
line that says DefaultPixelAspect.
LW default to square on PC's and D@ on Amigas.
JG
Article: 11059
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW PVR WIN95
Date: 3 Feb 1996 06:15:40 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 26
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X-Newsreader: AOL Offline Reader
In article <4eshlq$7ae@news.accessone.com>, jeric@accessone.com writes:
> AND, in a really strange developement, in W95 mode the PVR will
not
>recognize IFF image files, while it does under NT! AAMOF, it thinks they
>are >sound< files. !!!???
AAAAAAAARRRRRGGGGGHHH!!!!!!!
_YES_ I have run into this problem also.
Supposedly they're going to release a anew 2.5 upgrade today or tomorrow.
I tried the beta version (in an attempt to get the PVR working under NT on
a clone MB I just setup...), and it looks like they've (finally) added a
lot of the editing & file management features I miss from my Amiga PAR.
Still no plans to support the virtual (P:) drive under Win95 though.......
(GRRRRR.)
Erik Flom - ELFWORKS 3D Construction Co.
Erik Flom - ELF Works 3D Construction Co.
P.O. Box 459
Alameda, CA 94501-9559
internet: ELFWork@aol.com
Article: 11060
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: 2 Feb 1996 23:04:09 -0700
Organization: Primenet (602)395-1010
Lines: 37
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X-Posted-By: steph@usr2.primenet.com
Xref: zippy.cais.net comp.sys.sgi.graphics:13755 comp.graphics.animation:30375 comp.graphics.apps.lightwave:11060
Fernando Benitez <nandofer@netcom11.netcom.com> wrote:
: In article <4etd4h$93d@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
: >MC is heavily promoted by people with neither the talent nor the patience
: >to develop animation skill. Mostly technical people who've used CGI for a
: >long time, but have no animation training. They are attempting to devalue
: i agree with you 100% and i think you're misunderstanding me. the problem
: i have is of people saying that using MC somehow makes _the boxer_ less
: impressive, and that if it all had been keyframed, then it would have been
: more of a success.
I said it would have been more impressive if it *had* been keyframed. I
don't really factor success into my opinions (often) because many good
things are unsuccessful, and even more bad things are successful.
In terms of artistic success, it seems to work, though the keyframed
full body stuff lacks the verisimilitude of the mo-cap stuff and breaks
the flow a bit.
: keyframing JUST to make animation tough is as invalid as using MC JUST
: to 'hack' motion. the success of _the boxer_ is in its use of each techniqe
: for what it does best.
If you do keyframing JUST to make animation tough, you must be stupid or
a masochist. You use traditional animation techniques (even in 3D) to do
motion that is *more* than human, to do things humans don't or can't do,
to exagerate, caricature or otherwise alter the reality of motion.
It's tough work, really gratifying when you have the support to do it
well, and a living hell when you don't.
--
-------------------------------------------------------------------------------
Steph Greenberg "In the land of the blind, the one eyed
steph@primenet.com man is both a freak and a malcontent."
-------------------------------------------------------------------------------
Article: 11061
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From: pmshark@aol.com (PMshark)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 3 Feb 1996 06:29:57 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 26
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Reply-To: pmshark@aol.com (PMshark)
NNTP-Posting-Host: newsbf02.mail.aol.com
My 2 cents....
1. LightWave is a powerful product that a lot of talented people use to
make great works of art.
2. Many of these afore mentioned people will be bummed if LW
dies.(Including Lee, I think and definitely myself.)
3. Can NewTek improve customer service? yes. Will they survive? Who's got
their crystal ball polished up?
4. I hope Lee will find another company that he can be as passionate about
as he was with NewTek. Because he obviously cares deeply for what he is
involved in.
But it is definitely time for him to move on. It's been a long time since
the break-up and there are better things in life to do than spend hours
bashing the personalities of a struggling company that makes a good
product. You know, people who work for NewTek need to feed their families
too. And, yes, these people at NewTek are human and can make stupid
mistakes, just like you and me. Plain and simple, if you hate NewTek,
don't buy their products. Buy Truespace, buy 3DS, buy Animation Master,
AND get over it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Make as much art
as you can with whatever package you want while you still can.
PJ
PMshark@aol.com
Visual Designer
"Look and you will find it--what is unsought will go undetected"
SOPHOCLES
Article: 11062
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Dynamic Motion Module (was Re: Lee Stranahan's Problem With NewTek)
Date: Fri, 02 Feb 1996 19:08:21 -0500
Organization: LumaQuest Productions, Dayton, OH
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CC: chaubensak@aol.com
> As another former NewTek guy, I think there problems can not be simply
> summed up as the marketing department's fault. Certainly they have made
> some bad decisions, had some bad timing, and survived the collapse of
> their base platform. To help LightWave, the best move would be to either
> lower the price to trueSpace area, or raise it to near 3D Studios (a
> better move that would make a lot of people angry).
>
> Brent Malnack
I'll almost certainly get Meshpaint, but was wondering about one of your
(Positron's) other packages. Do you have ANY plans whatsoever to port Dynamic
Motion Module as either a standalone or plugin for Lightwave/NT? A few years back,
I placed an advance order for the Amiga version as soon as it was announced. Once
it arrived, I played with it two or three times and then dropped it, completely
frustrated. Speed was among the problems (not your fault), but it wasn't the only
one. Now I'd like to get a version for DEC Alpha, but not if I have to buy 3D
Studio just to run it! The last time I called Positron (a few weeks ago), I was
flat-out told that there were no plans for a Lightwave-compatible version. I was
astonished. C'mon guys, how about a physics package for the "other" 3D Studio?
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 11063
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From: James Osborne <100706.3126@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: NT 3.51 Mem allocation BUG?
Date: 2 Feb 1996 21:47:36 GMT
Organization: CompuServe, Inc. (1-800-689-0736)
Lines: 17
Message-ID: <4eu0po$n7q$1@mhade.production.compuserve.com>
Hi
Can anyone help with a memory allocation "bug" in WinNT 3.51
where the amount of USED vs AVAILABLE Memory (shown by NTMEM and
PerfMon) varies INVERSLEY as you load and exit apps (eg LW4)?
i.e. upon logging on NTMEM reported that on my 24mb P120 there
was approx. 13mb USED and 11mb AVAILABLE, fine.
After using LW for some scene work and quiting, NTMEM reported
9mb USED 15mb AVAILABLE. Both PerfMon AND LW reflected this
figure. The more I repeated the run/quit process the more memory
was freed, until I have around 17mb AVAIL with NT running on a
tiny 7mb. Is this a bug? I can't find anything of help in the
docs.
Article: 11064
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Playback LW files on Avid system?
Date: 3 Feb 1996 15:30:45 GMT
Organization: Netcom
Lines: 21
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X-NETCOM-Date: Sat Feb 03 7:30:45 AM PST 1996
In <jgrossDM74zw.9HL@netcom.com> jgross@netcom.com (John Gross) writes:
>
>: > There was only one other problem in the past that actualy has
now been
>: > resolved. Lightwave defaults to saving files using thin pixels,
720x480.
>: > In the past the AVID was restricted to square pixels, 640x480. So
you has
>: > to be carefull to save square pixels from Lightwave.
>
>: Now the darn thing defaults to square pixels! Go figure....
>
>LightWave will default to what you choose. Edit your LW.cfg (or
similar)
>line that says DefaultPixelAspect.
>
>LW default to square on PC's and D@ on Amigas.
>
>JG
Article: 11065
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Playback LW files on Avid system?
Date: 3 Feb 1996 15:31:17 GMT
Organization: Netcom
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In <jgrossDM74zw.9HL@netcom.com> jgross@netcom.com (John Gross) writes:
>LW default to square on PC's and D@ on Amigas.
^^
Must be a new format... :)
AC
Article: 11066
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 2 Feb 1996 18:44:40 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Hi Brent...
First, thanks for your comments - you certainly know the market a lot
better then almost anyone in a management position at NewTek. I don't
disagree too much on the price being 'an' issue, although it is not 'the'
issue.
I know you were in on the price discussions somewhat, but let me explain
the reasoning behind the price. I was one of the people leading the
'$999.95' price point fight. For the record, Tim favored a lower price.
Almost everyone else, including Brad Peebler, Jason, James Herbert, etc
wanted a much higher price.
Here was my thinking - make LightWave the Photoshop of 3D. Price it around
a grand list, and then sell the hell ouf of it. Get in in catalogs, get in
Egghead, get it everywhere but push it as a fully professional tool (like
Photoshop.) I saw 3D becoming a hot market (and that has started to
happen, right on schedule) but it was still new enough for a product to
become a real leader and capture a ton of mindshare.
The idea was also to capture market share, first by AGGRESSIVELY going
after 3DS seats, as well as other seats like Topas, etc. This of course
never happened. Nor did the sales push. For this, I blame people like
Donetta or Dwight who don't have a computer clue between them. (I know you
LIKE Donetta, Brent. I LIKE Donetta. Now, tell me she's good at her job...
and keep a straight face.)
Is a grand too much for people? Not really. If so, drop it by a hundred or
two. Director is priced at around a grand. Photoshop is little under.
Quark and
Pagemaker are around there, too. These products sell well, and they are
not toys. The pitch is this 'You do graphics...you're a
professional....you want to make money....LightWave is THE investment to
make."
Note that this is not just pricing at random - it's a vision for the
product. Of course, there are other visions that can be argued for -
however, as I have said before, the situation at NewTek is not one of
competing visions winning - it's one of anarchy.
There's no vision at NewTek; instead, there are dozens of competing
range-of-the-moment whims rubbing against one another. Expediency seems to
be the rule of the day, as evidenced by the botched handling of the
Deskstation deal and the ads that don't say much of anything. This is the
result of the brain drain at NewTek...
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 11067
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From: Archie Jones <archiej@onramp.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom Pen and Lwave?
Date: 3 Feb 1996 15:44:54 GMT
Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA
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I have the same problem with my Wacom pad. I move object in
Layout using short strokes and the numeric function if I have
to be dead on. If I keep the pen down, my object end up in
Eygpt. I can work this way, but it sure is a pain to get use
to.
Archie Jones
diwt@aol.com (DIWT) wrote:
> I recentley got a Wacom ersable pen.
>The problem I'm having is that Lwave doesn't seem to realize that I've
>changed
>directions with the pen. This results in objects flying off in one
>direction even after
>I've reversed direction, till I raise the stylus off the pad.
> More of a nuisance then anything else, but am wondering if others who
>have had
>this problem, and may have some tips for correcting it.
> Thanx
> Ed
Article: 11068
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Programming
Date: Sat, 03 Feb 1996 12:00:12 -0500
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 39
Message-ID: <3113949C.33A@panix.com>
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To: Ernie Wright <erniew@access1.digex.net>
Also I want to note that if you haven't bought a c++ compiler I suggest you go
with MS Visual C++ because I am using Borland C++ 4.52 and am having lots of
prbolems trying to get a plugin compiled and working in Lightwave (I can
compile but it won't run).
Ernie Wright wrote:
>
> John Sonedecker wrote:
>
> > Could some of the programming folks please give me some advice on where
> > to start(LW plug-ins to start). I just want to start out as a hobby and
> > learn at my own pace. Preferably what do I need to get started writting
> > Light Wave related items. Sorry no examples yet, but a good book and
> > software suggestions would be great. Thanks
>
> I think we need more to go on. If you're new to programming (and not
> just to programming LW plug-ins), you can expect to spend a long time
> working your way up to the level of understanding required to write a
> plug-in. In any case, we need to know what platform you'll be working
> on and whether you want to write actual plug-ins in C or would be happy
> writing scripts in ARexx or Bob Hood's BML.
>
> The LW Server Development Kit (SDK) can be downloaded from
>
> ftp://ftp.netcom.com/pub/lw/lwsdk/
>
> This is all the LW-specific stuff you need to write C-language plug-ins.
>
> - Ernie
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 11069
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Programming
Date: Fri, 2 Feb 1996 15:19:43 -0500
Organization: Express Access Online Communications, USA
Lines: 23
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John Sonedecker wrote:
> Could some of the programming folks please give me some advice on where
> to start(LW plug-ins to start). I just want to start out as a hobby and
> learn at my own pace. Preferably what do I need to get started writting
> Light Wave related items. Sorry no examples yet, but a good book and
> software suggestions would be great. Thanks
I think we need more to go on. If you're new to programming (and not
just to programming LW plug-ins), you can expect to spend a long time
working your way up to the level of understanding required to write a
plug-in. In any case, we need to know what platform you'll be working
on and whether you want to write actual plug-ins in C or would be happy
writing scripts in ARexx or Bob Hood's BML.
The LW Server Development Kit (SDK) can be downloaded from
ftp://ftp.netcom.com/pub/lw/lwsdk/
This is all the LW-specific stuff you need to write C-language plug-ins.
- Ernie
Article: 11070
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From: diwt@aol.com (DIWT)
Newsgroups: comp.graphics.apps.lightwave
Subject: Wacom Pen and Lwave?
Date: 3 Feb 1996 06:59:29 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
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Reply-To: diwt@aol.com (DIWT)
NNTP-Posting-Host: newsbf02.mail.aol.com
I recentley got a Wacom ersable pen.
The problem I'm having is that Lwave doesn't seem to realize that I've
changed
directions with the pen. This results in objects flying off in one
direction even after
I've reversed direction, till I raise the stylus off the pad.
More of a nuisance then anything else, but am wondering if others who
have had
this problem, and may have some tips for correcting it.
Thanx
Ed
Article: 11071
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From: keith@belmedia.demon.co.uk (Keith Johnson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Playback LW files on Avid system?
Date: Sat, 03 Feb 1996 11:59:25 GMT
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In article <4eaak1$8ia@newsbf02.news.aol.com>, ulfersd@aol.com (Ulfers D) says:
>
>Our company is purchasing a non-linear editing system. We primarly
>produce TV commercials and are currently using Lightwave on the Amiga and
>Intel NT platforms. We're also slowly phasing out our Amigas to the
>faster platforms. The non-linear systems we've looked are the Media 100,
>TurboCube, Avid Media Composer 1000, and the new Panasonic Postbox. We're
>most interested in the Avid system and want to know if anyone has any
>success at importing rendered LW files into an Avid for real time
>playback. How about the reverse, taking video clips from an Avid and
>importing them into LW for texture maps, bkg images or projection maps.
>Any ideas about the best way of transfering rendered LW files from a PC
>platform into Avid's Mac environment?
>
>Any feedback, experience, or ideas? Replys by E-mail would greatly be
>appreciated.
>
>Thanks,
>David Ulfers
>Production Manager
>NORTHWEST CABLE ADVERTISING
We do this all the time, but it is a pain. Problem is, the Avid only deals
in Mac PICTs, and very little else does. We usually end up rendering to a
standard format like Targa (.TGA) and then doing a batch convert to PICT
format. You can use something like Photoshop for this, although we often use
DeBabeliser, which gives you more control.
As we are in the UK and using PAL video, we have the added joy of resolution
problems - the PAL frame is 768 x 576 pixels, but AVID works in 640 x 576 at
AVR27 (using anamorphic pixels). It still copes with 768 x 576, but importing
the stack of PICTs takes ages, even on a high spec PowerMac. If working in
NTSC you may not have so much trouble, as you can probably render straight to
640 x 480 (I think the AVID uses this in NTSC)
Any other experiences would be welcome
Regards, Keith
Article: 11072
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From: keith@belmedia.demon.co.uk (Keith Johnson)
Newsgroups: comp.graphics.apps.lightwave
Subject: DEC Alpha - How Fast???
Date: Sat, 03 Feb 1996 12:05:43 GMT
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We're running Lightwave on an Intel Pentium 90 under NT, but we really
need something faster. I've been looking at DEC Alpha boards, and from
comparing the SPECint and SPECfp figures, it looks as though the Alpha
machines should be 2 to 3 times faster than the Pentium.
Looking at Pentium Pro machines, it seems that they would give roughly
the same performance as the Alpha - but I've heard that the Alpha has
3D hardware on chip. Is this true. Does Lightwave use it? Has anyone got
any real figures which compare rendering times?
Regards, Keith
Article: 11073
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From: rickmay@cinenet.net (Rick May)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: Sat, 03 Feb 96 15:26:38 GMT
Organization: Hmm.. never sure
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Xref: zippy.cais.net comp.sys.sgi.graphics:13761 comp.graphics.animation:30385 comp.graphics.apps.lightwave:11073
->what i was said is that _the boxer_ isn't any less impressive just because
->it wasn't hand animated. why hand animate when motion capture was a better
->tool for their short?
->
And just think how much better the short would of been without motion
capture... ;)
It is kinda funny to me.. Mocap has its place.. I believe it is great for
certain applications.. But when I see mocap being used in this instance (the
boxer), in an obviously cartoony manner, I cant help but wonder how much
better it could of been done by talented "hand cg animators". That can
utilize their training in exageration, follow through, squash and stretch,
whatever...
The boxer is great, I will say- probably the only great mocap thing I have
ever seen... I still think mocap can ONLY be used on people for people..
Another words dont use mocap to animate a duck, or a cat, or a lizard.. Unless
your gonna use one of those animals to capture.. Im sick of seeing people
being motion captured for things other than people characters.. (of course
this doesnt apply to the boxer)
->if we create realistic imagery, is not just for the sake of creating
->CG water. just look at the concept first and then approach it with the best
->technique that suits it.
->
agreed... but who is to say that mocap was the best technique for the
boxer???! And if it was 100% hand animated- who is to keep you and others
from saying the best technique wasnt used (mocap)????
-> [ fernando ]
->
-> Netcom | Cinesite
-> nandofer@netcom.com fernando@cinesite.com
->
->/.
rick
Rick May
independent cg animator
rickmay@cinenet.net
http://www.cinenet.net/users/rickmay
Article: 11074
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From: mike@cais.com (Michael D. Bartman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Sat, 03 Feb 1996 18:38:12 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
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chaubensak@aol.com (CHaubensak) wrote:
>I think the largest problem with LightWave is the price. It is an island
>in the middle of nowhere. It is too expensive to fit into the mass market
>channel, and too inexpensive to build a decent value added reseller
>channel.
It's an awkward price, as you say, but it's more than fair for what
you are getting.
>Let's face it, there is an enormous amount of competition out there. We
>are all too close to the situation to make logical observations. If a
>small video company was considering a 3D package with no prior experience,
>the trueSpace/Ray Dream type products are using the same buzzwords as
>everyone else, (deformation, ray-tracing, IK). Can someone with no
>experience differentiate between a good package and a great one? Is there
Yes, very quickly. I have little or no experience, yet after an hour
with Ray Dream Designer, I wouldn't touch a product of thiers again,
even if it was free. My time is worth something. I understand
raytracing, and I have used POVray with good results, so I'm not
clueless on the subject of modeling and rednering, but I'm stumped on
how to make Raydream do much of anything. The docs are worse than
useless (i.e. they waste your time and teach you nothing except how to
type what you're told, which is fine if all you ever need to produce
is little castles and fish...some reference material on what the
features of the program are and how to get at them would be nice. The
docs can be lousy if the online help is good enough, but the online
help sucks wheaties too. I've been unable to produce anything better
than spheres and cubes even after a couple of dozen hours of trying.
WIth POVray I had a medieval bandhelm and a spear rendered in less
time (only about 3 hours of learning and modeling, about 6 of
rendering).
I've also seen Lightwave demoed at a show, and at a friend's house.
It seems very powerful, and much more intuitive than Raydream, though
there are aspects to it that are a bit tough to grasp at first
(keyframes would be one). Lightwave is a steal compared to Raydream,
even if you toss in the several hundred extra needed to buy NT to run
on.
I'm looking at starting a special interest video production company
later this year or early next year, and Lightwave, or something
similar (is there anything that powerful for that price?) will be a
big part of it (logos, explanatory graphics and virtual sets). Ray
Dream was a waste of time and money.
>enough evidence to compel them to spend an extra 4 or 5 hundred dollars?
>My guess is no.
Chalk up a "yes" vote from here.
>People were paying $2500 for LightWave for years before NewTek released
>the stand-alone version. There was no reason to lower the price. Now,
>there is little margin, and little reason for a dealer to put a lot of
>effort into pushing LightWave.
A lot of those $2500 folks wanted the Toaster too. I haven't checked
Lightwave's current price (info appreciated on this), but the $1000 I
was hearing last year seemed more than fair. The Toaster costs money
to produce, Lightwave can be packaged and shipped for about $25, the
rest is development costs and proffit. Don't ask why Lightwave is so
inexpensive, ask why the others are so costly...
>3D Studio has been successful in part due to the ability for the dealer
>channel to make money selling the product. Even if a dealer felt LightWave
>was a superior product, why would they pass up on the opportunity to make
>a decent profit?
Because they have customers who want Lightwave and aren't interested
in 3D studio? Last I looked (admittedly a year ago), 3D Studio didn't
do ray-tracing. It was fine for simple graphics and courtroom
animations, but photo-realistic it was not. Lightwave can do both.
>The problems at NewTek are being unfairly blamed on Donneta Colbach. The
>biggest problem is the price of LightWave.
I think that if NewTek is having problems it is due to their sticking
with an outdated platform for the Toaster. Play Inc, is going to eat
their lunch in low end video if they can get their products out the
door (Snappy was just lunchmoney while they worked on the real stuff).
The PC platform sucks, but it's cheap, available and being improved
all the time.
>We lowered the retail price of our stand-alone MeshPaint to $399.95 in
>part due to price sensitivity in the LW market.
Yes, but that market wouldn't exist at all if you raised the price to
a minimum $2500. If you want a pricier market, go to one of the pro
markets where $50,000 for software is considered acceptable (assumig
your product can compete there). Lightwave has a market. There are
other markets. Insisting that all markets be merged is futile and
pointless. There will always be folks like me, who want to start a
business parttime on a shoestring, and we're willing and able to fork
out $1000 for a major part of our software needs, but can't manage
$2500. We're price-sensitive for a good reason: we don't have much
money. Raise your price and you lose us completely, and then there's
no feeder for the more expensive market (if we do well in the low end,
someday we'll move up...kill the "farm clubs" and there's less major
league).
>As another former NewTek guy, I think there problems can not be simply
>summed up as the marketing department's fault. Certainly they have made
>some bad decisions, had some bad timing, and survived the collapse of
>their base platform. To help LightWave, the best move would be to either
>lower the price to trueSpace area, or raise it to near 3D Studios (a
>better move that would make a lot of people angry).
Lowering the price is fine with me, provided that they keep it at a
point where they will survive. I'm not interested in a cheaper product
form a dead company...I'd like constant improvements and continuing
support more than a cheaper price, provided that the price is one that
allows me entry in the first place.
-- Mike "on the outside looking in" Bartman --
Article: 11075
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From: andy@crazybe.demon.co.uk (Andrew Barnett)
Newsgroups: comp.graphics.apps.lightwave
Subject: PS Fonts for LW?
Date: Fri, 02 Feb 1996 18:14:15 GMT
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Yo wavey people, I'm looking for s good hand-writting font to use in LW3.5.
Has anyone got one ?
Please send it encoded to my email address...
And thanks
<sb>
___ ___ ______ ______ ______ ______ ________ ______
/ /__/ // ___ \ / _____\_/ _____\_/\_/ ___ \ /_____ / / ___ \
\____ // / . // / andy@crazybe.demon.co.uk //_____ / / / . /
/__/ \______/ \______/ \______/ \/ \______//_______/ \______/
--- CyberVision 64 (4Mb), Vision Master 17", 2+16Mb, 540+220HD ---
Big Fan of Babylon 5 + Toy Story
....CrAzY Bee Productions....
"Whose belief is correct and how do we prove it?" - Delenn [Belivers]
Article: 11076
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From: Ernie Wright <erniew@access1.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT 3.51 Mem allocation BUG?
Date: Sat, 3 Feb 1996 13:55:28 -0500
Organization: Express Access Online Communications, USA
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James Osborne wrote:
> The more I repeated the run/quit process the more memory was freed,
> until I have around 17mb AVAIL with NT running on a tiny 7mb. Is this
> a bug?
You're complaining?
This is what people are talking about when they say that Windows "pages
out" with rising memory requirements. As programs ask for more memory,
Windows removes parts of itself that aren't being used.
- Ernie
Article: 11077
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From: Dan Ablan <dma@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Polyform: works how well?
Date: Sat, 03 Feb 1996 12:58:28 -0600
Organization: AGA Digital Studios
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> hmm, I used to use this program when it was PixelPro on the Amiga (still use
> it occasionally). Its a good program and I understnad its even better on hte
> PC.
I never like PixelPro. It was good for conversion, but, for
creating logos, I could do it better in Modeler by hand.
However, PolyForm does a pretty nice job. I got a hands on
demo at the VTU Expo in November. It does a great job
converting EPS images... even clip art.
Dan Ablan
AGA Digital Studios
Chicago
Article: 11078
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From: Zoltan Hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: antialiasing... AHHH!
Date: 2 Feb 1996 18:54:32 GMT
Organization: Calumet College, York U.
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To: rememwhen@aol.com
X-URL: news:4emdaa$mvh@newsbf02.news.aol.com
How about using DPaint or ImageFX (killer package) to just remove to
edge? If it comes down to it, you could go frame by frame and remove it
with the region tool.
Zoltan
Article: 11079
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 3 Feb 1996 21:58:57 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> dbr@wwa.com () writes:
Lightwave should have been around 500 too. It's
> just a tool.
Not. Softimage is just a tool too: should it be priced at $500?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11080
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: That "video scanline" look - how to?
Date: 3 Feb 1996 22:06:27 GMT
Organization: AccessOne
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> harlock@shellx.best.com (Mike Harlock) writes:
> In article <31111768.1AAC@erinet.com>, Andrew Hofman <andyh@erinet.com> wrote:
> >Leuey wrote:
> >>
> >> O.k., here's what I'm trying to do.
> >>
> >> In a current project i'm working on, there is a "screen" polygon
> >> which has an image seq (actually another anim. I did) mapped onto it. The
> >> effect I'm looking for is to get the Image seq. to look like it has those
> >> "t.v. scanlines", you know - like when you videotape a tv screen.
>
> If you have a PAR or Perception...do exactly that. Just videotape a screen.
How about a bar using the SAME image seq as the other, with ADDITIVE
turned on, that travels downward slightly in front of the "real" screen, using
global texture position settings?
(whew!)
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11081
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: RE: Softimage
Date: 3 Feb 1996 22:07:27 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> gwgause@aol.com (GWGause) writes:
> What are the most important differences between LW & Softimage. Looking
> for actual users of both to give realistic advice on subject...re:
> potential purchase.
Seriously, I consider the seven GRAND in price difference to be pretty
darn important......
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11082
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Photorealistic Seawater
Date: 3 Feb 1996 21:22:33 GMT
Organization: Netcom
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>
>>The crumple texture with a Y velocity is exactly what was used to
>>animate the surface of the ocean for the shot I did on seaQuest.
>>Displacement mapping using the ripple texture set to a high number of
>>waves and fairly large texture size settings complete the effect.
>
>How do you animate the whole thing?
>
>-David Hofmann (Munich, Germany)
>100112.3243@compuserve.com
>
The ripple displacement map by default will move the water.
GT
Article: 11083
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From: pepper@dashi.us.dell.com (Ron Pepper)
Newsgroups: comp.graphics.apps.lightwave
Subject: Help: Boolean gone mad!
Date: 3 Feb 1996 17:43:51 -0600
Organization: Dell Computer Corporation
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Hello,
I am using Modeler from Lightwave Rev C. and I have come across a
problem. I am subtracting one shape from another (basically two trapezoids)
and when its finished I have one whole side from the background object
plastered against my foreground object with some of the other sides missing.
I have come across this problem before...but I usually just move the objects a
bit and it works fine. This time that hasn't worked. Any ideas? I can post
the object file here...it shouldn't be large at all.
Ron.
--
***===--- Ronald Pepper - pepper@dashi.us.dell.com ---===***
http://www.itis.com/~pepper
Office: Braker F Server Group
Phone: (512) 728-7638 UNIX Support-IPS
All opinions are mine alone. Dell Computer Corporation
"I post, therefore I am."
Article: 11084
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.opengl,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.packages.3dstudio,comp.graphics.apps.ren
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From: dtanner@ivory.trentu.ca
Subject: Re: 256 colour WIN3 icons - how to create ???
X-Nntp-Posting-Host: trentu.ca
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Sender: news@blaze.trentu.ca (USENET News System)
Reply-To: dtanner@ivory.trentu.ca
Organization: Trent University, Peterborough
References: <4emnbn$68k@seagoon.newcastle.edu.au>
Date: Fri, 2 Feb 1996 20:25:41 GMT
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In article <4emnbn$68k@seagoon.newcastle.edu.au>, psjrl@cc.newcastle.edu.au (J.R. Lee Chin) writes:
|>Hi all
>
>It is possible to create these (see below) but how? Note that
>most icon editors may not be able to read SPC_WALK.ICO but WIN3
>can and will use it for an app if desired.
>
As far as I know Windows automatically dithers 256 color icons to 16 colors,
with horrendous results. But there are programs which allow you to use 256
color icons. I highly recommend Microangelo. It can be got at most shareware
sites and is EXCELLENT. Icons can have their own 256 color palletes. Pretty
darn neat. It also has the best browser I've ever seen. You can extract exe
file icons and edit them with ease. (Good for getting rid of that pesky
projector icon). Hope this helps.
Chris Bennett.
Article: 11085
Newsgroups: comp.graphics.apps.lightwave
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From: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
Subject: Re: Lightwave & 3d game engines
Message-ID: <DM84o0.Bos@freenet.carleton.ca>
Sender: ar409@freenet5.carleton.ca (Saiyad Abdul)
Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
Organization: The National Capital FreeNet
References: <960106063711102@FrontierTech.COM>
Date: Sat, 3 Feb 1996 23:45:36 GMT
Lines: 20
Tony Lisanti (tlisanti@earth.planet.net) writes:
> Has anyone ever attempted to make a 3d-type game similar to doom with
> Lightwave? If so, what was it & what was the results?? I'm thinking of buying
> lightwave PC. Ive played a bit with it on the amiga and was really impressed.
> But, 700$ is a big dent for me If this is not going to cut it...
>
>
>
> Tony Lisanti
>
Uhmmm..Like you have completely lost me....Do you mean, can lightwave be
used to create polygonal characters for 3d games(yes with an object
translater)...Do you mean, can you render bitmaps for a 3d game using
lightwave(yes)?...Do you mean, can you create a Doom type game with just
Lightwave(NO!!!!)?........If you want help maybe you can rephrase the question
Sai
Article: 11086
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From: Peter Wu <peter@columbia.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave and Character Animation
Date: Sat, 03 Feb 1996 17:20:36 -0500
Organization: Columbia University
Lines: 9
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Hi,
Has anyone used lightwave for character animation? If so .. how easy is
it to do? Are there any lightwave generated character animations or
pics on the net that I can take a look at? Can anyone compare lightwave
with Animation Master? Thanks.
--
Peter K. Wu -- peter@columbia.edu
Article: 11087
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Playback LW files on Avid system?
Date: 2 Feb 1996 17:49:01 -0700
Organization: Primenet Services for the Internet
Lines: 23
Sender: root@primenet.com
Message-ID: <wturber.863.002FC640@primenet.com>
References: <amigo-2901960133430001@ip166.msp.primenet.com> <4eshu1$7ae@news.accessone.com>
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In article <4eshu1$7ae@news.accessone.com> jeric@accessone.com writes:
>From: jeric@accessone.com
>Subject: Re: Playback LW files on Avid system?
>Date: 2 Feb 1996 08:27:45 GMT
>> amigo@vaughn.com (Jose Alvarez) writes:
>>
>> There was only one other problem in the past that actualy has now been
>> resolved. Lightwave defaults to saving files using thin pixels, 720x480.
>> In the past the AVID was restricted to square pixels, 640x480. So you has
>> to be carefull to save square pixels from Lightwave.
> Now the darn thing defaults to square pixels! Go figure....
>******************************************************************************
>** jeric@accessone.com | Synergy Graphix & Animation **
Yes, but you can edit your lw.cfg to change that if you like.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11088
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dynamic Motion Module (was Re: Lee Stranahan's Problem With NewTek)
Date: Sat, 03 Feb 1996 19:55:15 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 28
Message-ID: <311403F2.CCF@erinet.com>
References: <4ep64o$pbp@nntpd.lkg.dec.com> <4etgor$lsa@newsbf02.news.aol.com> <3112A774.210A@erinet.com> <4evau7$bne@lori.albany.net>
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David Warner wrote:
>
> Andrew Hofman (andyh@erinet.com) wrote:
>
> : C'mon guys, how about a physics package for the "other" 3D Studio?
>
> There already is one...it's called IMPACT! and it's made by Dynamic
> Realities.
>
> -David Warner
> dwarner@albany.net
> http://www.albany.net/~dwarner
Let me assure you, I've been looking at Impact with great interest and will
probably end up buying it. After all, what other choice is there? I guess
my original statement should have read something like: "C'mon guys, how
about some competition for Impact?"
In a private message, Brent Malnack expressed doubts about introducing a
competing physics package into either the Lightwave or 3D Studio markets.
Clearly Positron views both markets as too small to sustain profitable
sales. I can't say I blame them. NewTek really needs to get more copies of
Lightwave out there.
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 11089
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From: dthomas@best.com (Dave Thomas)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom Pen and Lwave?
Date: Sun, 04 Feb 1996 00:55:00 GMT
Organization: Best Internet Communications
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I too have the same problem with LW and my Wacom tablet. I wish there
was a fix, since using the pen for hours on end is much easier on my
wrist than the mouse. I have no problem with the pen in any other 3D
applications (or any other program), so it must be something in LW.
Article: 11090
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From: Zoltan Hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mac version?
Date: 2 Feb 1996 18:59:21 GMT
Organization: Calumet College, York U.
Lines: 10
Message-ID: <4etmu9$j1s@sunburst.ccs.yorku.ca>
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To: Roger.Johansson@dacapo.se
X-URL: news:Roger.Johansson-3001961207480001@193.44.160.222
Roger.Johansson@dacapo.se (RoGeR JoHaNsSoN) wrote:
>I just heard a rumour of a Mac version of Lightwave coming up. Anyone know
>more about it?
I heard it in conjunction with the PowerAmiga news (i.e. if we do one, we'll do the other, basically) AmigaTech and NewTek are pret=
ty close these days (i.e. they both need each other, IMO) So I'd expect a PowerAmiga version some time, dido for Apple's Mac, if th=
ey're still a force next year.
They sound like C= did around late '93, early '94 these days, hope SUN gets them.
Article: 11091
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
Date: Sat, 03 Feb 1996 15:45:49 -0500
Organization: LumaQuest Productions, Dayton, OH
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<3111DDB4.392A@osu.edu> <4ethtg$src@cloner2.ix.netcom.com> <NANDOFER.96Feb2112026@netcom11.netcom.com> <4f099m$mku@marina.cinenet.net>
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Xref: zippy.cais.net comp.sys.sgi.graphics:13765 comp.graphics.animation:30396 comp.graphics.apps.lightwave:11091
>Steph Greenberg <steph@primenet.com> wrote:
>>They used motion capture, which gives it that human quality. Now if it were
>>hand animated like that, it *would* be something of an accomplishment.
>>MC is heavily promoted by people with neither the talent nor the patience
>>to develop animation skill. Mostly technical people who've used CGI for a
>>long time, but have no animation training. They are attempting to devalue
>>those who do develop the skill by telling everyone how expensive it is
>>for an animator to hand keyframe 3D animation.
There is no such thing as "cheating" in animation -- anything goes if the end
result works. As far as saving time, I would jump at MoCap in a second if it solved
a given problem most readily. Any keyframe-purist who sniffs at me for that can
pack himself in a box and mail it to his butthole. The point is, I got the job done
and the client was happy. What the hell else matters? I'm not overly partial to
MoCap versus any other approach, but such broad dismissals are completely out of
place in a multidisciplinary field like this. It's a bit like saying glass matte
paintings suck because they're faster, and those who promote them devalue the
talent of people who painstakingly build miniature sets. THERE'S A PLACE FOR BOTH!
If MoCap will fight with the overall look of a project, clearly some other approach
is called for. The real talent is in making a piece work, using whatever tools are
at your disposal.
>>I said it would have been more impressive if it *had* been keyframed. I
>>don't really factor success into my opinions (often) because many good
>>things are unsuccessful, and even more bad things are successful.
As animators, we could stare at a 100% keyframed version of The Boxer and say
"wow...imagine doing all that work...amazing". Professionally, I could admire such
backbreaking effort for its handmade artistry. But would it affect my enjoyment of
the piece one way or the other? Not worth a damn. I've seen lots of technically
brilliant stuff that just flat-out sucked: poor story, bad characters, no ending,
etc. Even though I know someone slaved over it and can appreciate that fact, it
still didn't work. Do I enjoy a TV show more because I know it was shot on D1
instead of BetaSP? Not likely.
Flames, anyone?
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 11092
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From: cascio@it.uwp.edu (Mario Cascio)
Newsgroups: comp.graphics.apps.lightwave
Subject: Universal 3DCD?
Date: 4 Feb 1996 00:20:04 GMT
Organization: University of Wisconsin - Parkside
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NNTP-Posting-Host: it.uwp.edu
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Universal 3DCD
Anyone see this advertised on Lightspeed? It looks like it contains some
pretty decent models for a fairly low price.
Mario Cascio
ProMotion
Article: 11093
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From: madmaxx@mailhost.cyberhighway.net (Marv Birkinbine)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEC Alpha - How Fast???
Date: 4 Feb 1996 07:12:46 GMT
Organization: CyberHighway Internet Services
Lines: 33
Message-ID: <1434.6537T60T2757@mailhost.cyberhighway.net>
References: <823349143.25173@belmedia.demon.co.uk>
Reply-To: madmaxx@mailhost.cyberhighway.net
NNTP-Posting-Host: pm2-27.cyberhighway.net
X-Newsreader: THOR 2.21 (Amiga;TCP/IP) *UNREGISTERED*
>We're running Lightwave on an Intel Pentium 90 under NT, but we really
>need something faster. I've been looking at DEC Alpha boards, and from
>comparing the SPECint and SPECfp figures, it looks as though the Alpha
>machines should be 2 to 3 times faster than the Pentium.
>Looking at Pentium Pro machines, it seems that they would give roughly
>the same performance as the Alpha - but I've heard that the Alpha has
>3D hardware on chip. Is this true. Does Lightwave use it? Has anyone got
>any real figures which compare rendering times?
>Regards, Keith
this is a list of "times faster than a P100"
(P6 200mhz is not quite as fast as Alpha275mhz)
RAPTOR 3 Alpha 21064A/275mhz 2.77 times faster
RAPTOR 3 Alpha 21164/266mhz 4.44 times faster
RAPTOR 3 Alpha 21164/300mhz 4.99 times faster
RAPTOR 3 Alpha 21164/333mhz 5.48 times faster
RAPTOR 3 Alpha 21164/366mhz 5.96 times faster
+--------------------------------------------------------------------+
| madmaxx@cyberhighway.net is MAXXIMUM VIDEO CREATIONS INC. |
| Marv (Kelly Maxx) Birkinbine 168 S. COLE RD. |
| -> your AMIGA DEALER <- BOISE, IDAHO 83709, USA |
| -> for the next generation <- (208) 322-3091 |
| -> http://www.cyberhighway.net/~madmaxx/hp.html <- |
+--------------------------------------------------------------------+
Article: 11094
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From: madmaxx@mailhost.cyberhighway.net (Marv Birkinbine)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Illegal operation
Date: 4 Feb 1996 07:12:48 GMT
Organization: CyberHighway Internet Services
Lines: 18
Message-ID: <901.6537T65T738@mailhost.cyberhighway.net>
References: <30FFD262.570B@ccgmetamedia.com>
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>Has anyone gotten a repeat of the message "This program has created an
>illegal operation and must be shut down! Contact Vendor" This happens
>to me on a spoaratic basis. Is this Lightwave or Win95 and my system (a
>p133 w/32mg and stuff) or am I just having a bad dream....?
this is a interact problem between LW and Win95.
solve....... get windows NT
+--------------------------------------------------------------------+
| madmaxx@cyberhighway.net is MAXXIMUM VIDEO CREATIONS INC. |
| Marv (Kelly Maxx) Birkinbine 168 S. COLE RD. |
| -> your AMIGA DEALER <- BOISE, IDAHO 83709, USA |
| -> for the next generation <- (208) 322-3091 |
| -> http://www.cyberhighway.net/~madmaxx/hp.html <- |
+--------------------------------------------------------------------+
Article: 11095
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Sun, 04 Feb 1996 01:34:31 GMT
Organization: pro.image
Lines: 23
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On 2 Feb 1996 12:14:03 -0500, chaubensak@aol.com (CHaubensak) wrote:
>I think the largest problem with LightWave is the price. It is an island
>in the middle of nowhere. It is too expensive to fit into the mass market
>channel, and too inexpensive to build a decent value added reseller
>channel.
Simply put, that is the problem.
>If a small video company was considering a 3D package with no prior experience,
>the trueSpace/Ray Dream type products are using the same buzzwords as
>everyone else, (deformation, ray-tracing, IK). Can someone with no
>experience differentiate between a good package and a great one?
In my opinion there are only two SERIOUS 3D packages available for
the PC. Lightwave and 3D Studio. Any other package and you are
kidding yourself.
Programs like Imagine, trueSpace2, Ray Dream Designer, etc may have
nice features and may be worth having if you own 3DS or LW as
additional tools since they are all under $400. They could be called
unplugged plugins for 3DS/LW. For serious work they just don't cut
it.
Article: 11096
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Flyer PC?
Date: 3 Feb 1996 20:43:02 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4ev38s$bmm@newsbf02.news.aol.com>, xtremes758@aol.com
(XTremes758) writes:
>about the New Flyer for PC,
> OK First If I get the Flyer right now with some hard
>drives and add it to my A2000 with Toaster 3.1, then when the
Flyer bay
>comes out, will the Hard drives be able to be moved into the
Flyer bay?
Yes, all except the 9 Gigs. The Bay will hold a pair of 3.5 Half Height
Drives plus an audio drive.
> Is the Flyer for PC better or is the Amiga Version better?
Well, the Amiga version exists. ;) It has been out for a year now and
the bugs are gone, and it works fantastic. The PC version won't have it's
first release for at least another 6 months.
The Amiga version does all the transitions in real time but the 3D DVEs
are still pixelated. The PC version will do rapid rendered transitions,
but they will be of higher quality.
>If I have the Flyer PC will I be able to use
>Different Non-Liner Software with the Flyer or will I need
to use the
>Flyer's Software. I would like to use Razor.
Hmmm, interesting thought. I guess if Razor chooses to support the VTASC
file format...
However once you use the Flyer interface, I doubt you'll want to go back.
>I heard people say that the
>PVR's quality is better then the Flyer, is this True?
Both currently have excellent, better than Betacam SP Quality. As hard
drives get faster the Flyer will do Lossless D2 quality. I'm not sure how
high the PVR will go.
>And last why doesn't
>they Flyer for PC come with Toaster Paint?
Paint, and CG, are a couple of the reasons that the Toaster for Windows is
not out yet. NewTek has not announced if they'll bundle it with an
existing package or if they are going to write their own.
>Thanx in advance. When will the Flyer PC be out?
My best guess is Beta-- Fall '96, buggy till early '97. If you already
have the Toaster, there's really no reason to wait. The investment in the
Flyer board and drives can all be transferred to the PC version later.
Best of Luck, Don
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 11097
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEC Alpha - How Fast???
Date: 3 Feb 1996 20:57:10 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <823349143.25173@belmedia.demon.co.uk>,
keith@belmedia.demon.co.uk (Keith Johnson) writes:
>
>We're running Lightwave on an Intel Pentium 90 under NT, but we really
>need something faster. I've been looking at DEC Alpha boards, and from
>comparing the SPECint and SPECfp figures, it looks as though the Alpha
>machines should be 2 to 3 times faster than the Pentium.
>
>Looking at Pentium Pro machines, it seems that they would give roughly
>the same performance as the Alpha - but I've heard that the Alpha has
>3D hardware on chip. Is this true. Does Lightwave use it? Has anyone got
>any real figures which compare rendering times?
Our DEC Alpha 266 was coming in around 7 times faster than a Pentium 90.
Our new DEC Alpha 300 is over 4 times faster than my Pentium 120 running
NT.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 11098
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From: darr <dot@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW errors
Date: Sun, 04 Feb 1996 03:03:07 +0100
Organization: DOT
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I've upgrade my LW 4.0 rev. A to rev. C. All works fine but when i try
to run Penello i receive this error: "Activation fail: code -2". It
happends too when i try to made animations using 32 bits AVI drivers.
Please, help!
Article: 11099
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From: David Michicich <mikicic@mcs.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MPEG HIIP?
Date: Sat, 03 Feb 1996 22:32:53 -0600
Organization: MCSNet Internet Services
Lines: 8
Message-ID: <311436F5.64CC@mcs.com>
References: <4eermb$1gb@dub-news-svc-3.compuserve.com> <DLxrMF.1E6@cix.compulink.co.uk> <4eue0c$it@dub-news-svc-2.compuserve.com>
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I think there are some shareware apps that you can run in a dos window
that will convert mov and avi files into mpeg files...so perhaps you can
render an avi in Layout then convert it.
See this WebPage for more ...
http://www.netaxs.com/people/dmorgen/video.html
(I don't know this person, just found the site during a search)
dAVE
Article: 11100
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From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wacom Pen and Lwave?
Date: Sat, 03 Feb 1996 21:49:05 -0500
Organization: Florida State University
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Here's the reason why the Wacom pen fails with LW.
Notice when you do an object move with the mouse that
the mouse comes back up in the same spot where you
clicked it after the move is done? LW keeps resetting
the mouse position and performing the move based on
the RELATIVE delta between the place where the mouse
pointer was frozen and the next mousemove coordinate
it receives...it then resets the pointer position after
every jiggle of the mouse. Thus, when you let go, the
mouse ends up in the same spot. The Wacom pad reports
the mouse cursor position ABSOLUTELY. So, as you move
the pen, the delta between the frozen pointer pos and
the mouse cursor absolute pos reported by the pad keeps
increasing, causing LW to move your object in exponential
increments.
The solution, set your pad to relative mode rather
than absolute mode and all will be well...it's a pain,
though, 'cause I depend on the absolute position of the
mouse in using it for electronic painting and such.
-- Prem
---------------------------------------------------------
Prem Subrahmanyam
prems@wane-leon-mail.scri.fsu.edu
Home Page: http://www-wane-leon.scri.fsu.edu/~prems
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen your Graptolites today?"
Article: 11101
Newsgroups: comp.graphics.apps.lightwave
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From: mark@fusion.mv.com (Mark Thompson)
Subject: Re: LightSmith Magazine
Message-ID: <DM82IM.2Eo@mv.mv.com>
Organization: Fusion Films, Inc.
Date: Sat, 3 Feb 1996 22:59:09 GMT
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Dan Ablan <dma@mcs.net> wrote:
>> > I wrote an article for the first issue and I never recieved any
>> > kind of payment (or even a copy for that matter).
> I can go one further... I did an article, without pay,
> AND I did the cover..
> Live and learn...
I can do ya one better than that. I did two articles *AND* paid for
6 months of advertising! Grrrrrrrr!
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
* Mark Thompson http://www.mv.com/ipusers/fusion *
* Fusion Films, Inc. mark@fusion.mv.com *
* Director of Animation and Special FX (603) 424-1829 *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Article: 11102
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From: mattr@rain.org (Karma)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Followup-To: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Date: 4 Feb 1996 10:11:56 GMT
Organization: RAIN Public Access Internet (805) 967-RAIN
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Rick May (rickmay@cinenet.net) wrote:
: agreed... but who is to say that mocap was the best technique for the
: boxer???! And if it was 100% hand animated- who is to keep you and others
: from saying the best technique wasnt used (mocap)????
Well, don't you think that the people who created it get to say
what the best technoque was for the job? I don't think that anything
ruined the boxer. The smooth integration of motion capture with
traditional live action shots and camera angles, coupled with an
extremely realistic render (did you all not notice how incredible SOLID
the characters looked?) is what made The Boxer so good. It's production
value realy shows.
Matt Rampias
Visual Effects Artist
Art Data Interactive
mattr@artdata.com
Article: 11103
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 4 Feb 1996 05:38:05 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
> I think the largest problem with LightWave is the price .. [SNIP]
What you have essentially said, is that customers cant tell the
difference between LightWave and a $499 program, and cant compete with
them. And since they cant compete with the $499 program, they should
jack up the price to make the *dealers* push at the customer.
I disagree. People purchase products in large part, based on perceived
value, which is totally independent of price.
People think Macromedia Director is worth $999 list, and there are
certainly more, and less expensive solutions out there for multimedia
authoring. Business rush out to buy Director, because theyve seen it,
heard out it in the press, and been told about it by colleagues,
repeatedly. In this competitive market, brand name recognition alone has
done a tremendous job of establishing a market niche. Not to say thats
the only reason people buy Director. But if no one even heard about
Director, it wouldnt matter how good the program was.
People considering buying a 3D package use factors common to purchasing
anything. What theyve heard from others, what theyve read, and
hopefully what theyve actually seen themselves. If a person cant tell
the difference between a $499 program and LightWave, then NewTek isnt
doing its job, and theres a serious problem. Either LightWave will need
to be rewritten, which I doubt, or more likely, as I said before, the
story isnt being told.
If you cant make the program seem like a worthy tool at $999, how can you
at $2500? People arent that dumb to only equate price with quality. And
if they are, theyre all scoffing at us with their SGIs anyway.
And lets discuss this "dealers cant make money off of it" idea. Every
dealer cries about every piece of electronics or software, "I cant make a
profit off it", after they drop the price the instant it comes out, in
anticipation of some other dealer doing the same, in a lemming-like rush
to financial insolvency.
Granted, its not totally their fault, as mail-order has turned sales into
a serviceless, faceless warehouse operation where customers just call
every dealer across the world to find the absolute lowball price, but that
is also the reality of the situation, and dealers are just going to have
to live with their own collective throat-slitting. Short-term profit
seeking kills long-term profitability, and almost every dealer gave up the
value added market a long time ago.
Its not a good enough justification for a price increase. If NewTek
doubled the price, dealers would still sell it $100 over dealer cost, and
complain about their margins.
Given that, dealers have to make their money on volume. $2500 for the
software is not going to get you that.
I would put it to everyone that 3D Studio is not successful because of
being expensive, but just the opposite. Most 3DS owners I know started
with the heavily discounted student version, and continued up from there
with it. And since they could actually learn the program in school, they
were receiving the training to get hooked into it. UCLA Extension teaches
classes in Electric Image and 3DStudio, among other classes, and you know
what they turn out. Students who go out and get EI and 3DS, and stay with
them.
If the dealers not pushing the product is really a critical problem, there
are ways of dealing with that as well. Educate the salespeople, because
the average salesperson only sells what they know anyway, spiff the
dealership and the salesperson on occasion, giving them a direct financial
payback for a sale, or else start getting new dealers.
If CompUSA wont stock LightWave but will stock Director, which both have
similar prices, and appeal to somewhat similar markets, then NewTek needs
to look at relationship with the dealers. With that, dont backstab the
dealers by selling product yourself for less that what theyll sell it
for, and trying to make exclusive deals with companies. Thats a sure way
of making enemies.
All of this is the same for plug-ins too. If people think the plug-in is
worth $500, theyll pay it, regardless of the cost of LightWave itself.
And Im sure the margin is just as tiny for these programs.
Overall, if no one hears about a program, no matter what the price,
theyre not going to buy it. And in a world where 3DS, TrueSpace, and
soon SoftImage for NT clog the media, its no surprise what people
perceive as being the tools to buy.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 11104
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From: mattr@rain.org (Karma)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave for the Mac?
Date: 4 Feb 1996 10:34:27 GMT
Organization: RAIN Public Access Internet (805) 967-RAIN
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--
Article: 11105
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Playback LW files on Avid system?
Date: 4 Feb 1996 06:14:36 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <823348765.25173@belmedia.demon.co.uk>,
keith@belmedia.demon.co.uk (Keith Johnson) writes:
>Any other experiences would be welcome
No experience yet, but on Monday I'll be delivering my first rendered
animation on CD-ROM for a video client. (They're using the Media100)
If everything works as it should, I'll be taking 'Full Uncompressed'
AVI's, converting them to QuickTime format, and burning them onto a
CD-ROM.
The client should(!) then be able to import this Quicktime movie directly
into his non-linear software. (He says, with fingers crossed.....)
If anyone has any suggestions or warnings, send 'em in!
Erik Flom - ELFWORKS 3D Construction Co.
Erik Flom - ELF Works 3D Construction Co.
P.O. Box 459
Alameda, CA 94501-9559
internet: ELFWork@aol.com
Article: 11106
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: More Newtek bashing
Date: 4 Feb 1996 06:09:27 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4eo6si$rb3@newsbf02.news.aol.com>, uberscott@aol.com
(Uberscott) writes:
>For a software/hardware solution that costs as much as a house you better
>get good support.
Check out the new SoftImage NT boxes.
$15K is pretty cheap for a house these days!!!
Erik Flom - ELFWORKS 3D Construction Co. (Est. 1992)
Erik Flom - ELF Works 3D Construction Co.
P.O. Box 459
Alameda, CA 94501-9559
internet: ELFWork@aol.com
Article: 11107
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave & 3d game engines
Date: 4 Feb 1996 06:10:16 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 27
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In article <960106063711102@FrontierTech.COM>, tlisanti@earth.planet.net
(Tony Lisanti) writes:
> Has anyone ever attempted to make a 3d-type game similar to doom with
>Lightwave? If so, what was it & what was the results?? I'm thinking of
buying
>
>lightwave PC. Ive played a bit with it on the amiga and was really
impressed.
>
>But, 700$ is a big dent for me If this is not going to cut it...
>
>
We use lightwave for real-time 3d, both environments and monsters,
and it can't be beat. The modeler is excellent for tweaking polygons
counts down, if your doing true 3d, and the rendered output is excellent
(if your doing fake, doom 2 and 1/2 d)...
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 11108
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From: davep@access.digex.net (Dave Paige)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Sun, 04 Feb 1996 16:51:45 GMT
Organization: Express Access Online Communications, USA
Lines: 47
Message-ID: <3114e2b2.730560@news.digex.net>
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virtualbri@aol.com (VirtualBri) wrote:
>And lets discuss this "dealers cant make money off of it" idea. Every
>dealer cries about every piece of electronics or software, "I cant make a
>profit off it", after they drop the price the instant it comes out, in
>anticipation of some other dealer doing the same, in a lemming-like rush
>to financial insolvency.
>
>Granted, its not totally their fault, as mail-order has turned sales into
>a serviceless, faceless warehouse operation where customers just call
>every dealer across the world to find the absolute lowball price, but that
>is also the reality of the situation, and dealers are just going to have
>to live with their own collective throat-slitting. Short-term profit
>seeking kills long-term profitability, and almost every dealer gave up the
>value added market a long time ago.
>
>Its not a good enough justification for a price increase. If NewTek
>doubled the price, dealers would still sell it $100 over dealer cost, and
>complain about their margins.
>
>Given that, dealers have to make their money on volume. $2500 for the
>software is not going to get you that.
>
>If the dealers not pushing the product is really a critical problem, there
>are ways of dealing with that as well. Educate the salespeople, because
>the average salesperson only sells what they know anyway, spiff the
>dealership and the salesperson on occasion, giving them a direct financial
>payback for a sale, or else start getting new dealers.
>
(lots of stuff snipped)
What ever your feeling about Lightwave being sold through dealers, the
fact is that, currently, Lightwave for Alpha AXP has a list price of
$1995.00 and a dealer cost from NewTek of $1995.00. No dealer is even
going to bother with that kind of margin and thinking. I work for one
of those dealers and I am a big Lightwave fan, (been using it since
0.9). While I will continue to use Lightwave, it makes no sense for me
to bother with it at work, besides, my boss (the owner) would think
I'm and idiot for wanting to push something we can't make any money
on.
Dave Paige
Alfheim Imaging
dave@access.digex.net
Article: 11109
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From: angelf@shadow.net (Angel Freire)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: External Bernoulli 230MB w/6 Disks
Date: Sun, 04 Feb 1996 15:52:53 GMT
Organization: Shadow Information Services, Inc.
Lines: 12
Message-ID: <3114d63f.2246220@news.shadow.net>
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X-Newsreader: Forte Agent .99d/32.168
External SCSI Bernoulli 230 with 6 cartridges totalling almost
1.4 Gigs of convenient removable storage. The drive is easily
transported thanks to a built in handle. It also has a SCSI id
selector and a termination switch, all easily accessible. The
drive will be shipped in its original box with PC and MAC drivers
in the box.
I am asking $600 with shipping to anywhere in the continental
US included as well as the COD charges.
Angel Freire
Article: 11110
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From: pancreas@parka.winternet.com (Andrew Starks)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Will LW work on a 486DX75 with 24 meg RAM ?
Date: 4 Feb 96 17:41:35 GMT
Organization: StarNet Communications, Inc
Lines: 63
Message-ID: <pancreas.823455695@winternet.com>
References: <4elakd$dt5@news.anet-dfw.com> <wturber.850.0073D2EB@primenet.com> <pancreas.823187920@winternet.com> <wturber.860.011C382D@primenet.com>
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wturber@primenet.com (Walter (Jay) Turberville ) writes:
<stuff snipped>
>>I think people over buy, or over state what is actually needed to run LW
>>on a PC.
>Don't make the mistake of thinking there is a clear correlation in LW
>performance on a PC and on the Amiga. We did a comparison of working in
>Modeler on a DX2-66 and a 28mhz 040 accellerated Amiga 2000. We loaded a
>complex model and timed how long it took to display the model. The times
>ended up about equal (66mhz vs. 28mhz ?!?). However, the only reason the PC
>was close was because Windows has superior disk I/O via it disk cache and VESA
>local bus. The PC loaded the file very quickly, but took a long time to
>display it. The Amiga labored at reading the disk, but displayed the object
>much more quickly. What this means practically, is that modeling complex
>objects on a DX2-66 is much more sluggish than on a 28mhz 040 Amiga.
Actually, I agree with everything you say. I didn't mean to make it
sound like a dx/2 66 is twice an Amiga.
In fact, on my computer (Dual p-100, 32megs, NT), modeler is a DOG!!.
Layout for the most part seems fine, but for some reason, it feels like
the programed Modeler in pascal or basic! ANY complexity and the thing
goes to a crawl! BLECH!
>This doesn't even touch on how long the PC takes to display background images
>in Modeler and Layout, or how non-responsive the Limited Region function in
>Layout is - even on a Pentium. Of course, the DX2-66 will outrender our Amiga
>(but not by a factor of two though).
>frequently. For me, it takes a DX4-100 or better to make working on the PC an
>all around more pleasant experience than working on our Amiga.
And this is my point. "What do I need to run lightwave, I have a blah
blah blah..." That question can be easily answered if they have and even
close to current pc: YES! It will run! YES! It will be slow, but
you'll get started.
BTW: Is there any thing more fun than working on an Amiga?
>So - don't be fooled into thinking there is any thing like a one to one
>correspondence between cpu MHZ ratings and LightWave performance on the two
>platforms.
>P.S. We are running 3.5 on the Amiga, so this may be invalid as it compares to
>4.0 on the Amiga.
>>However... I am 2 days late now on my project.... :(
>>--
>If you are doing this as a business, get a Pentium - or two. They will pay
>for themselves in ways that may not be obvious.
(Just got the second petium and upgraded to NT. HUGE DIFFERENCE! :)
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>Studio 522 Productions |http://www.primenet.com/~wturber
>http://www.studio522.com |ftp.primenet.com/users/w/wturber
>Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
--
Andrew Starks
pancreas@winternet.com
Article: 11143
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: BOOLEAN HELP
Date: Mon, 05 Feb 1996 01:18:08 -0500
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
Lines: 40
Message-ID: <scrutnzr-0502960118080001@ts2-08.tor.inforamp.net>
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NNTP-Posting-Host: ts2-08.tor.inforamp.net
In article <4f2iav$h61@newsbf02.news.aol.com>, jkrause357@aol.com
(JKrause357) wrote:
> Trying to cut out logo using boolean with subtract.
> It works great, problem is only certain letters cut out properly.
> example the logo is WBEN 930 AM
> W/E/N cut out great, the B does not,
> 930 does not the AM does????
>
> any idea's please call or e-mail
> joe krause
> Visual Impact
> (810) 681-5940
>
> thank you
Odds are good that there are so many polygons and points in this operation that
you are just asking for trouble. I've had this headache a number of times; one
just last week trying to carve some Doric letters into a Greek temple
frieze. (I
wound up doing a bump map.
My suggestion is to use the appraoch used in the LW manual for the wedding bell
with hearts carved into it. They don't use Booleans; they use Solid
Drill, which
simply cuts new polygons into the existing object, rather than cutting the
applied
object's _shape_ out of it. Then you simply Bevel or Smooth Shift the new
polygons
in or out, and you are done.
This approach can fail as well (I have had it blow up my machine a few
times trying to
cut arrays of windows into skyscrapers with Template Drill) but it is more
resilient and
does not usually need Point Merging afterwards.
Jim May 3D Animator/Technician
The Vivid Group
http://www.vividgroup.com
Article: 11144
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From: scrutnzr@inforamp.net (Jim May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Menger's Sponge and other mathematical paradoxical objects
Date: Mon, 05 Feb 1996 01:28:15 -0500
Organization: M.O.R.E. (Men Of Reason -- Everywhere!)
Lines: 21
Message-ID: <scrutnzr-0502960128150001@ts2-08.tor.inforamp.net>
References: <4eujc5$edo@niamh.indigo.ie>
NNTP-Posting-Host: ts2-08.tor.inforamp.net
In article <4eujc5$edo@niamh.indigo.ie>, stevemac@indigo.ie wrote:
> --
> ; winvn.ini
> [Personal]
> UserName=stevemac
> MailAddress=stevemac@indigo.ie
> Organization=Indigo Navigator User
> ReplyTo=stevemac@indigo.ie
etc...
<Snip>
What, no password? :^)
This has to be the Accidental Post of the Month!
Goofiness aside, could somebody tell me what is Menger's Sponge?
Jim May 3D Animator/Technician
The Vivid Group
http://www.vividgroup.com
Article: 11145
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Meshpaint demo
Date: 5 Feb 1996 06:46:53 GMT
Organization: AccessOne
Lines: 24
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References: <4en4tr$k7o@lily.redrose.net>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> >I'd like to know a little more about Meshpaint. I thought it
> >was only available for 3DS as an IPAS?
>
> >Andrew Weiler
>
>
> They also have a stand-alone that runs on Windows 95 and NT, and the
> DEC alpha, besides the 3D IPAS. According to the add they support
> "many 3D formats including 3D Studio and Lightwave 3D"
>
> You can get a free demo
> 1-800-365-1002 (Positron Publishing)
The demo is also available on the NewTek ftp site.
I just unzipped it this morning: WOW! I'll cough up the dough....
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11146
Path: zippy.cais.net!news.cais.net!nntp.coast.net!news.sprintlink.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
Date: 5 Feb 1996 06:54:53 GMT
Organization: AccessOne
Lines: 22
Message-ID: <4f49jt$p3g@news.accessone.com>
References: <3113C97D.430F@erinet.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Andrew Hofman <andyh@erinet.com> writes:
> >Steph Greenberg <steph@primenet.com> wrote:
> >>They used motion capture, which gives it that human quality. Now if it were
> >>hand animated like that, it *would* be something of an accomplishment.
>
> >>MC is heavily promoted by people with neither the talent nor the patience<SNIP>>
>
> There is no such thing as "cheating" in animation -- anything goes if the end
> result works. As far as saving time, I would jump at MoCap in a second if it solved
> a given problem most readily. Any keyframe-purist who sniffs at me for that can
> pack himself in a box and mail it to his butthole. The point is, I got the job done
> and the client was happy.
Have people been complaining about the rotoscoping in "Pinochio" <sp?> ???
That was the '40's equivalent to mocap.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11147
Path: zippy.cais.net!news.cais.net!nntp.coast.net!news.sprintlink.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Playback LW files on Avid system?
Date: 5 Feb 1996 06:56:56 GMT
Organization: AccessOne
Lines: 21
Message-ID: <4f49no$p3g@news.accessone.com>
References: <31124780.102E@erinet.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Andrew Hofman <andyh@erinet.com> writes:
> > Now the darn thing defaults to square pixels! Go figure....
> >
> > jeric@accessone.com
>
> That's easy enough to change.<SNIP>
>
> This post is more for the benefit of others besides JeriC, who I'm sure knows
> all this stuff already.
Thank you, and yes I did. >8^)
>
> Andrew Hofman
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11148
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.msfc.nasa.gov!sol.ctr.columbia.edu!news.columbia.edu!news
From: Peter Wu <peter@columbia.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: DEC Alpha - How Fast???
Date: Mon, 05 Feb 1996 02:45:45 -0500
Organization: Columbia University
Lines: 57
Message-ID: <3115B5A9.3F78508C@columbia.edu>
References: <4f3unl$21e@newsbf02.news.aol.com>
NNTP-Posting-Host: dialup165.cc.columbia.edu
Mime-Version: 1.0
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X-Mailer: Mozilla 2.0 (X11; I; Linux 1.2.13 i486)
Hi,
Can you also post the cost of the two systems below? And what kind of
graphics cards do the Alpha Raptors take? Regular PC PCI cards?
Thanks.
--
TPeirce9 wrote:
>
> I am skeptical of claims from system dealers who stand to profit from
> exagerating the Alpha's speed. My suggestion is to run benchmarks on the
> system you may want to buy.
>
> Here are results between my own computer and the new Raptor 3 at work:
>
> System: 150MHz Pentium, 256K Pipeline cache, 32MB RAM
> LightWave Intel Rev: C
> File WinNT WinNT/SN
> Dof.lws 5:53 ??
> Raytrace.lws 49:10 ??
> Textures.lws 1:48 ??
> ZBuffer.lws 4:41 ??
> Blade.lws 13:30 ??
> Hummer 17:48 ??
>
> System: 300MHz 21164 Alpha Raptor 3, 2MB cache, 64MB RAM
> LightWave Alpha Rev: A
> File WinNT WinNT/SN (Increase)
> Dof.lws 1:54 ?? 316%
> Raytrace.lws 18:38 ?? 264%
> Textures.lws :40 ?? 270%
> ZBuffer.lws 1:43 ?? 279%
> Blade.lws ?? ??
> Hummer 7:19 ?? 254%
>
> AVERAGE INCREASE: 277%
>
> Another thing is the speed of the graphics board in the specific machine
> make. My PC beats the Raptor hands down--much smoother moving around
> Layout, Modeler and PowerView.
>
> >Our DEC Alpha 266 was coming in around 7 times faster than a Pentium 90.
> >Our new DEC Alpha 300 is over 4 times faster than my Pentium 120 running
> >NT.
>
> >this is a list of "times faster than a P100"
> >(P6 200mhz is not quite as fast as Alpha275mhz)
>
> >RAPTOR 3 Alpha 21064A/275mhz 2.77 times faster
> >RAPTOR 3 Alpha 21164/266mhz 4.44 times faster
> >RAPTOR 3 Alpha 21164/300mhz 4.99 times faster
> >RAPTOR 3 Alpha 21164/333mhz 5.48 times faster
> >RAPTOR 3 Alpha 21164/366mhz 5.96 times faster
--
Peter K. Wu -- peter@columbia.edu
Article: 11149
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wayward .sig
Date: 5 Feb 1996 06:58:49 GMT
Organization: AccessOne
Lines: 20
Message-ID: <4f49r9$p3g@news.accessone.com>
References: <scrutnzr-0302960436190001@ts8-01.tor.inforamp.net>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> scrutnzr@inforamp.net (Jim May) writes:
> 'ello, dudes.
>
> Isseems that my alt.pilosophy.objectivism .sig was left switched on during
> my last visit
> here. Just thought that I'd let everybody know that I'm not trying to
> push the limits
> of off-topicness here. Proper .sig for c.g.a.lw follows.
>
> Jim May 3D Animator/Technician
> The Vivid Group
> http://www.vividgroup.com
Oh NO! That's you, me, and Stranahan!
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11150
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wrapping around objects
Date: 5 Feb 1996 07:03:28 GMT
Organization: AccessOne
Lines: 27
Message-ID: <4f4a40$p3g@news.accessone.com>
References: <4em7d1$5ok@inet-nntp-gw-1.us.oracle.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> gturner@au.oracle.com (Graeme Turner) writes:
> Is there an easy way to wrap an object around another.
> Eg I have some text that I would like to wrap partly around a globe and then
> rotate the globe with animation.
Use the bend tool.
>
> Any help would be appreciated.
For something as simple as a sphere, the most appropriate help is "RTFM".
For more complex things, some macros make it easier to drop items, trees
for instance, over an uneven surface. It is possible to clone times along complex
curves using RAIL CLONE. As I pondered this question, it occured to me that >I<
don't know of anything similar to a hypothetical "BEND TO CURVE".
> Thanx
>
> Graeme Turner
> (gturner@oracle.com.au)
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11151
Newsgroups: comp.graphics.apps.lightwave
Path: zippy.cais.net!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!bhood
From: bhood@netcom.com (robert hood)
Subject: BML/RT 1.0 is ready!
Message-ID: <bhoodDMACG9.Iy3@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Mon, 5 Feb 1996 04:28:57 GMT
Lines: 20
Sender: bhood@netcom14.netcom.com
The release version of the BML run-time plugin (BML/RT) is now available
on my anonymous FTP site:
ftp.netcom.com:/pub/bh/bhood/LightWave/plugins/BML-RT
Three flavors are provided:
bml-rt.p Intel Windows 95 or Windows NT
bml-rt.p.WIN3 Intel Windows 3.1 or Windows for Workgroups
bml-rt.p.ALPHA DEC Alpha Windows NT
All plugins are release 1.0. All scripts (except mergelws.zip, for which
I have no source) have been re-compiled and updated on the site for the
release versions of the plugins.
--
Render me gone, |||
Bob ^(===)^
-------------------------oOO--(_)--OOo--------------------------------------
Bob Hood, President | All governments suffer from a recurring problem:
Virtual Visions,Inc.| Power attracts pathological personalities. It is not
Tel: 1.303.989.4191 | that power corrupts, but that it is magnetic to the
FAX: 1.303.727.7555 | corruptible. Such people have a tendency to become
| drunk on violence, a condition to which they are
bhood@netcom.com | quickly addicted - Frank Herbert
----------------------------------------------------------------------------
Article: 11152
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Need boat objects: speedboats, sailboats, pleasure craft
Date: 5 Feb 1996 07:10:57 GMT
Organization: AccessOne
Lines: 14
Message-ID: <4f4ai1$pte@news.accessone.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
Title says it all:
If you know of a source of good, public domain boat objects: cruisers,
sailboats, speedboats, please either post or email the address, the clip set, or
the URL.
Thanks a 1,000K!
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11153
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From: Ernie Wright <erniew@access4.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Mon, 5 Feb 1996 02:25:37 -0500
Organization: Express Access Online Communications, USA
Lines: 22
Message-ID: <Pine.SUN.3.91.960205013221.28294A-100000@access4.digex.net>
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Lee Stranahan wrote:
> There is such a thing as the prosumer market - again, Photoshop is
> a fully professional tool and it's (LIST) price is fairly high and
> there are other examples.
Not that I'm a marketing genius, but I wonder about the size of the
prosumer 3D market. 2D programs like Photoshop don't tell us much
about this--an awful lot of copies of Photoshop are being used maybe
15 minutes a day by clerical people who need to touch up a scanned
image or two before pasting it into a PowerPoint slide.
There's no comparable situation in 3D. It isn't possible to be a
casual user, and there's currently nothing creating demand for 3D
outside the graphics business.
Maybe I'm not understanding. Are we talking about growing the market
or getting a larger share of what exists? If growth, who will the new
users be? If share, what is LightWave's competition?
- Ernie
Article: 11166
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
Date: Mon, 05 Feb 1996 11:34:27 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 28
Message-ID: <31163193.4E58@erinet.com>
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> Have people been complaining about the rotoscoping in "Pinochio" <sp?> ???
>
> That was the '40's equivalent to mocap.
>
> ** jeric@accessone.com
Good point. I'm sure animation snobs bitched about rotoscoping then, and have
ever since wherever it's used. After all, it's not "real" animation, since you
cheat by working directly off live action. And clearly, anyone who resorts to
that is trying to cover up their own lack of talent. Using reality as a
crutch? Indeed! Then again, isn't that like saying the Dutch Realist painters
"cheated" by working directly from live models? If they'd been true, macho
painters, shouldn't they have gone back to their studios and just made everything
up? (To avoid a debate over minutiae, I'm sure they made at least *some* stuff up
in nearly every painting. That's not the point.)
When I employ all my skills to cheat on a job, it brings me that much closer to a
paycheck. So am I going to cheat? Every damn chance I get! Whether it be MoCap,
or compositing in 2D when I "should" be using 3D, or whatever else I can get my
grubby hands on.
Time for me to get off this soapbox . . .
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 11167
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave & 3d game engines
Date: Mon, 05 Feb 1996 08:55:48 -0800
Organization: got net?
Lines: 20
Message-ID: <31163694.63EC@got.net>
References: <960106063711102@FrontierTech.COM>
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To: tlisanti@earth.planet.net
Tony Lisanti wrote:
>
> Has anyone ever attempted to make a 3d-type game similar to doom with
> Lightwave? If so, what was it & what was the results?? I'm thinking of buying
> lightwave PC. Ive played a bit with it on the amiga and was really impressed.
> But, 700$ is a big dent for me If this is not going to cut it...
>
> Tony Lisanti
There are many companies using LW for real-time 3D. We used LW for Virtua
Racing on the Sega Saturn and are using it for our next 3D title as well.
These aren't exactly "Doom" games but there's no reason not to use LW for a
game like this unless you want to do fancy manipulation of the UV
coordinates.
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
"Once you've been a 'New Kid',
you should pay for it the rest of your life."
-Teller
Article: 11168
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dynamic Motion Module (was Re: Lee Stranahan's Problem With NewTek)
Date: Mon, 05 Feb 1996 12:07:22 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 19
Message-ID: <3116394A.5F38@erinet.com>
References: <4ep64o$pbp@nntpd.lkg.dec.com> <4etgor$lsa@newsbf02.news.aol.com> <3112A774.210A@erinet.com> <4evau7$bne@lori.albany.net> <311403F2.CCF@erinet.com> <4f4qfe$n4a@lori.albany.net>
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>Brent's book "Mastering Toaster Technology"
> was quite good, but Positron's OTHER product (DMM) sucked donkey doo.
>
> -David Warner
Well, yeah. It did kind of. But the free MeshPaint demo has got me droolin'.
If it's representative of the quality they are now capable of, I'd be
interested in a new DMM (though maybe it would help if they called it
something else).
Besides, any company will get pretty arrogant without competition, including
Dynamic Realities. Can you imagine NewTek with no competitors? I get a painful
rash just thinking about it!
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 11169
Newsgroups: comp.graphics.apps.lightwave
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From: dmacca@cix.compulink.co.uk ("David Mccandless P")
Subject: Copyright Free Bab5 piccies?
Message-ID: <DMBADy.Avx@cix.compulink.co.uk>
Organization: Unknown Organization
Date: Mon, 5 Feb 1996 16:41:58 GMT
X-News-Software: Ameol
Lines: 21
Does anybody know where I can find some copyright-free Bab5 renderings to
illustrate a magazine article I'm writing about LightWave here in the UK.
I know it may be a little clichéd to populate a feature with B5 stuff but
my own renderings are no way as classy.
Alternatively, does anyone know who I should approach about reproducing
or obtaining B5 stills?
Alternatively if any lurkers from B5 Productions see this post and fancy
rendering me up some hi-res ninja shots then feel free. Thought not.
And how does copyright work with the Lightwave bundled scenes? Say I
wanted to reproduce a frame from the Blade Runner scene - would I need
permission to print it?
Thanks in advance,
David McCandless
PC Pro Magazine
UK
Article: 11170
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave & 3d game engines
Date: Mon, 05 Feb 1996 08:56:21 -0800
Organization: got net?
Lines: 20
Message-ID: <311636B5.76EB@got.net>
References: <960106063711102@FrontierTech.COM>
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To: tlisanti@earth.planet.net
Tony Lisanti wrote:
>
> Has anyone ever attempted to make a 3d-type game similar to doom with
> Lightwave? If so, what was it & what was the results?? I'm thinking of buying
> lightwave PC. Ive played a bit with it on the amiga and was really impressed.
> But, 700$ is a big dent for me If this is not going to cut it...
>
> Tony Lisanti
There are many companies using LW for real-time 3D. We used LW for Virtua
Racing on the Sega Saturn and are using it for our next 3D title as well.
These aren't exactly "Doom" games but there's no reason not to use LW for a
game like this unless you want to do fancy manipulation of the UV
coordinates.
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
"Once you've been a 'New Kid',
you should pay for it the rest of your life."
-Teller
Article: 11171
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave & 3d game engines
Date: Mon, 05 Feb 1996 08:58:26 -0800
Organization: got net?
Lines: 20
Message-ID: <31163732.40D5@got.net>
References: <960106063711102@FrontierTech.COM>
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To: tlisanti@earth.planet.net
Tony Lisanti wrote:
>
> Has anyone ever attempted to make a 3d-type game similar to doom with
> Lightwave? If so, what was it & what was the results?? I'm thinking of buying
> lightwave PC. Ive played a bit with it on the amiga and was really impressed.
> But, 700$ is a big dent for me If this is not going to cut it...
>
> Tony Lisanti
There are many companies using LW for real-time 3D. We used LW for Virtua
Racing on the Sega Saturn and are using it for our next 3D title as well.
These aren't exactly "Doom" games but there's no reason not to use LW for a
game like this unless you want to do fancy manipulation of the UV
coordinates.
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
"Once you've been a 'New Kid',
you should pay for it the rest of your life."
-Teller
Article: 11172
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From: Robert Dorney <Rob@edensoft.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: UK Lightwavers
Date: Fri, 02 Feb 1996 21:36:24 GMT
Organization: None
Lines: 14
Message-ID: <732386559wnr@edensoft.demon.co.uk>
References: <DM3CDz.A01@cix.compulink.co.uk>
Reply-To: Rob@edensoft.demon.co.uk
X-NNTP-Posting-Host: edensoft.demon.co.uk
X-Broken-Date: Friday, Feb 02, 1996 21.36.24
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In article: <DM3CDz.A01@cix.compulink.co.uk> snouty@cix.compulink.co.uk ("Phil South") writes:
>
> Can any UK Lightwave users send me an email as I'm trying to get a
> picture of how many of us there are out here.
>
> Thanks.
Sure Phill. One right here. Amiga and Intel 'cos I can't afford an Alpha =)
* Robert Dorney * Red Devil of Dual Crew^Shining *
* Head of Art and Graphics at Eden Entertainment Software Ltd *
* Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
Article: 11173
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From: Robert Dorney <Rob@edensoft.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FS:UnderWater Reefs&Fish, Royalty Free
Date: Thu, 01 Feb 1996 23:43:54 GMT
Organization: None
Lines: 24
Message-ID: <557855004wnr@edensoft.demon.co.uk>
References: <4egr21$j07@defiant.america.com>
Reply-To: Rob@edensoft.demon.co.uk
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In article: <4egr21$j07@defiant.america.com> cda@america.com writes:
>
> Hello, I have great underwater scuba video for your use as image
> sequence's.
> All footage is royalty free (because I shot it all) and comes from
> Hi-8 source.
> The footage is of various reefs in the Florida Keys, there are sharks,
> eels, tons of tropicals, divers, etc.
> I can have the footage sent in ANI (native PAR format), TGA sequence
> (752x480), AVI (any resolution), or Quicktime format (any resolution).
> Just let me know what types of scenes you need and I will go thru my
> library for the footage.
> Please Email for further information.
> Thank you Shawn Verne
> cda@amercia.com
Excellent! Have you got any that in particular show the cascading bubbles
floating up when using breathing equipment? (Strange request I know!)
* Robert Dorney * Red Devil of Dual Crew^Shining *
* Head of Art and Graphics at Eden Entertainment Software Ltd *
* Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
Article: 11174
Newsgroups: comp.graphics.apps.lightwave
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From: fulldog@tag01.acnet.net (Victor Vargas G.)
Subject: Re: LW4.0 Amiga and CyberGraphics, also Shapeshifter Rawks!
Sender: usenet@news.zippo.com
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Organization: NoneYet :^\
Message-ID: <fulldog-0202960330150001@167.114.251.12>
References: <310095BF.2C60@teleport.com> <vivid-2801962102060001@pluto51.terraport.net>
Date: Fri, 2 Feb 1996 09:40:05 GMT
Lines: 33
In article <vivid-2801962102060001@pluto51.terraport.net>,
vivid@terraport.net (The Vivid Group) wrote:
> > Totally Off*ckin Topic: ShapeShifter is running nicely on my
> > 3000T/3.1/Warp40/CV64. Easily as fast as a Quadra 840, in fact
> > it boots faster than _any_ Mac or PMac I've seen, and this is
...
> > to use a _second_ Hydra while AmiTCP is running, any help?). My
> > $40 (Yow! Cheap Mac!) is on it's way to Germany, thanks
> > Christian.
> >
> > So this has been a good week for my Amiga, again proving it's
> > far from a worthless pile of sand and old hype.
>
Simply put, ShapeShifter has saved my ass too many times to mention in the
last 3 months. Having a Mac for $40 is nothing short of a miracle on these
days when people spend happily $500 for a videogame deck. (Thanx,
Christian, may Apple's lawyers never bother you!!!) And the best thing is,
SShifter is another example of the Amiga's true power. A year ago some
Mac-owning 'friends' started mocking my fanatical defense of the Amiga,
saying that I should have sold it and got a PowerMac. Today, my trusty
A4000 is still earning me money with my LightWave animations PLUS I can
design graphics in Photoshop/Painter and test them on Netscape, just by
jumping from the Amiga side to the Mac emulation... meanwhile, my Mac
'friends' are terrified about Apple's future, and some are already
watching the Windoze platform to jump into! Just check the mac newsgroups:
any Amiga owner will have an ugly deja vu feeling, like it's '85 again...
(Apple to be sold... Apple just sold... Apple to be bought next
saturday... Why Apple is better... The Mac is dead/not dead... etc.) :^\
May you live in interesting times (Ancient Chinese curse)
Victor Vargas
Article: 11175
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From: madmaxx@mailhost.cyberhighway.net (Marv Birkinbine)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Benchmarks
Date: 6 Feb 1996 00:08:37 GMT
Organization: CyberHighway Internet Services
Lines: 97
Message-ID: <3283.6538T1127T1238@mailhost.cyberhighway.net>
References: <19960129100910685.AAA242@brian>
Reply-To: madmaxx@mailhost.cyberhighway.net
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>>Return-Path: <joe@dti.com>
>>X-Sender: joe@massmkt.dti.com
>>To: joep@dti.com, brian@dti.com, mark@dti.com
>>From: joe@dti.com (Joe Gutekunst)
>>Subject: Benchmarks
>>Date: Fri, 26 Jan 1996 17:23:17 +0000
>>
I sent this e-mail to the european dealers that have e-mail addresses. You
may want to e-mail or fax to the U.S. dealers this same info. Especially the
SoftImage ones.
Below are some benchmarks conducted by various sources. Please feel free to
share these numbers with your customers.
Integer Floatingpoint
SGI Indy R4600/100MHz 1.02 0.79
SGI Indy R4400/150MHz 1.22 1.34
SGI Indigo2 R4400/250MHz (2.0) (2.3)
Raptor 21164/266MHz 3.73 4.48
Raptor 21164/300MHz (4.3) (5.2)
DELL Pentium/90 1 1
(estimated based on scaling the clock speeds.)
So a Raptor3 with 300MHz is more than two times faster in integer and
floatingpoint. these benchmarks were conducted by one of our resellers using
the Byte benchmarks published on FTP site pgarply.com
Below are some actual numbers from Byte Magazine November 1995 page 210.
Integer / FloatingPoint
90 MHZ Pentium 1 /1
NetPower fast series MP 2.03 / 2.08
( MIPSR4400/200MHZ )
DeskStation Raptor 3 3.75 / 4.49
( Alpha 21164/266MHZ )
Below are some actual numbers from Byte Magazine Jnauary 1996 page 140.
Integer /
Floating Point
n Ultra I Creator 2.16/1.54
Model 170E
( 167MHZ Ultra SPARC )
Intel Reference Platform 2.1 /2.6
( P6150MHZ)
NetPower fast series MP 2.03 / 2.08
( MIPSR4400/200MHZ )
IBM PC Power Series 850 2.9/2.92
( Power PC 604/133MHZ )
DeskStation Raptor 3 3.75 / 4.49
( Alpha 21164/266MHZ )
We can also be seen in the February Issue on page 46 under " Awards of
Distinction "
.
Below are some numbers from Cadence Magazine January 1996 page 19.
SPEC INT92 / SPECfp92
P6 233MHZ 200 est. / 200 est.
MIPS R4400/250MHZ 175 / 178
Alpha 21164/333MHZ 400 est. / 570 est.
I hope this is enough data. If you want to you can scale any of the numbers
by the clock frequency. In other words our Raptor 3 21164/300MHZ would have
a Byte Integer Rating of about 4.23 ( 13% more ) and floating point of
5.07.
BTW - You can access Byte Magazines world wide web page at www.byte.com to
review any of these pages.
If you have any questions please contact me.
Regards,
+--------------------------------------------------------------------+
| madmaxx@cyberhighway.net is MAXXIMUM VIDEO CREATIONS INC. |
| Marv (Kelly Maxx) Birkinbine 168 S. COLE RD. |
| -> your AMIGA DEALER <- BOISE, IDAHO 83709, USA |
| -> for the next generation <- (208) 322-3091 |
| -> http://www.cyberhighway.net/~madmaxx/hp.html <- |
+--------------------------------------------------------------------+
Article: 11176
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From: Your Name <your_userid@shsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 5 Feb 1996 17:45:22 GMT
Organization: Sam Houston State University
Lines: 10
Message-ID: <4f5fni$4ru@pip.shsu.edu>
References: <4e7toi$4afa@news-s01.ny.us.ibm.net> <oj6ivht45ci.fsf@hpsrk.fc.hp.com> <4eoi64$epd@news.news.wmich.edu> <oj691iom266.fsf@hpsrk.fc.hp.com>
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The slow downs are due to the SAS/C compiler. They changed from the manx
compiler and are unable to change back. The SAS/C is quite bug filled and
produces all sorts of wonderful problems. Oh, well...
Chuck Dotson
Alley Cat Productions
stdcwd@shsu.edu
Article: 11177
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From: cnelson@iag.net (CNelson)
Newsgroups: comp.graphics.apps.lightwave
Subject: ATTENTION ALL LW3D ARTISTS!
Date: 3 Feb 1996 01:11:04 GMT
Organization: The Internet Access Group, Inc.
Lines: 63
Message-ID: <4eucn8$mng@news.iag.net>
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ATTENTION ALL LIGHTWAVE ARTISTS!
The Lightwave3D Internet Users Gallery
will be opening soon!
WHAT?
I am asking for all Lightwave artists for submissions of their materials to be
showcased on a www page. The purpose of this page is to act as a global gallery
for all Lightwave3D artists, regardless of skill level or subject material. The
artworks will also provide links to the artist's own pages, as well as
information on the artist if provided. Subject matter can be anything from
logos to sci-fi. All submissions must be created by the person who sends them.
The LW3D INTERNET USERS GALLERY is a public forum. Thus, materials submitted
are considered to be public domain. To prevent abuse, please provide a
copyright notification on the image stamped in a discrete location.
WHY?
Personally, my favorite place to turn to when reading a CGI related magazine,
is the readers galleries. I believe that the internet and other Lightwave3D
enthusiasts will benefit from a gallery featuring Lightwave3D artwork featuring
many different artists.
WHO?
Any Lightwave3D artist can make up to three submissions. Only two will be
placed in the gallery for public view. Only images created with Lightwave3D, or
had, at least in part, been created in Lightwave3D. Every artist who submits
material is guaranteed to be represented.
HOW?
To make a submission, you need to send the files to my email address <
cnelson@iag.net >. If you are unable to attach files to email, contact me at
the above email address, and I'll arrange an alternative method of submitting
(ftp, snail mail, etc.). All images should be jpeg'd, and not exceed 800x600
pixels screen resolution. Please provide a short (120 characters or less,
please) description of the details that you wish to disclose (such as:
rendering time, other software used, technique, inspiration, contact point)
Submissions can accompany a URL to your (the artist) own homepage, if you have
one.
WHERE?
As of yet, the URL for the LW3D Internet Users Gallery is available to the
public. I need at least 5 submissions from artists before the page will go
active. The URL will be: < http://www.iag.net/~cnelson/lw3d.htm >
Short:
Submit up to 3 Lightwave3D created images in *.jpeg format (up to
800x600).
Provide a brief (120 or less characters) description.
Include your URL and email address (if you have one).
Send gallery submissions to: cnelson@iag.net
Two images will be chosen for the gallery.
Visit: http://www.iag.net/~cnelson/lw3d.htm (coming soon!)
** WARNING: LONG WINDED, HIGH-BANDWITH **
** SIGNATURE IMPENDING! **
** VISIT MY WEBSITE!!! **
** http://www.iag.net/~cnelson **
Article: 11178
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From: rickmay@cinenet.net (Rick May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
Date: Mon, 05 Feb 96 15:27:44 GMT
Organization: Hmm.. never sure
Lines: 22
Message-ID: <4f5i4m$636@marina.cinenet.net>
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Any keyframe-purist who sniffs at me for that can
->> pack himself in a box and mail it to his butthole. The point is, I got
the job done
->> and the client was happy.
->
Taking this a little personally arent you? Sheesh..
If you like motion capture and it works for you- then use it.. who cares...
If you think it looks just as good- and your client feels the same, then
ignore all of us "keyframe purists"...
rick
Rick May
independent cg animator
rickmay@cinenet.net
http://www.cinenet.net/users/rickmay
Article: 11179
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 5 Feb 1996 13:44:05 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
-------------------------------
Not that I'm a marketing genius, but I wonder about the size of the
prosumer 3D market.
-----------------------------------------
Interesting question. First, let me try defining 'prosumer' - it's
obviously a cross between consumers and professionals. Why a cross? 1)
Because they only do business part-time, 1) or their business is too small
to have a full budget, or 3) they don't use the gear to make money but to
save money, but doing their own desktop publishing instead of going to a
big company, fr'instance.
So, how many prosumers are there? Millions. In fact, almost everyone who
uses photoshop IS in that market.Do most of those people use 3D programs?
No, not yet. And THAT is why the LightWave marketing is SO crucial. Let me
explain.
Want to make a lot of money? It's real simple - just be the first to
market with a product people need. Now this might not seem possible, but
it is....through the miracle of marketing. LightWave COULD be first to
market. You say, no - it's not first. But you need to understand that
perception is reality in marketing - and the fact that most Photoshop
users don't own a 3D program is a tremendous opprotunity.
They don't own a 3D program, but they've seen Jurrasic and B5 and Space
and flying logos and so they GET 3D. What's held them back? Other programs
are either toys or too expensive. Well, folks...lookee here!
The world's FIRST fully PROFESSIONAL 3D program that you can afford! It's
easy to use, see?!? Here's a video tape! Watch it in the comfort of your
home or here at this user's group meeting!! LightWave is the ONLY program
that has these features A, B & C and it saves in a jillion file formats so
it integrates with Photoshop, etc ..this is the SAME software all the TV
shows use...etc etc etc
And you hammer and hammer and hammer this message. You go to the people,
you make video tapes, you do industry outreach, you get articles placed in
magazines, you get on TV shows, you get dealers killer materials, you get
great dealers.....you -market-....and you build mindshare. LightWave isn't
the first program, but it sure SEEMS like it and in the minds of the
people you've reached, it IS...
_____________________________________________
Lee Stranahan
Home Page renovations are well under way!
URL - http://users.aol.com/stranahan/main.htm
Article: 11180
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HELP!Lost Scene
Date: 5 Feb 1996 18:53:29 GMT
Organization: Exec-PC BBS - Milwaukee, WI
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On 05-Feb-96 01:41:24, John Sonedecker <jsonedecker@ee.net> wrote:
>I could use some real fast help. I inadvertinly(sp?) lost an important
>scene file( I know, should of backed up. But I didn't.)What I did was when
>hitting the Load Scene button I must of slipped and hit Save Scene instead.
>LW was just started, so there was a blank scene. This saved the "blank"
>scene on top off my real one. Is there anyway of getting my old scene back?
>Please say yes. ANY help (other than "You should of backed up") will be
>GREATLY appriciated. Thanks
>-John Sonedecker
Use a file recovery program like Disksalv or Quarterback Tools. Pray.
Most applications don't actually overwrite the old file; instead, they
delete the old file and save the new one under the same name. If the
application is playing safe, it will save the new file under a temporary name,
then delete the old one, and rename the new one. Because of this, it is
possible to recover the recently deleted file if nothing has actually written
over it.
What will happen if this works is that you'll get the old file listed in a
set of deleted files, and have the option to restore it in another location
(because the new file still exists) or under a new name.
However, if anything has written over the old file since deletion, this
won't work.
There are also some undelete tracking programs which work well, but you have
to be running them before the deletion to have them work. They "save" deleted
files in a safe place, up to a certain limit, and allow you to recover them
without risk of loss.
Backup is the safest, of course, as well as saving multiple versions of the
file in stages.
<tsb> *Starfire*
*-___________________________________________________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives!
*TFG*Starfire*Design*Studio* *\\//* 1985-1994, born again 1995!
--
Article: 11181
Newsgroups: comp.graphics.apps.lightwave
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From: pgodley@ncccs.cc.nc.us (Paul D. Godley)
Subject: NT/LW RAM req
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Date: Mon, 5 Feb 1996 18:53:12 GMT
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Is 32MB enough RAM to run NT and LW on a P120 for industrial/corporate
level work (more than hobbyist, less than feature film), or should I
upgrade the memory first? Opinions? (Running with WFW 3.11 now.)
-P
Article: 11182
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From: jsonedecker@ee.net (John Sonedecker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HELP!Lost Scene
Date: 5 Feb 1996 19:00:07 GMT
Organization: eNET News Server 1
Lines: 39
Message-ID: <4f5k3n$jnn@news.ee.net>
References: <4f3n84$osb@news.ee.net> <wturber.874.00456FBF@primenet.com>
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In article <wturber.874.00456FBF@primenet.com>, wturber@primenet.com (Walter (Jay) Turberville ) says:
>
>In article <4f3n84$osb@news.ee.net> jsonedecker@ee.net (John Sonedecker) writes:
>>From: jsonedecker@ee.net (John Sonedecker)
>>Subject: HELP!Lost Scene
>>Date: 5 Feb 1996 01:41:24 GMT
>
>>I could use some real fast help. I inadvertinly(sp?) lost an important
>>scene file( I know, should of backed up. But I didn't.)What I did was when
>>hitting the Load Scene button I must of slipped and hit Save Scene instead.
>>LW was just started, so there was a blank scene. This saved the "blank"
>>scene on top off my real one. Is there anyway of getting my old scene back?
>>Please say yes. ANY help (other than "You should of backed up") will be
>>GREATLY appriciated. Thanks
>>-John Sonedecker
>
>Sorry - I think your are dead. If you had deleted the file, you might be
>able to undelete it. I don't know how to recover from overwriting a scene.
> I sometimes have ended up accidently saving a scene to the wrong
>directory. You might do a search on your drive in case you did something
>like this.
>
>For what it is worth (not much for your current situation I'm
>sure) I save my scene files as a series of versions as I make changes. As in
>coolscene1.lws, coolscene2.lws etc. Something like this might be helpful in
>the future. You would't have to rebuild the entire scene.
>
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>Studio 522 Productions |http://www.primenet.com/~wturber
>http://www.studio522.com |ftp.primenet.com/users/w/wturber
>Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Thanks for the kind words. Unfortunately I think i'm out of luck. I will
try a search, like you said. Maybe there is a dup some where on my HD. Well
, excuse me while I attempt to reconstruct 2 weeks worth of work in about
3 days. At least I have all my objects built( yes I have multiple copies
of those).
-John Sonedecker
Article: 11183
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From: rob@easy1.mediacity.com (Robert James)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Video Flyer
Date: 5 Feb 1996 20:10:55 GMT
Organization: http://www.MediaCity.com 415 321 6800
Lines: 44
Message-ID: <4f5o8f$di6@easy2.mediacity.com>
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X-Newsreader: TIN [version 1.2 PL2]
Video Toaster Flyer System for Sale!
------------------------------------
The System consists of:
Amiga 4000 (floppy, keyboard, mouse, 2MB Chip RAM, 16MB FAST RAM)
Amiga 1084 Monitor (RGB/composite w/ speaker)
120MB IDE System Hard Drive
850MB IDE Data Hard Drive
Video Toaster 4000 Card
Video Flyer (w/4.07 software)
Newtek Octopus Cable (SCSI/serial breakout cable)
$8,500 C.O.D.
Ethernet Card (optional)
-------------------------------------
e-mail: rob@renderhaus.com
or
call Renderhaus at (415) 322-9845 --> Rob James x104
-------------------------------------
Also For Sale
Mips R4400 motherboard 5 ISA, 1 EISA.
133 Mhz internal, 66 Mhz external, 1 Mb Cache
will sell with or without memory (currently 32Mb)
onboard ethernet card
Multi I/O card (SCSI, Parallel, Com 1 & 2)
VGA Card EISA
Tower case, power supply, etc. optional
Here's the cross platform development system
you need! We are willing to sell or trade for
similar Intel based system.
Call Renderhaus at (415) 322-9845
Article: 11184
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From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Menger's Sponge and other mathematical paradoxical objects
Date: Mon, 05 Feb 1996 15:01:47 -0500
Organization: Florida State University
Lines: 52
Message-ID: <3116622B.496E@wane3.scri.fsu.edu>
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To: Jim May <scrutnzr@inforamp.net>
A Menger's Sponge is a recursive fractal object. It is essentially
the 3-d analogue of the Menger's carpet. Here's the algorithm for
the carpet.
A. divide a square into nine equal parts and cut out the middle square.
--------------------------
| | | |
| | | |
| | | |
--------------------------
| |xxxxxxxx| |
| |xxxxxxxx| |
| |xxxxxxxx| |
--------------------------
| | | |
| | | |
| | | |
--------------------------
B. repeat for each of the remaining eight squares, dividing them
each up into nine regions and cutting out the middle of those...
continue this ad infinitum.
This curious object has the property of having 0 area when done, yet
it fills a region of space. It also has an infinite outline, summing
up the outlines of all the little squares.
The Menger Sponge is a 3d version of the carpet...instead of
dividing up a square into nine parts, divide a cube into 81 and
remove the center cube and each cube centering on a face of the
original cube.
BTW: lparser 4 will create a DXF Menger cube that can be imported
into LW...however, one can only get a level 4 division before the
poly count gets blown out o' the water.
Lparser is a GRRRREEEEAAAAATT! program, IMHO. Makes pretty
cool trees and stuff. It's available at:
http://www.xs4all.nl/~ljlapre/
I consider it a must-have for all LWavers.
---Prem
---------------------------------------------------------
Prem Subrahmanyam
prems@wane-leon-mail.scri.fsu.edu
Visit my Online Gallery at:
http://www-wane-leon.scri.fsu.edu/~prems/graphics.html
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen your Graptolites today?"
Article: 11185
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From: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Menger's Sponge and other mathematical paradoxical objects
Date: Mon, 05 Feb 1996 15:46:15 -0500
Organization: Florida State University
Lines: 24
Message-ID: <31166C97.CB4@wane3.scri.fsu.edu>
References: <4eujc5$edo@niamh.indigo.ie> <scrutnzr-0502960128150001@ts2-08.tor.inforamp.net> <3116622B.496E@wane3.scri.fsu.edu>
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To: Prem Subrahmanyam <prems@wane3.scri.fsu.edu>
Prem Subrahmanyam wrote:
>
> The Menger Sponge is a 3d version of the carpet...instead of
> dividing up a square into nine parts, divide a cube into 81 and Goof---------^^
OOOPS...that should be 27 parts! one power too many.
> remove the center cube and each cube centering on a face of the
> original cube.
Which leaves 20 cubes left.
BTW, you could make a level 5 Menger's sponge by making 20 clones
of a level 4 one and moving them around til they met in the right
places...however, one would need a hefty machine to load and
render that scene....my paltry 32 Megs would page like mad if I
tried to do that.
> -- Prem
---------------------------------------------------------
Prem Subrahmanyam
prems@wane-leon-mail.scri.fsu.edu
Visit My Fossil Gallery At:
http://www-wane-leon.scri.fsu.edu/~prems/fossil.html
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen your Graptolites today?"
Article: 11186
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From: 00121113@bigred.unl.edu (Chad Elwayne Gleason)
Newsgroups: comp.graphics.apps.lightwave
Subject: Need help making LW cityscape
Date: 5 Feb 1996 20:00:31 GMT
Organization: University of Nebraska--Lincoln
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Hi. I'm trying to build a convincing city skyline for a project I'm
working on. I've made the buildings and the texture maps for the
effectr of having "lights" on in the windows. The texture maps are
baiscally a series of white boxes against a black background.
I apply the maps as a luminosity map, the they are invisible. No
lights. Nothing but big, hunks of darkened building. The maps do not
show up at all. This is probably attributed to the fact that there is
very little light in the scene (takes place at night). I raised the
objects luminosity to 100% and still no change.
Does ANYONE know how I can make this scene have fully lit windows in a
nighttime enviroment?
Please e-mail me directly with your responses.
Your (potential) help will be appreciated.
Thanks.
Article: 11187
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From: artartart@pinc.com (Slaven Radic)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: sPiRaL ObJeCtS, HOW?
Date: Mon, 05 Feb 1996 21:37:08 GMT
Organization: Pacific InterConnect
Lines: 24
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Per Swantesson <epkpesw@ryepk.ericsson.se> wrote:
>I would like to make spiral-like objects and spiral motion paths.
>But I can't figure out how... can you?
>Per Swantesson
This is the method I used to make a spring:
Make a flat disc in the face view, click on Multiply, Lathe,
put a lathe axis in the top view, one-diameter away from the
flat disc on the x-axis. Click on numeric, and set the offset
to a value of separation between each winding along y-axis
(whatever you wantit to be). You can input the diameter of
the disc for closely spaced windings. Now if you want a spring
with 10 windings, put the End Angle to 3600 (360x10) and
Sides to 160 (if you want each winding to have 16 sides).
Slaven.
____________________________________________________________________
ArtArtArt Directory -- listing of Canadian and International Artists
*** http://vvv.com/artartart/ -- EMail: artartart@pinc.com ***
Toll free in Canada: 800-669-5188 -- Outside of Canada: 604-384-3766
Article: 11188
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.lightwave
Subject: Re: Model and animation to/from Alias & Lightwave.
Followup-To: comp.graphics.apps.alias,comp.graphics.apps.lightwave
Date: 5 Feb 1996 14:38:01 -0700
Organization: Primenet (602)395-1010
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Ronald Knol <ronald@rain-maker.com> wrote:
: Hi,
: I'm looking for software that can convert models, lights, textures,
: animation curves etc to/from Alias, Lightwave and Softimage...
: Can anybody point me in the right direction, tell me if there's
: commercial software available, got experience in writing code ???
: Either reply here or email me directly. Thanks for any response,
Interchange, from Syndesis. Handles polygon formats only, no NURBS, and
I'm not certain about texture maps or surfaces or animation. Animation curves
are a particular problem because most software is pretty independent about
how it's handled.
You can ask them yourself. Web page is http://www.webmaster.com/syndesis/
and Email syndesis@earth.execpc.com.
--
-------------------------------------------------------------------------------
Steph Greenberg "In the land of the blind, the one eyed
steph@primenet.com man is both a freak and a malcontent."
Copyright 1996. Permission granted for non-commercial electronic republication
only, such as Usenet and Email, and non-commercial educational purposes such
as charge free WWW pages. This article, post or Email letter may not be
reprinted in any book or magazine, CDROM or other electronic media, or read
or reprinted on any broadcast media without express permission from the author,
in writing on paper with a hand written signature.
-------------------------------------------------------------------------------
Article: 11189
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From: ddumlao@pixi.com (Ace)
Newsgroups: comp.graphics.apps.lightwave
Subject: Help w/ buying new PC!
Date: 5 Feb 1996 21:19:51 GMT
Organization: LavaNet, Inc.
Lines: 23
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Yo Everybody!
I'm planning to buy a Pentium PC to run Lightwave since it's so cheap for
Intel platforms.
I have a problem, in that I don't know if I would be able to export
animation files to video tape. Is there an easy way to do it on the PC?
Do I have to buy a video capture card?
Another option is to export files to my mac. I already have some
hardware for my mac. Thing is, any way I can export animation files? Or
do I have to render each frame separately, then piece it together again?
Also, is the video toaster available for an intel PC? Is that a better
option to export to video tape?
Any suggestions are greatly appreciated!!
--catch@lava.net
--Orlando Benedicto
PS Please reply by email. Thanks! :-)
Article: 11190
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From: chaubensak@aol.com (CHaubensak)
Newsgroups: comp.graphics.apps.lightwave
Subject: MeshPaint Shipping!
Date: 5 Feb 1996 16:53:55 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: chaubensak@aol.com (CHaubensak)
NNTP-Posting-Host: newsbf02.mail.aol.com
We began shipping MeshPaint for Windows 95/NT last week. We're in the
process of making a 1.0 demo version as well. I'll post it in the NewTek
ftp site when it's ready.
For more information:
402-493-6280
402-493-6254 fax
Brent
Article: 11191
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 5x86 final benchmarks
Date: 5 Feb 1996 15:00:04 -0700
Organization: Primenet Services for the Internet
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In article <wturber.873.00280270@primenet.com> wturber@primenet.com (Walter (Jay) Turberville ) writes:
>From: wturber@primenet.com (Walter (Jay) Turberville )
>Subject: Cyrix 5x86 final benchmarks
>Date: 4 Feb 1996 21:16:02 -0700
>OK. Here are the final test results after massaging the CMOS
>settings on the motherboard. I have included some past tests
>for comparison. I was a little surprised that the Cyrix
>turned in numbers this good. It seems fairly close to a P90.
>I'm pleased. It also is worth noting that Erik Flom seems to
>have a particularly fast P133 system.
>System: Clone (SIS chipset) Cyrix 5x86-100, 256 cache, 20 MB RAM
>Tester: Jay Turberville
>Release 4.0 rev. C(patched)
>File Win95
>Dof.lws 14:10
>Raytrace.lws 2:10:59
>Textures.lws 4:06
>ZBuffer.lws 11:00
>------------------------------------------------------
>------------------------------------------------------
I'm revising my assessment of p90 like performance for the Cyrix 5x86. It
seems that Rev. C does significantly better than Rev. A when rendering in
Layout under Win95.
On our P100, Textures.lws runs 2:54 under Rev. C and 3:59 Under Rev. A.
so the comparisons to past tests aren't particularly valid. So the bad news
is that the Cyrix 5x86 is probably more like a P75. The good news is the Rev.
C patch makes Layout performance under Win95 approach the performance of
running under NT. It is still faster to render under Screamernet, but the gap
has narrowed.
Thanks NewTek.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com/ |ftp.primenet.com/users/w/wturber
Phoenix, Arizona ......................................................
Article: 11192
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From: artartart@pinc.com (Slaven Radic)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ** PVR / Lightwave Setup **
Date: Mon, 05 Feb 1996 22:01:10 GMT
Organization: Pacific InterConnect
Lines: 58
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gt4687c@prism.gatech.edu (Jeff Yeh) wrote:
> I need some advice on setting up a PVR + capture board
>on my P90. Here's the situation:
> I have 3 PCI slots. I plan on having one for the PVR,
>one for the capture board, and one for my existing video
>card. That would mean that I would have to move my
>system drive to an ISA slot. The drive is 850 mb IDE.
> Would having this system drive slow down my capture,
>output, renderings, etc?? I would be running NT,
>Lightwave, and Premiere. Would having an ISA-to-IDE
>system drive drastically slowdown animations, output,
>etc. as opposed to having a PCI-to-SCSI system drive?
>My PVR drive is the Micropolis 4 Gb AV drive.
Jeff,
I had exactly the same problem a few months ago,
the only difference was that I was working with
P133 motherboards. I went through 3 (three!!)
motherboards before I found one that had space
for the PVR card with capture card attached.
Inside the Micron Millenia the CPU was located
behind the three PCI slots - the card is full length
and the only slot it would fit in was the inside one which
meant that the capture board covered up two ISA
slots, leaving only two free (and I had to force the
PVR board into place :).
AST Advantage had a horizontal motherboard (inside a
tower) and the memory (that was mount vertically)
occupied some space where the PVR extended in.
Finally, I'm running a generic PCI motherboard (I think
it's called Gigabyte or something like that) that had
the space I needed, and the PVR card is still forced
into place.
Now all of these motherboards had a built in E-IDE
controller (some two) so you didn't have to take up
a slot with one. You should have one left over
anyways. The DPS capture card mounts
onto the PVR, so it does not take up a PCI slot! But
it will hog the slot next to the PVR because of it's
width, so you can put it into the edge PCI slot where
it would cover-up either nothing or an ISA slot.
I hope this was not too confusing, email me if you
need more help.
Slaven.
____________________________________________________________________
ArtArtArt Directory -- listing of Canadian and International Artists
*** http://vvv.com/artartart/ -- EMail: artartart@pinc.com ***
Toll free in Canada: 800-669-5188 -- Outside of Canada: 604-384-3766
Article: 11193
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: 5 Feb 1996 15:14:03 -0700
Organization: Primenet Services for the Internet
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In article <31162A6A.6562@erinet.com> Andrew Hofman <andyh@erinet.com> writes:
>From: Andrew Hofman <andyh@erinet.com>
>Subject: Re: Perception vs. Targa 2000
>Date: Mon, 05 Feb 1996 11:03:54 -0500
>>Just wanted to point out that many of the PCI wide scsi cards designed to work
>>with the t2k such as the ATTO and Adaptec bypass the cpu and us a teqnique
>>called bus mastering where the computer is basically ignored and info goes
>>from card to card directly with no overhead. Also I am curious as to the
>>quality of the images coming off of the PAR since it does not support wide
>>scsi and I couldn't imagine getting much better than 12 to 1 or so in
>>compression on a single narrow drive. (no flames, just curious)
>>
>>-Emile Edwin Smith
>>eesmith@ucsd.edu
>>(A happy t2k user)
>>
>Okay, you mentioned an entirely different product -- the PAR (from the same
>company). That may just be a typo, but since I have one, I'll talk a little
>about
>it. The PAR is the PVR's predecessor. It uses a dedicated IDE controller and
>yes,
>has higher compression rates. Mine is no longer in use, but at the time I think
>I
>was getting around 8:1 from it using a Connor CFA 1275 1.2 gig drive. This drive
>is slightly faster than the Micropolis 2217A. Far lower compression could be
>achieved if significantly faster IDE drives came out (not likely). It is also
>8-bit, as opposed to the PVR's 10-bit YUV encoding. They both have Betacam/MII
>component outs.
The PAR with a Quantum Fireball should get around 6.5 :1 (300 block @
512/block).
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com/ |ftp.primenet.com/users/w/wturber
Phoenix, Arizona ......................................................
Article: 11194
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From: camcollect@aol.com (CamCollect)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FS: LW for the MIPS NT
Date: 5 Feb 1996 17:24:28 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 20
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NNTP-Posting-Host: newsbf02.mail.aol.com
>>>I am selling my LightWave for the MIPS NT.
This is now selling retail for $1995. I'll sell it for $1650 or entertain
reasonable offers.
I think this is the version that would be for the SGI as well, right?<<<
No, this is not the same version for SGI.
Greg Milneck, Jr.
The Video Company
Baton Rouge, LA, USA
camcollect@aol.com
Article: 11195
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From: kosaroeu@gne018.sch.ge.com (Eugene Kosarovich)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Video Toaster wanted for a 2000
Date: 05 Feb 1996 22:43:41 GMT
Organization: GE Corp R&D Center, Schenectady NY
Lines: 4
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In-reply-to: zimmy@sentex.net's message of Mon, 05 Feb 1996 02:44:06 GMT
No, actually you don't need the older version. The Toaster 4000 card
will also work fine in an A2000, A3000(T), or A4000(T).
Eugene
Article: 11196
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From: cda@n-jcenter.com
Subject: FS: Underwater Image-Sequences
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Date: Mon, 5 Feb 1996 15:33:13 GMT
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Hello, I have some great unerwater footage that I have filmed over the
years now available to the computer graphics/video community.
The response has been so good that I decided to make even a Better
Offer!
$10.00 for 60 solid seconds of Royalty Free Underwater Footage!
The footage comes in 752x480 resolution and can be used for
rotoscoping, moving backgrounds, still photographs, etc.
That's 1800 different images! 1.8 images per penny!
The images are of underwater reefs in the Florida Keys, thousands of
colorful fish,corals,sharks,moray eels, scuba divers, free divers,
etc.
The images can come in PAR ANI, AVI, MOV, or JPG format, you just tell
me what you want.
Email me for more info or a sample frame.
Thank you, Shawn Verne
cda@n-jcenter.com
Article: 11197
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Benchmarks
Date: 5 Feb 1996 19:28:31 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
This month's issue of PC Video and Graphics has Spec92 integer and
floating point comparasions of about 10 processors, from Alpha to Power
PC, including several Pentium Pro processors, and is worth checking out as
well.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 11198
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 05 Feb 1996 17:19:08 -0700
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<oj6ivht45ci.fsf@hpsrk.fc.hp.com> <4eoi64$epd@news.news.wmich.edu>
<oj691iom266.fsf@hpsrk.fc.hp.com> <4f5fni$4ru@pip.shsu.edu>
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In-reply-to: Your Name's message of 5 Feb 1996 17:45:22 GMT
X-Newsreader: Gnus v5.0.9
> The SAS/C is quite bug filled and produces all sorts of wonderful
> problems. Oh, well...
Bull. SAS/C 6.56 is one of the *least* buggy compilers I have ever
used, and I have used a great number of compilers on most major Unixes,
MS-DOS, Windows, & Amiga environments, including compilers from
Microsoft, Borland, Sun, HP, Xenix, IBM, Altos, MSS, Manx, AT&T, GNU,
myself, and a ton of others I can't even remember any more.
Whoever told you that was either confused or deliberately making an
excuse to cover some other problems.
- steve
Article: 11199
Newsgroups: comp.graphics.apps.lightwave
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From: dmacca@cix.compulink.co.uk ("David Mccandless P")
Subject: Re: UK Lightwavers
Message-ID: <DMBwB6.KF9@cix.compulink.co.uk>
Organization: Unknown Organization
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Date: Tue, 6 Feb 1996 00:35:30 GMT
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Me also Snoutsville.
Macca
Article: 11200
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ** PVR / Lightwave Setup **
Date: 5 Feb 1996 19:47:29 -0500
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
Correct me if I'm wrong, but I thought the PVR capture daughterboard
attached to the PVR, and didn't require a slot? Shouldn't there be some
way to put it in the machine where it doesn't block another PCI slot?
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 11201
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT/LW RAM req
Date: Mon, 05 Feb 1996 19:41:12 +0000
Organization: MindSpring Enterprises, Inc.
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To: "Paul D. Godley" <pgodley@ncccs.cc.nc.us>
Paul D. Godley wrote:
>
> Is 32MB enough RAM to run NT and LW on a P120 for industrial/corporate
> level work (more than hobbyist, less than feature film), or should I
> upgrade the memory first? Opinions? (Running with WFW 3.11 now.)
>
> -P32 should do fine to start, get more if you find you need it.
--
Andrew Weiler
----------------------------------------------------------------------
Active Images
3D Graphic Design and Animation
http://www.mindspring.com/~aweiler/
aweiler@mindspring.com
-----------------------------------------------------------------------
Article: 11202
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From: jshaynie@ix.netcom.com(Jeffrey S. Haynie )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 02:07:50 GMT
Organization: Netcom
Lines: 22
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In <4f5j5l$hbt@newsbf02.news.aol.com> stranahan@aol.com (Stranahan)
writes:
>
>-------------------------------
>Not that I'm a marketing genius, but I wonder about the size of the
>prosumer 3D market.
>-----------------------------------------
>
>Interesting question. First, let me try defining 'prosumer' - it's
>obviously a cross between consumers and professionals. Why a cross? 1)
>Because they only do business part-time, 1) or their business is too
small
>to have a full budget, or 3) they don't use the gear to make money but
to
Hey Lee! What happened to point number two? Okay I'll drop it, by the
way I would also like to receive info on the CD you and Ken are
producing so please email me.
Jeff Haynie
FDP
Article: 11203
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Perception vs. Targa 2000
Date: 6 Feb 1996 03:28:00 GMT
Organization: AccessOne
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References: <wturber.854.01356C26@primenet.com>
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> wturber@primenet.com (Walter (Jay) Turberville ) writes:
>
> I think the PVR cable is pretty rinky dink in its construction.
One of mine has the y and b cables reversed!
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 11204
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Mon, 05 Feb 1996 23:17:49 -0500
Organization: Netcom
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Ernie Wright wrote:
>
> Lee Stranahan wrote:
>
> > There is such a thing as the prosumer market - again, Photoshop is
> > a fully professional tool and it's (LIST) price is fairly high and
> > there are other examples.
>
> Not that I'm a marketing genius, but I wonder about the size of the
> prosumer 3D market. 2D programs like Photoshop don't tell us much
> about this--an awful lot of copies of Photoshop are being used maybe
> 15 minutes a day by clerical people who need to touch up a scanned
> image or two before pasting it into a PowerPoint slide.
>
> There's no comparable situation in 3D. It isn't possible to be a
> casual user, and there's currently nothing creating demand for 3D
> outside the graphics business.
>
> Maybe I'm not understanding. Are we talking about growing the market
> or getting a larger share of what exists? If growth, who will the new
> users be? If share, what is LightWave's competition?
>
> - Ernie
I think that most of the people on this group are too close to the trees
to see the forest around them. Software is the biggest drug around these
days, and having access and availability are the keys to making LW a wide
market success. There is a market for the casual user as is being
addressed by Corel with the inclusion of CorelDream in their suite and the
emergence of products like Truespace Lite and Visual 3D. The Web, all by
itself, is driving a 3D marketing frenzy, whether you believe the hype, or
not.
The main impediment to the easy availability of LW is the dongle, not so
much the price, altho the price is a bit of an obstacle. There are
companies and users out there who buy programs for evaluation, to satisfy
their curiosity and for casual use. These are the prosumers, and they
exist. You can't possibly think that all those copies of Photoshop and
Kai's Power Tools are used exclusively by professionals.
The dongle is the killer in the equation. There's not a single mass market
program that uses a hardware key. Microsoft, Lotus, Corel, Adobe,
Micrografix, Borland; all of them decided they could sell more product by
making it accessable to a wide array of users. Only programs designed for
use by narrowly targeted groups use dongles. 3DS is not a mass market
program and never will be. It's purchased by professionals, not casual
users.
Dongles cause headaches for many reasons in an orgainzation, including
internal inventory control, support and interaction with other devices.
These interactions may be minor, but they can be debilitating, none the
less. By putting up a wall around LW, Newtek thinks they are keeping out
the invaders; I think just the opposite is true, they're keeping out the
masses who would buy a reasonably priced 3D program. If you look at the
competition, in the under $999 realm, none of them use a dongle...on any
platform.
I think the biggest problem that many people have with seeing LW expand,
is that they're affraid that they'll lose a competitive edge or that the
aura will have left, as it becomes a commodity. That mindset will kill LW.
Pagemaker hasn't killed off very many printing professionals. The good
ones are still around. Newtek has arguably the best modeler/renderer in
the industry based on the cost of the product. While trying to please the
High Priests of the animation industry, they have forgotten us accolytes
who, together, form a much larger potential customer base.
Somebody at Newtek has forgotten a very important imperative in running a
business. Do the things you have to do to survive, then you'll have the
resources to do the things you want to do. Newtek has to put a stable,
accessable product on the market so that they can have the resources
to attack the high end they so desperately want to be in.
That's my $.02.
Elliot Bain
Article: 11205
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From: ASK ME NICELY <cjtsui@delphi.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Polyform: works how well?
Date: Fri, 2 Feb 96 17:53:41 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
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X-To: Nemickol <egreen2@aristotle.helios.nd.edu>
Nemickol <egreen2@aristotle.helios.nd.edu> writes:
> So, before I lay out $280+ on it,
> could someone give me some feedback
> on how it works for them, and perhaps
> just more on *how* it works?
>
> I'm hoping to use it to generate
> vehicles I've designed on paper,
> maybe save on some modeling labor..
hmm, I used to use this program when it was PixelPro on the Amiga (still
use
it occasionally). Its a good program and I understnad its even better on hte
PC.
The main thing you have to realize is that it is mainly used to autotrace images
for extrusion and also for file format conversions. Its not a standalone
modeler so you won't be able to model cars, etc. from scratch no matter how
many pictures you have.
Great for doing flying logos! but thats about it.
The above is just my opinion.
Lter
Josh
Article: 11206
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From: jscheetz@idir.net (Jeff Scheetz)
Newsgroups: comp.graphics.apps.lightwave
Subject: For Sale PAR Tbc4 and Drive!
Date: Mon, 05 Feb 96 21:27:08 GMT
Organization: Internet Direct Communications - Lawrence, Ks - (913) 841-2220
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X-Newsreader: News Xpress Version 1.0 Beta #4
FOR SALE
DPS Par Card paid $1,779
TBC4 Paid $825
Micropolis 2217A
1.7Gig drive paid $1,039
________________________________
TOTAL $3,643
Now you can own it all for the super low price of
$2,900 or best offer! This is everything you will need
To output animation to video and digitize video
for use in Lightwave! I will provide the
last rev of DPS's Beta software for Windows NT as well as
provide the final version when available. I will also pay any repair cost
that go through me for the 90 days! Need to do this soon!
If interested, E-mail me at this adress and provide a daytime
phone number!
Jeff Scheetz
NewTek Tek Support
Article: 11207
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From: Zoltan Hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: That "video scanline" look - how to?
Date: 6 Feb 1996 05:35:47 GMT
Organization: Calumet College, York U.
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>effect I'm looking for is to get the Image seq. to look like it has those
>"t.v. scanlines", you know - like when you videotape a tv screen. I tried
>to map a grid as a luminosity texture on the polygon, so the "scanlines"
>will be a little darker than the rest of the image, but it looked like
>crap. Is there some way to do this? Maybe image process the Image seq.
>in photoshop, is there a filter or combo of filters to get that "visible
>scan line" look? Any other suggestions?
I saw something in this PhotoShop book that did something familier, it was basically a book just on text effects, unforunatly I can'=
t remember the name right now. :< But this is what I remember:
You do your scan-line idea, but then gausian (sp) blur and motion blur in the x (along the way the line of text is going) it. In t=
he example, it was to simulate old computer text (IBM PC circa 1980), but it should work fine on pictures, maybe. Also, about the s=
can-lines, it looked like just straight black horizontal lines, not dimmer, so I'd assume you'd just set the luminosity to 100% for =
the whole image (bright back is still black I'd assume)
Zoltan
Article: 11208
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
Date: Tue, 06 Feb 1996 01:06:33 -0500
Organization: LumaQuest Productions, Dayton, OH
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> Any keyframe-purist who sniffs at me for that can
> ->> pack himself in a box and mail it to his butthole. The point is, I got
> the job done
> ->> and the client was happy.
> ->
>
> Taking this a little personally arent you? Sheesh..
>
You know, I WAS in a real Don Rickles mood at the time. Just trying to be
provocative. I couldn't help it! From the previous conversations on this thread,
I felt sure I could get someone to flame me (so I'm sick that way). Discipline
snobs - in ANY discipline - generally have a poor sense of humor. They're such
easy marks, I should really be ashamed. No Rick, not you.
> If you like motion capture and it works for you- then use it.. who cares...
> If you think it looks just as good- and your client feels the same, then
> ignore all of us "keyframe purists"...
>
> Rick May
>
I guess my message of love and tolerance for all animation techniques was
somehow distorted. I'll say it again...If it works, it friggin' works! The
approach you choose is not "good" or "bad" if it works properly, and with a
minimum of fuss. Every project has a different mix of time/expense/aesthetics.
If MoCap looks wrong, then obviously the desired result has not been achieved
and you need to go back. Time to lean more heavily on keyframing. If that's not
quite doing it, go the other way. Try anything! But beyond the simple folly of a
pissing match between two methods of animation, there is a prejudicial mindset
behind some of these posts. In this newsgroup, it surfaces in the context of
animation because that's what we discuss here. It could just as easily be
classical music versus rock. There also, the two can't be compared on equal
terms, as they evolved for very different purposes. Yet people try to force such
an absolute comparison all the time. They try to say that one has a greater
inherent value, is somehow "better", and the other is inferior by all standards
of the universe, for now and all eternity. It's a sanctimonious affirmation of
what really boils down to personal taste, and it's kind of annoying. Given the
multidisciplinary nature of this field, though, I guess I expect more from
animators. And no, Rick, this is not meant as a personal attack. Those who DO
take it personally can...well, nevermind. I'll try to be a more positive role
model from now on.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 11209
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From: tpeirce9@aol.com (TPeirce9)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re- DEC Alpha - How Fast???
Date: 6 Feb 1996 00:47:53 -0500
Organization: America Online, Inc. (1-800-827-6364)
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The costs depend on the components aside from the CPU too. The
performance ratio between the two systems does not meet the high price
ratio, in my opinion. If performance _and price_ matter then research and
testing are part of buying.
The Raptor3 uses the same PCI video cards as the PC like Diamond and #9
which have a 968 chip. Im not sure about other cards with their own
chipsets like ATI and Matrox (the Millenium).
>>Can you also post the cost of the two systems below? And what kind of
>>graphics cards do the Alpha Raptors take? Regular PC PCI cards?
>>Thanks.
>
> I am skeptical of claims from system dealers who stand to profit from
> exagerating the Alpha's speed. My suggestion is to run benchmarks on
the
> system you may want to buy.
>
> Here are results between my own computer and the new Raptor 3 at work:
>
> System: 150MHz Pentium, 256K Pipeline cache, 32MB RAM
> LightWave Intel Rev: C
> File WinNT WinNT/SN
> Dof.lws 5:53 ??
> Raytrace.lws 49:10 ??
> Textures.lws 1:48 ??
> ZBuffer.lws 4:41 ??
> Blade.lws 13:30 ??
> Hummer 17:48 ??
>
> System: 300MHz 21164 Alpha Raptor 3, 2MB cache, 64MB RAM
> LightWave Alpha Rev: A
> File WinNT WinNT/SN (Increase)
> Dof.lws 1:54 ?? 316%
> Raytrace.lws 18:38 ?? 264%
> Textures.lws :40 ?? 270%
> ZBuffer.lws 1:43 ?? 279%
> Blade.lws ?? ??
> Hummer 7:19 ?? 254%
>
> AVERAGE INCREASE: 277%
>
> Another thing is the speed of the graphics board in the specific machine
> make. My PC beats the Raptor hands down--much smoother moving around
> Layout, Modeler and PowerView.
Article: 11210
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From: Zoltan Hunt <zhunt@calumet.yorku.ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 05:57:47 GMT
Organization: Calumet College, York U.
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stranahan@aol.com (Stranahan) wrote:
>First off, clueless Amiga sneebs make me a little sad. Please try to get
>up to date - the Amiga Snappy's success is NOT due to being the first to
>the 'graphics-starved' market. There were other digitizers, and the PC in
>1995/96 hasa huge range of graphics choices. And from what I've seen,
>Trinity should out-Toaster the Toaster -on a stinking PC, too.
For a system that is at least 5-20% faster than the average Amiga, and in a market that is a X-times larger than the Amiga market, i=
t would be really pathetic if they didn't come out with a few things better. IMO, there should be tones of Amiga-like stuff out, he=
ck they should have had something like the Toaster years ago instead of over half a decade late. On the Snappy, it looks good, eve=
n if it is a DigiView for the '90s, no messing around with ISA, PCI, whatever, just use the hardware everybody's got.
>Next, please do not assume for a second that NewTek decided to stay in the
>Amiga market because they love or care about the Amiga. It's business,
>pure and simple. (nothing wrong with that, IMO, either)
Nothing wrong at all, from what you've said, it looks like they need to go after the money where-ever it comes from, even a bunch of=
backwards Amiga users. ;)
Zoltan
Article: 11211
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 00:05:02 -0700
Organization: Primenet Services for the Internet
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In article <oj63f8pstcg.fsf@hpsrk.fc.hp.com> koren@hpsrk.fc.hp.com (Steve Koren) writes:
>From: koren@hpsrk.fc.hp.com (Steve Koren)
>Subject: Re: Lee Stranahan's Problem With NewTek
>Date: 05 Feb 1996 08:08:31 -0700
>Ernie Wright <erniew@access4.digex.net> wrote:
>> There's no comparable situation in 3D. It isn't possible to be a
>> casual user, and there's currently nothing creating demand for 3D
>> outside the graphics business.
>Why is it not possible to be a casual user of 3D software? That's
>exactly what I am, and I'm pretty sure I'm not the only one. I probably
>don't average 5 minutes a day using LW, which certainly seems to qualify
>as "casual". Sometimes I use it for 3 or 4 hours straight, and sometime
>not at all for two months.
>LW4 is probably outside of most hobbyist's budgets starting in V4.0, but
>that's a different issue. And some of us, like myself, have been
>upgrading LW for a few versions now and have payed considerably less in
>total than the cheapest price for buying 4.0 new. If I had to pay the
>4.0 new price instead of the cheaper upgrades, I probably wouldn't have
>the program now.
>As for "demand outside the 3D business", I don't know for sure, but I'd
>venture a guess that Lightwave, Imagine, Caligari, Aladdin, and many
>others were *built* on demand from the hobbyist market, not the
>commercial graphics business, and probably wouldn't exist at all without
>the hobbyist market. I'm sure that's true for Imagine & Aladdin,
>anyway, and I'd bet its true for LW also. Contrary to popular belief,
>Lightwave existed for a good many years before the 4.0 PC release, and
>I'm pretty sure a good chunk of this demand was from non-business
>related use.
> - steve
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11212
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From: mcohen@acsu.buffalo.edu (Mark A Cohen)
Newsgroups: comp.graphics.apps.lightwave
Subject: NT dongle problems?
Date: 6 Feb 1996 07:41:30 GMT
Organization: UB
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Message-ID: <4f70na$9ga@azure.acsu.buffalo.edu>
NNTP-Posting-Host: lictor.acsu.buffalo.edu
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I'm having major trouble adding the driver for the dongle in NT. Can anyone
help? I went through the installation fine and then I went to the drivers
menu to add the driver. When it asked for the path of the driver, I typed in
"d:\win_nt\i386\" and nothing happened. Any help would be greatly
appreciated.
Thanks,
Mark
mcohen@acsu.buffalo.edu
Article: 11213
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT/LW RAM req
Date: 6 Feb 1996 01:01:01 -0700
Organization: Primenet Services for the Internet
Lines: 27
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Message-ID: <wturber.880.00643C46@primenet.com>
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In article <DMBGGI.17v@ecsvax.uncecs.edu> pgodley@ncccs.cc.nc.us (Paul D. Godley) writes:
>From: pgodley@ncccs.cc.nc.us (Paul D. Godley)
>Subject: NT/LW RAM req
>Date: Mon, 5 Feb 1996 18:53:12 GMT
>Is 32MB enough RAM to run NT and LW on a P120 for industrial/corporate
>level work (more than hobbyist, less than feature film), or should I
>upgrade the memory first? Opinions? (Running with WFW 3.11 now.)
>-P
Win 95 uses less memory and with Rev. C, its Layout performance is getting
closer to NT's. NT is a more sophisticated operating system in many way, and
is certainly more robust. It also has more hardware and software problems.
I think most would agree that 32MB is the realistic minimum for running NT and
LW. Right now, NT costs around $300. I can get 32MB of RAM locally for
around $350-375. I'd opt for the RAM first and add NT later. Others would
opt for NT. We run our machines under Win95. We don't have crashes or
instability problems with LW. I don't see a compelling reason to go to NT
though others will surely disagree.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11214
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need help making LW cityscape
Date: 6 Feb 1996 01:08:01 -0700
Organization: Primenet Services for the Internet
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In article <4f5nkv$hus@crcnis3.unl.edu> 00121113@bigred.unl.edu (Chad Elwayne Gleason) writes:
>From: 00121113@bigred.unl.edu (Chad Elwayne Gleason)
>Subject: Need help making LW cityscape
>Date: 5 Feb 1996 20:00:31 GMT
>Hi. I'm trying to build a convincing city skyline for a project I'm
>working on. I've made the buildings and the texture maps for the
>effectr of having "lights" on in the windows. The texture maps are
>baiscally a series of white boxes against a black background.
>I apply the maps as a luminosity map, the they are invisible. No
>lights. Nothing but big, hunks of darkened building. The maps do not
>show up at all. This is probably attributed to the fact that there is
>very little light in the scene (takes place at night). I raised the
>objects luminosity to 100% and still no change.
>Does ANYONE know how I can make this scene have fully lit windows in a
>nighttime enviroment?
>Please e-mail me directly with your responses.
>Your (potential) help will be appreciated.
>Thanks.
Try applying the maps as color maps - then increase the surface luminosity.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11215
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From: mcohen@acsu.buffalo.edu (Mark A Cohen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT dongle problems?
Date: 6 Feb 1996 08:10:46 GMT
Organization: UB
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Mark A Cohen (mcohen@acsu.buffalo.edu) wrote:
: I'm having major trouble adding the driver for the dongle in NT. Can anyone
: help? I went through the installation fine and then I went to the drivers
: menu to add the driver. When it asked for the path of the driver, I typed in
: "d:\win_nt\i386\" and nothing happened. Any help would be greatly
: appreciated.
: Thanks,
: Mark
: mcohen@acsu.buffalo.edu
Feeling like an idiot...Sorry about this. I figured it out.
Hey, it's 3:10 AM here!
Mark
Article: 11216
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From: lunacie@hooked.net (John Tissavary | Luna Cie, Inc)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: Tue, 06 Feb 1996 08:47:49 GMT
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nandofer@netcom11.netcom.com (Fernando Benitez) wrote:
>>It wasn't a joke. I think most computer animators that have tried
>>charatcter animation know how difficult it is to get realistic
>>movement without motion capture. I'm not saying motion capture
>>shouldn't be used as a tool. It's just that I'm less impressed than
>>if someone tried to duplicate nature inside of the computer.
>what is so impresive about duplicating nature?...seemes like a waste of
>time to me and an excuse for people with no creativity. nature is right
>there, so why not just use it and save your time to do things that
>you can't just get any other way? thats the advantage of CG. if you
>want a picture of a tree buy a camera, not a modeling software.
>i think most animators know how difficult it is to get realistic movement
>WITH motion capture and can apreciate the extra effort that went
>into _the boxer_ to get its look.
> [ fernando ]
> Netcom | Cinesite
> nandofer@netcom.com fernando@cinesite.com
Nice reply. I still can't figure out why people are so enamored with
HOW something was done, rather than just enjoying watching the damned
show.
I can see that one would want to know for educational purposes, but
this sort of nature vs. nurture masturbation seems so pointless.
cheers,
jt
Article: 11217
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: The LightWave Plug-in Master List
Message-ID: <DMCI8x.MD4@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4erbl9$s48@newsbf02.news.aol.com>
Date: Tue, 6 Feb 1996 08:29:21 GMT
X-News-Software: Ameol32
Lines: 25
I would be very interested in reviewing the Powermacros package for the
PC on behalf of Computer Shopper here in the UK.
My address is:
6 Wallbridge
Frome
BA11 1QY
UK
tel: (01373) 453338
If you want to verify the bona fide nature of my enquiry, you can of
course call the editor Adrian Finnis on 0171 631 1433.
Many thanks
Phil South
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Check it out!!!
New Home Page http://www.webscape.co.uk/phil/
-------------------------------------------------------------
Article: 11218
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From: lunacie@hooked.net (John Tissavary | Luna Cie, Inc)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: Tue, 06 Feb 1996 08:54:19 GMT
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Steph Greenberg <steph@primenet.com> wrote:
>Fernando Benitez <nandofer@netcom11.netcom.com> wrote:
>: In article <31105b2a.18313664@news.alt.net> tkrego@norden1.com (Tim Krego) writes:
>: what is so impresive about duplicating nature?...seemes like a waste of
>: time to me and an excuse for people with no creativity. nature is right
>: there, so why not just use it and save your time to do things that
>: you can't just get any other way? thats the advantage of CG. if you
>: want a picture of a tree buy a camera, not a modeling software.
>MC is heavily promoted by people with neither the talent nor the patience
>to develop animation skill. Mostly technical people who've used CGI for a
>long time, but have no animation training. They are attempting to devalue
>those who do develop the skill by telling everyone how expensive it is
>for an animator to hand keyframe 3D animation.
You sound like a televangelist spouting off about how rock and roll is
Satan's music designed and promoted by child sacrificing heathens.
Motion caputre is used by some of the best animators in the buisness
when it is the right tool for the job.
And it only devaluates the worth of animators who would shun and fear
a tool because of their own baseless insecurities, and thereby
mitigate the quality of their work potential.
jt
Article: 11219
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From: lunacie@hooked.net (John Tissavary | Luna Cie, Inc)
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
Date: Tue, 06 Feb 1996 09:02:03 GMT
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Steph Greenberg <steph@primenet.com> wrote:
>You use traditional animation techniques (even in 3D) to do
>motion that is *more* than human, to do things humans don't or can't do,
>to exagerate, caricature or otherwise alter the reality of motion.
I couldn't agree with you more, but this doesn't make mocap any less
valid, just a different tool for a different animation.
This is quite a different attitude than saying that motion capture is
satan's rotoscope, and is being touted by people who want to stop you
from keyframing or whatever.
jt
Article: 11220
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 00:14:01 -0700
Organization: Primenet Services for the Internet
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>As for "demand outside the 3D business", I don't know for sure, but I'd
>venture a guess that Lightwave, Imagine, Caligari, Aladdin, and many
>others were *built* on demand from the hobbyist market, not the
>commercial graphics business, and probably wouldn't exist at all without
>the hobbyist market. I'm sure that's true for Imagine & Aladdin,
>anyway, and I'd bet its true for LW also. Contrary to popular belief,
>Lightwave existed for a good many years before the 4.0 PC release, and
>I'm pretty sure a good chunk of this demand was from non-business
>related use.
> - steve
I think you may have a point. I think we just recently shifted one producer's
"paradigm" when we got an animation out over last weekend that he was very
happy with. He had received late notice that the company that was
originally going to do the animation couldn't get to it in time. He was
surprised to find that "PC graphics" (his term) could look top-notch.
His deadline and a strong referal were the reasons he took a chance on us.
The bottom line is that there is a ton of 3D stuff being done on SGI. I'm
not sure how deeply LightWave has really penetrated. A lot of people we talk
with have never heard of it.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11221
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From: Ernie Wright <erniew@access4.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Tue, 6 Feb 1996 04:28:04 -0500
Organization: Express Access Online Communications, USA
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Lee Stranahan wrote:
> So, how many prosumers are there? Millions. In fact, almost everyone
> who uses photoshop IS in that market.
This strikes me as wildly optimistic.
> They don't own a 3D program, but they've seen Jurrasic and B5 and
> Space and flying logos and so they GET 3D.
No they don't, but we'll play along.
> What's held them back? Other programs are either toys or too expensive.
> Well, folks...lookee here!
>
> The world's FIRST fully PROFESSIONAL 3D program that you can afford!
> It's easy to use, see?!? Here's a video tape! Watch it in the comfort
> of your home or here at this user's group meeting!! LightWave is the
> ONLY program that has these features A, B & C and it saves in a
> jillion file formats so it integrates with Photoshop, etc ..this is
> the SAME software all the TV shows use...etc etc etc
But WHY do they NEED it? People need camcorders to take pictures of
their young children. They need VCRs to play rented tapes. They need
computers because they use them at work. They need multimedia computers
because they don't want their kids to be left behind. They need Photo-
shop to play with the images they get from their Snappys. What's 3D's
angle?
I'm asked this over and over by the people I work with. They have no
idea what use they'd have for owning LW themselves. And of the dozens
of family members and friends who've seen LW in my office, not one of
them ever said to me, "How can I get into doing that?"
Of course, this hasn't stopped TrueSpace and RayDream and Simply3D
from showing up in catalogs and local software shacks, but I still
don't get it, and neither does anyone I know. Are *that* many people
building web pages with animated 3D imagery?
- Ernie
Article: 11222
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 00:20:04 -0700
Organization: Primenet Services for the Internet
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In article <4f5j5l$hbt@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes:
>From: stranahan@aol.com (Stranahan)
>Subject: Re: Lee Stranahan's Problem With NewTek
>Date: 5 Feb 1996 13:44:05 -0500
>-------------------------------
>Not that I'm a marketing genius, but I wonder about the size of the
>prosumer 3D market.
>-----------------------------------------
[snip]
>Want to make a lot of money? It's real simple - just be the first to
>market with a product people need. Now this might not seem possible, but
>it is....through the miracle of marketing. LightWave COULD be first to
>market. You say, no - it's not first. But you need to understand that
>perception is reality in marketing - and the fact that most Photoshop
>users don't own a 3D program is a tremendous opprotunity.
[snip]
>_____________________________________________
>Lee Stranahan
>Home Page renovations are well under way!
>URL - http://users.aol.com/stranahan/main.htm
It is worth noting that Corel now bundles a 3D app with its Corel 6 package.
It is weak (hey - I admit that the interface was confusing to me - I'm too
used to LW) IMHO, but it IS there.
We use Photoshop and LW together for animation. I can easily envision someone
doing similarly for print.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11223
Newsgroups: comp.sys.sgi.graphics,comp.graphics.animation,comp.graphics.apps.lightwave
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From: nandofer@netcom11.netcom.com (Fernando Benitez)
Subject: Re: "THE BOXER" -- Best Computer Animation Movie EVER!! WHERE CAN
In-Reply-To: gregtee@ix.netcom.com's message of 2 Feb 1996 17:33:36 GMT
Message-ID: <NANDOFER.96Feb2112026@netcom11.netcom.com>
Sender: nandofer@netcom11.netcom.com
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Organization: NETCOM On-line services
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<3111DDB4.392A@osu.edu> <4ethtg$src@cloner2.ix.netcom.com>
Date: Fri, 2 Feb 1996 19:20:26 GMT
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In article <4ethtg$src@cloner2.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
>
>In <3111DDB4.392A@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
>>
>>> what is so impresive about duplicating nature?...seemes like a waste
>of
>>> time to me and an excuse for people with no creativity. nature is
>right
>>> there, so why not just use it and save your time to do things that
>>> you can't just get any other way? thats the advantage of CG. if you
>>> want a picture of a tree buy a camera, not a modeling software.
>>
>
>For somone who who works for one of the larger CG houses around, it
>seems your view of CG is rather limited. The very house you work for
>specializes in creating realistic CG imagrey, such as the ocean surface
>plates used in WATER WORLD. I suppose they could have tried to be more
>"creative" and made it look like water we've never seen before, but
>that would have missed the point.
>
>GT
>
what i was said is that _the boxer_ isn't any less impressive just because
it wasn't hand animated. why hand animate when motion capture was a better
tool for their short?
if we create realistic imagery, is not just for the sake of creating
CG water. just look at the concept first and then approach it with the best
technique that suits it.
[ fernando ]
Netcom | Cinesite
nandofer@netcom.com fernando@cinesite.com
/.
Article: 11224
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From: elfwork@aol.com (Elfwork)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 5x86 final benchmarks
Date: 6 Feb 1996 02:09:36 -0500
Organization: America Online, Inc. (1-800-827-6364)
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X-Newsreader: AOL Offline Reader
Just to throw in my latest benchmarks:
(Note the addition of Rev. C tests, and the Cyrix tests.)
--------------------------------------------------------------------------
------------------
System: Micron 133MHz Pentium, 256K cache, 32MB EDO RAM
Tester: Erik Flom - ELF Works 3D Construction Co.
LightWave Rev: B
File Win95 Win95/SN WinNT WinNT/SN
Dof.lws 6:27 6:13 6:17 5:53
Raytrace.lws 51:14 ??? 49:58 50:04
Textures.lws 2:29 1:48 1:45 1:43
ZBuffer.lws 6:56 4:36 4:40 4:38
Blade.lws 21:26 14:54 14:01 13:38
--------------------------------------------------------------
--------------------------------------------------------------------------
------------------
System: Micron 133MHz Pentium, 256K cache, 32MB EDO RAM
Tester: Erik Flom - ELF Works 3D Construction Co.
LightWave Rev: C
File Win95 Win95/SN WinNT WinNT/SN
Dof.lws 6:22 5:47
Raytrace.lws 50:37
Textures.lws 1:48 2:01
ZBuffer.lws 4:45 4:36
Blade.lws 13:00 12:53
--------------------------------------------------------------
System: Gateway 486DX2-66, 16MB RAM
Tester: Erik Flom - ELF Works 3D Construction Co.
LightWave Rev: B
File Win95/SN
Dof.lws 25:51
Raytrace.lws 3:28:00 (That's _hours_!)
Textures.lws 7:25
ZBuffer.lws 19:55
Blade.lws 58:01
--------------------------------------------------------------
System: Cyrix 586-100, 32MB RAM
Tester: Erik Flom - ELF Works 3D Construction Co.
LightWave Rev: B
Note: Prolonged testing has shown this system to consistently render at
half the speed of my P133?!? (For a whole lot less!)
File Win95/SN
Dof.lws 13:12
Raytrace.lws
Textures.lws 3:38
ZBuffer.lws
Blade.lws 30:05
--------------------------------------------------------------
--------------------------------------------------------------
System: Cyrix 586-120, 16MB RAM
Tester: Erik Flom - ELF Works 3D Construction Co.
LightWave Rev: C
Note: This is a PCI system, and I think some settings are wrong, since it
renders 10% slower than my Cyrix586-100?!?
File Win95/SN
Dof.lws 14:02
Raytrace.lws
Textures.lws 3:58
ZBuffer.lws 10:04
Blade.lws 31:19
--------------------------------------------------------------
Erik Flom - ELF Works 3D Construction Co.
P.O. Box 459
Alameda, CA 94501-9559
internet: ELFWork@aol.com
Article: 11225
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 00:27:01 -0700
Organization: Primenet Services for the Internet
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In article <3116D66D.6581@ix.netcom.com> Elliot Bain <ebain@ix.netcom.com> writes:
[snip]
>I think the biggest problem that many people have with seeing LW expand,
>is that they're affraid that they'll lose a competitive edge or that the
>aura will have left, as it becomes a commodity. That mindset will kill LW.
>Pagemaker hasn't killed off very many printing professionals. The good
>ones are still around. Newtek has arguably the best modeler/renderer in
>the industry based on the cost of the product. While trying to please the
>High Priests of the animation industry, they have forgotten us accolytes
>who, together, form a much larger potential customer base.
[snip]
>That's my $.02.
>Elliot Bain
The autofocus SLR (with winder/motor) didn't kill off professional
photography. LightWave for the masses won't kill the animation business
either. The software is necessary but is not sufficient for running an
animation business. You still have a bunch of other things you must do well
after you learn to animate. And you have to keep spending the time to
continuously learn new features and skills.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Hey!! ^^^^^^^^^^^^^^^^^ We have our new Studio 522 URL!!
Article: 11226
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From: Glenn Saunders <krishna@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW4 Amiga resolution disappointing
Date: 6 Feb 1996 03:33:01 -0700
Organization: Primenet (602)395-1010
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X-Posted-By: krishna@usr3.primenet.com
The mortal Steve Koren wrote:
: Whoever told you that was either confused or deliberately making an
: excuse to cover some other problems.
I believe he is paraphrasing a paraphrase of one of the LW programmers
himself.
I know I'm not as enamored of LW from a programming standpoint as I once
was. It looked good when it came out, but it hasn't really evolved into a
modern Amiga app the way something like, for instance, Softwood apps are.
I'm talking about doing things the Amiga way. The Amiga way means
standard file requesters, tooltypes instead of config files, easily
configurable screen type and color palette/depth, configurable screen
fonts, and taking advantage of available hardware fully (AGA or GFX cards,
all available resolutions). Lightwave doesn't do this well and it would
be a lot nicer and probably more bug-free if it did instead of doing it
its own unique way.
Article: 11227
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 06:04:56 -0500
Organization: America Online, Inc. (1-800-827-6364)
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In article <4f51fr$e2c@news.cais.com>, mike@cais.com (Michael D. Bartman)
writes:
>Your second point was valid, but is less so every day. WIth the rise
>of multi-media capabilities in web browsers and even in e-mail (MIME),
>everyone is going to be interested in doing simple amimations for
>their own use, and are not going to be willing or able to hire a
>graphics design firm to produce it for them. I'm sure other uses for
>animated graphics will keep appearing now that the technology exists
>to produce and play them.
>
>
Yes, so let them buy one of those $99 3d programs to do those simple
animations. Thats what they're there for, simple stuff. If they want very
complex animations they're gonna hire someone, or get real software..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 11228
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From: dgriff@infomatch.com (David Griffiths)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: avifil32.dll w/ win95 bombs
Date: 6 Feb 1996 11:21:42 GMT
Organization: Infomatch Communications
Lines: 16
Message-ID: <4f7dk6$fe1@berlin.infomatch.com>
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David Michicich <mikicic@mcs.com> writes:
>Try copying those DLL files from windows system drawer over to the HIIP
>drawer. Also check your config files to see where the avi savers point
>to. You might even try copying the HIIP?.p plugin to the same location
>and re-install the plug-in.
Some people report that installing LW4.0 on a Win95 system corrupts the
AVI.DLL by installing an older version. Just re-copy the original off
your Win95 CD-ROM and replace the avifil32.dll in the windows\system
directory. If in doubt, replace all of the AVI*.* files.
--
David S. Griffiths: - <dgriff@infomatch.com> (Vancouver, Canada!)
An Arctic Animation WWW Site -> http://www.infomatch.com/~dgriff/main.htm
VJAC/LW3D/City Hunter! - Technical Director, Mendelson Films Ltd.
Article: 11229
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From: bman2@ix.netcom.com(Brenden Mecleary )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Shock Wave effect
Date: 2 Feb 1996 22:03:45 GMT
Organization: Netcom
Lines: 32
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References: <4enbfh$gf1@newsbf02.news.aol.com> <949.6605T1236T888@esoterica.pt>
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Actually, I did a "Saturn's Rings" effect:
Use one surface "Shockwave" on a strip of polygons. Just for
example purposes, it should be 2 meters on the Z axis, and about 10
meters on the X axis. Make sure it is centered on both axis, and then
save it as "Shockwave strip.lwo". Then bend it into a circle and save
it as a "Shockwave circle.lwo".
Go into layout, and load both of them. For the surface, assign the
color you want, set the transparency to 100%, and put a fractal noise
texture on the transparency. Set it to 0% and make the
size/contrast/velocity to your liking. Then set the texture falloff on
the Z axis to 110%. (Actually 100% will do, but just for good
measure...) Save both objects, to keep the surface. Then dissolve
"Shockwave circle.lwo" to 100%. Set the morph target of "Shockwave
strip.lwo" to be "Shockwave circle.lwo" and set the morph amount to
100%. That's it! It looks great, and even better with motion blur!
Brenden Mecleary
bman2@ix.netcom.com
<fmartins@esoterica.pt> wrote:
>Yes, that's it. Fractal noise transparency is the answer, but you have
>to assign different surface name to your rings (inward -> Outward).
>Like this, you can change the transparency graddualy (make sure you
>trn worl coordinates on for every surface). You can also change the
>color as well.
>
>So, you could have 10 surfaces and use transparency values between 20
>and 400 or something like that.
>
>That will result in a nice wave that is more transparent in the middle
>than in the edges.
Article: 11230
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From: Michael Brunner
Newsgroups: comp.graphics.apps.lightwave
Subject: newbie
Date: Tue, 06 Feb 1996 22:49:14 GMT
Organization: Graz University of Technology, Austria
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What are the minimum reqirements for PC to run
lightwave 4.0 INTEL at reasonable speed?
Not for production just for practicing and getting to know
the programm?
please help!
Article: 11231
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From: cory@izzy.net (Cory Arnold)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave and Character Animation
Date: Tue, 06 Feb 1996 12:54:06 GMT
Organization: HorizonFilm&Graphics
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Peter Wu <peter@columbia.edu> wrote:
Can anyone compare lightwave
>with Animation Master? Thanks.
I have both
Hash is far better at character animation.
i did one my first day on HASH that would have taken
2 weeks in LW. movements (walkin, dancin, throwing a ball......)
are scripted , and can be reapplied to OTHER CHARACTERS &
combined with other motions at the same time !!!!
lightwave is all around better, but hash is better for characters.
best wishes
--
Cory Arnold, Horizon Film & Graphics
http://www.izzy.net/~cory
Article: 11232
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From: mike@cais.com (Michael D. Bartman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Tue, 06 Feb 1996 14:50:37 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
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jbooth411@aol.com (JBooth411) wrote:
>In article <4f51fr$e2c@news.cais.com>, mike@cais.com (Michael D. Bartman)
>writes:
>>Your second point was valid, but is less so every day. WIth the rise
>>of multi-media capabilities in web browsers and even in e-mail (MIME),
>>everyone is going to be interested in doing simple amimations for
>>their own use, and are not going to be willing or able to hire a
>>graphics design firm to produce it for them. I'm sure other uses for
>>animated graphics will keep appearing now that the technology exists
>>to produce and play them.
> Yes, so let them buy one of those $99 3d programs to do those simple
>animations. Thats what they're there for, simple stuff. If they want very
>complex animations they're gonna hire someone, or get real software..
Well, they can only afford simple, but they WANT fancy. If a company
can give them fancy at a low price, that company will clean up. I
don't expect to see that happen (fancy means complicated to create and
that means high costs to develop), but what IS possible is a clear
upgrade path from the simple to the complex. CorelDRAW is a good
example of this. CorelDRAW 3 is about $99, and handles what most
folks need just fine. You want fancier fills, more formats, etc.?
Upgrade to CorelDRAW 4, and get it without having to learn a whole new
program, for only $100 more. What? You need lens effects, masking
and limited animation? Switch to CorelDRAW 5 ($500, or upgrade for
another $200 or so). Same program (with a few minor interface
changes), same capabilities, only moreso. You want Win95 and WinNT
features too? That's CorelDRAW 6...just send more money...
This line of products approach allows people to buy in cheaply, and
upgrade capabilities as needs and finances allow. I got CorelDRAW 3
and used it to learn how things worked and to produce a few things
that I sold for a few bucks. When it became clear that I needed
fancier features it was natural to go to 5, rather than switch to
another company's product and start learning all over again. The fact
that all my old drawings were completely supported was also important
in the decision.
The main point is "capture them early in their career, and make the
upgrade path smooth and easy and you'll make money and own the
market". If you insist on living only in the stratosphere you will be
out of reach of the beginners and you won't gain their
mindshare...someone else will.
This pattern isn't restricted to computers. Cessna Aircraft has been
doing great making business jets (Citation line) for the last 15 to 20
years, but they have realized that their exit from the single engine
piston market in the mid '80s has eliminated the upgrade path that
many of their jet buyers used to get to be jet buyers. Most learned
in Cessna singles, moved up to bigger and faster singles, then light
twins, then bigger twins, and finally jets. Eliminate the singles and
the initial step is so high that few make it, and a decade or so later
there are no jet buyers. Cessna expects to produce their first piston
single in over 10 years this fall...
Lightwave is a GREAT program. At $1000 it's too expensive for me to
dabble with (how about a stripped down or obsolete version for $199?
What's Lightwave 1.0 or 2.0 worth to NewTek at the moment? Make it
run under Windows and it's worth a couple hundred to me! :^), but it's
my choice when I start a small video production company later this
year or early next year. 3D Studio is much too expensive at
$2500...I'll just be starting out and the extra $1500 can, and has to,
go toward vital equipment (like a video deck), not for an animation
package. I've got $1000 for that, no more (and even that's stretching
things). Make it more expensive and I'll skip it and try something
else, like hiring someone when necessary or using something like
POVray that's not really suited to the task, but is free. If
something with LIghtwave's power and ease of use comes along for under
$1000, it will get my attention big time. Something cheaper and less
powerful, but with a clear and easy upgrade path to more power in the
future will also get my attention in a big way.
-- Mike "the only thing I know for certain is that RayDream is out!"
Bartman --
Article: 11233
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 09:11:09 -0500
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
----------------------
I wish that Tim and NewTek would publically answer some of Lee's concerns
and reassure the users that their investment of time and money is secure,
and that NewTek has a sensible and achievable set of goals for the future.
--------------------------
Hey, I wish that, too. I really do.
_____________________________________________
Lee Stranahan
Check out the home page!
URL - http://users.aol.com/stranahan/main.htm
Article: 11234
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From: mike@cais.com (Michael D. Bartman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: Tue, 06 Feb 1996 14:58:17 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
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wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>It is worth noting that Corel now bundles a 3D app with its Corel 6 package.
>It is weak (hey - I admit that the interface was confusing to me - I'm too
>used to LW) IMHO, but it IS there.
Corel is bundling RayDream Designer as "CorelDREAM" with CorelDRAW! 6.
I've got RayDream ($99 special offer), and I don't even try to use it
anymore. The interface is so obscure and the docs are so poor (i.e.
effectively non-existent...all they do is talk you through one
drawing...no explanations, no reference material, just "push this,
then this, then this...see! You're drawing!", which is great so long
as all I want to draw is the damn fish castle!) that the program is
unusable. It looks like there might be some power there for creating
3D stills (the version I have doesn't do animation), but I can't
figure out how to get to it (I know I only have a degree in computer
science, and 20 years using and programming computers, 9 of them
including PCs and Macs, and 5 as a member of SIGgraph, `so maybe I
just don't have enough experience to understand such a program...)
Skip RayDream and look elsewhere is my opinion.
-- Mike "I've seen a lot of poor manuals, but these are the worst"
Bartman --
Article: 11235
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From: lhoflinger@aol.com (Lhoflinger)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Amiga 2000 Toaster System
Date: 6 Feb 1996 10:06:33 -0500
Organization: America Online, Inc. (1-800-827-6364)
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For Sale: Immaculate Condition
Amiga 2000 w/GVP 040 33mhz 16mb Ram, 2mb chip ram,120MB internal HD
VideoToaster 4000 w/Lightwave 3.5
PAR card w/Seagate 540 mb drive
TBC IV
Commodore 1084S video monitor
2xCD Rom w/ Texure Heaven CD, (2)GoldFish CD's, and1 Fishmarket CD,
LightROM volume1
Bernoulli 150 Transportable HD w/ 1 cartridge
SOFTWARE:
Art Department Professional version 2.5
Pixel Pro 3D version 1.04
Lightwave version 3.5
Scenery Animator version 4 w/ 3 landscape disks Yosemite, Kings Canyon,
and Grand Canyon
Deluxe Paint IV
Forge Texture Designer
Imagine version 2.0
Pegger version 1
Batch Factory
Directory Opus 4
All Manuals and Disks are included w/ extra software ( 8 LWPro disks)
Asking Price $4500.00
E-mail me at Lhoflinger@aol.com if interested
Article: 11236
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 15:36:47 GMT
Organization: Syndesis Corporation
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In article <Pine.SUN.3.91.960206034342.20604D-100000@access4.digex.net>,
erniew@access4.digex.net says...
>
>> They don't own a 3D program, but they've seen Jurrasic and B5 and
>> Space and flying logos and so they GET 3D.
>
>No they don't, but we'll play along.
I agree, admiring artwork on the screen is one thing, wanting to
do it is another, and enjoying doing it after you've been exposed
to how it's done is another.
>I'm asked this over and over by the people I work with. They have no
>idea what use they'd have for owning LW themselves. ...
>Of course, this hasn't stopped TrueSpace and RayDream and Simply3D
>from showing up in catalogs and local software shacks, but I still
>don't get it, and neither does anyone I know. Are *that* many people
>building web pages with animated 3D imagery?
Last I heard, Ray Dream had sold about 80,000 copies *before* they
came out with Ray Dream Studio for Mac/Win. No, there aren't that
many people building VRML pages. As you describe, most people
migth think 3D is nifty, but that doesn't mean they'll like
making things in a 3D modeling program. Even the recent issue
of Wired has an article about VRML's failings in this respect.
People can grok whipping up HTML in a text editor because it's
no-brainer, but 3D modeling is a bitch. (This is the Wired with
Jobs on the cover, where he proves that you can get your face
on the cover just because you've tacked "Net" or "Web" onto every
item in your existing product line.)
I have no doubt they've moved about that many copies of Simply 3D,
too, to people who are willing to spend $40 on a taste of 3D.
- John
Article: 11237
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From: adrian@inetc.roland.co.jp
Newsgroups: comp.graphics.apps.lightwave
Subject: SF designers and Lightwave 3D
Date: 3 Feb 1996 11:06:17 GMT
Organization: Roland Corporation
Lines: 14
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It seems that a great number of people using lightwave are really
into SF types of things. No need to mention the Babylon 5 and
Star Trek users, but anybody want to guess what percentage concentrate
on this area? Those light effects really come in handy here, but for
other areas?
No need to mention that this is my area of interest too. SF design,
whatever the medium!!!!!
Adrian Bruce adrian@inetc.roland.co.jp
SF2D&I http://www.inetc.roland.co.jp/~adrian/
Article: 11238
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 15:42:28 GMT
Organization: Syndesis Corporation
Lines: 26
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In article <3116D66D.6581@ix.netcom.com>, ebain@ix.netcom.com says...
>
>The main impediment to the easy availability of LW is the dongle, not so
>much the price, altho the price is a bit of an obstacle. There are
>companies and users out there who buy programs for evaluation, to satisfy
>their curiosity and for casual use.
Hmm, too bad you're disproven by the facts. 3D Studio is arguably
the most popular, serious 3D rendering program out there, selling
60,000+ copies to date, at a relatively high price point, and it
has a dongle. All the 3D programs that started this PC 3D
industry had dongles, too: Cubicomp, Topas, etc. All the 3D
programs on the SGI use license protection.
What you're really saying is that people have to be able to pirate
a program before it gets really popular. In a small, emerging
market, piracy can kill a product by killing the developer
through lack of sales.
By your no-dongle-is-good logic, everyone would be using trueSpace
over 3D Studio, because trueSpace doesn't have a dongle.
And yes, I am aware that 3D Studio's dongle has been (poorly) cracked.
- John
Article: 11239
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From: chaubensak@aol.com (CHaubensak)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Meshpaint demo
Date: 6 Feb 1996 10:49:35 -0500
Organization: America Online, Inc. (1-800-827-6364)
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>>The demo is also available on the NewTek ftp site.
I just unzipped it this morning: WOW! I'll cough up the
dough....
Thanks for the compliments.
Brent
Article: 11240
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee Stranahan's Problem With NewTek
Date: 6 Feb 1996 15:56:14 GMT
Organization: Syndesis Corporation
Lines: 55
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In article <4f22ad$dc5@newsbf02.news.aol.com>, virtualbri@aol.com says...
>
>And lets discuss this "dealers cant make money off of it" idea. Every
>dealer cries about every piece of electronics or software, "I cant make a
>profit off it", after they drop the price the instant it comes out, in
>anticipation of some other dealer doing the same, in a lemming-like rush
>to financial insolvency.
Although I completely agree with your assessment of dealer/mail order
pricing and their dependence on fixed-percent markups over cost,
I think you've overlooked an important part of the community
surrounding a software product, and how the price of the main
program affects that.
>I would put it to everyone that 3D Studio is not successful because of
>being expensive, but just the opposite. Most 3DS owners I know started
>with the heavily discounted student version, and continued up from there
>with it.
Actually, Autodesk used their existing CAD channel to move many
thousands of copies of 3DS at full retail for several years before
they ever introduced the educational discount. So thousands of
people paid full price. I've also learned from many 3DS dealers
that the typical customer dumps an extra $500 on add-ons at the
time of first purchase, and that over the course of the next year,
half of those buyers purchase another $500 worth of add-ons.
In other words, dealers make as much (or more) from add-on sales
as they do from the initial 3D purchase.
>And since they could actually learn the program in school, they
>were receiving the training to get hooked into it. UCLA Extension teaches
>classes in Electric Image and 3DStudio, among other classes, and you know
>what they turn out. Students who go out and get EI and 3DS, and stay with
>them.
You mean, "students who can afford $8,000 or $3,000 programs that
must run on $6,000 to $2,000 computers"? Or students who are
buying the stripped-down educational versions of those products?
Why aren't the schools teaching 3D with inexpensive 3D programs?
>All of this is the same for plug-ins too. If people think the plug-in is
>worth $500, theyll pay it, regardless of the cost of LightWave itself.
>And Im sure the margin is just as tiny for these programs.
I disagree! There is strong psychological pressure against paying
more than about a third of the 3D program's price for any add-on.
When NewTek lowered the price of LightWave to a "street" price
of about $700, they eliminated the market for $300 or $400 add-ons,
and forced plug-in prices to the $100 to $200 range, which in a
struggling market, makes it impossible to make a successful
(read: profitable) add-on.
- John
Article: 11241
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From: Robert Dorney <Rob@edensoft.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave & 3d game engines
Date: Tue, 06 Feb 1996 15:43:40 GMT
Organization: None
Lines: 33
Message-ID: <444531029wnr@edensoft.demon.co.uk>
References: <960106063711102@FrontierTech.COM> <31163694.63EC@got.net>
Reply-To: Rob@edensoft.demon.co.uk
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In article: <31163694.63EC@got.net> Ace Miles <ace@got.net> writes:
>
> Tony Lisanti wrote:
> >
> > Has anyone ever attempted to make a 3d-type game similar to doom with
> > Lightwave? If so, what was it & what was the results?? I'm thinking of buying
> > lightwave PC. Ive played a bit with it on the amiga and was really impressed.
> > But, 700$ is a big dent for me If this is not going to cut it...
> >
> > Tony Lisanti
>
> There are many companies using LW for real-time 3D. We used LW for Virtua
> Racing on the Sega Saturn and are using it for our next 3D title as well.
> These aren't exactly "Doom" games but there's no reason not to use LW for a
> game like this unless you want to do fancy manipulation of the UV
> coordinates.
> --
> Ace Miles * Senior Animator * Time Warner Interactive
> ace@agames.com (work) or ace@got.net (home)
> "Once you've been a 'New Kid',
> you should pay for it the rest of your life."
Right! Ive used it so far on 2 projects for introsequences (ie, proper 3d work =)
but the object and scene formats are so simple, the 3d programmers at work are
getting me to create models for realtime environments, and have even been
using it themselves!! Incredible for guys whos life revolves around
JSR's, BNE's and bloody DC.W's!!! hahaha
* Robert Dorney * Red Devil of Dual Crew^Shining *
* Head of Art and Graphics at Eden Entertainment Software Ltd *
* Digital Candy BBS * +44 (0)191 232 5527 (6nodes) *
Article: 11242
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT/LW RAM req
Date: 6 Feb 1996 09:32:53 -0700
Organization: Internet Express (800-592-1240 customer service)
Lines: 16
Message-ID: <4f7vrl$pe3@earth.usa.net>
NNTP-Posting-Host: earth.usa.net
Wturber@primenet.com said:
> ...I can get 32MB of RAM locally for around $350-375. ...
What!?!
Is typo, yes?
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 11243
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave and Character Animation
Date: Tue, 06 Feb 1996 08:41:56 -0800
Organization: got net?
Lines: 20
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References: <3113DFB4.43761032@columbia.edu>
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Peter Wu wrote:
>
> Hi,
>
> Has anyone used lightwave for character animation? If so .. how easy is
> it to do? Are there any lightwave generated character animations or
> pics on the net that I can take a look at? Can anyone compare lightwave
> with Animation Master? Thanks.
>
> --
> Peter K. Wu -- peter@columbia.edu
Ummm... Seen any blue M&Ms lately?
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
"Because, I think once you've been a New Kid,
You should pay for it the rest of your life."
-Teller
Article: 11244
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From: Pat Johnson <lonewolf@polarcom.com>
Newsgroups: comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.opengl,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.packages.3dstudio,comp.graphics.apps.ren
Subject: Re: 256 colour WIN3 icons - how to create ???
Date: Tue, 06 Feb 1996 08:36:59 -0200
Organization: PolarCom
Lines: 9
Message-ID: <31172F4B.FD7@polarcom.com>
References: <4emnbn$68k@seagoon.newcastle.edu.au> <310F93F3.32FF@cornell.edu> <Pine.SOL.3.91-941213.960201113650.7882D-100000@altair.dur.ac.uk>
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Xref: zippy.cais.net comp.graphics.algorithms:27156 comp.graphics.animation:30497 comp.graphics.api.inventor:975 comp.graphics.api.opengl:2949 comp.graphics.apps.alias:1018 comp.graphics.apps.lightwave:11244 comp.graphics.apps.photoshop:8347 comp.graphics
> I don't think you can, as far as I know icons are limited to 16 colours.
> (Possibly you can have 24-bit as well, but I don't think you can get 256
> colour)
Microsoft Plus! lets you use 256 color icons, which is what started this whole
thread I believe. The original poster was trying to find software to create 256
color icons like the ones you get with the Plus! pack.
-Pat
Article: 11245
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From: Steven Gustafson <gus@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Amiga 2000 GVP'030 40Mhz 24 megabytess ram
Date: Tue, 6 Feb 1996 11:48:41 -0600
Organization: MCSNet Internet Services
Lines: 36
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Reluctantly parting system out for need rather than want. As a whole
it runs fast and reliably well, 3.5 smoother than my stock 4000.
Unfortunantly I only have room for one computer.
AMIGA 2000 EC`030 SYSTEM
---------------------------------------
* AMIGA 2000 computer 68EC'030 @40Mhz, 24 megabytes of ram
~revision 6.2 motherboard
~OS 2.1 original disks and all manuals
GVP G-FORCE accelerator with 2 SCSI controlers \ I will part out
40Mhz 68EC'030 CPU and '882 FPU \ 0'30 & RAM
16 Megabytes of 32bit 60ns RAM (4x4 burst mode)/ if you'd like,
8 megs of RAM (fully populated 8-UP board) / let me know.
SCSI hard drive (internal)
2 internal floppys
1 external floppy
mouse & keyboard
(1084S monitor available)
other Amiga items for sale
~ 3.1 chipset, w/ 3.1 software & manuals
~ AmTRAC - trackball
by microspeed, almost new (used 2 months) & still in the box.
--------------------------------- PRICES ----------------------------------
* I will consider the following mem/co-processor configurations for the A2000:
with GVP g-force and 24 megabytes of ram ....$ 1,900
with GVP g-force and 16 megabytes of ram .....$ 1,400
with 8 megabytes ram, no accelerator ........$ 700
or make an offer if interested.
E-mail = gus@mcs.com
phone= (616) 327-8382...ask for Spencer
(708) 693-7484 (voicemail)
PLEASE DO NOT POST YOUR RESPONCE TO THE NEWSGROUP!
Article: 11246
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From: John Bunnell <74507.345@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Creating seamless textures
Date: 6 Feb 1996 18:20:28 GMT
Organization: none-set
Lines: 7
Message-ID: <4f865c$p5q$1@mhafn.production.compuserve.com>
References: <BFAJBkV.cjtsui@delphi.com>
Good thing to go by is to offset the image by half the image size
both vertical and horizontally. i.e. 120x120 offset 60v 60h
jmb
--
bunnelljm@bv.com
Article: 11247
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From: Hal Hickel <hal@pixar.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: "THE BOXER" -- If it works, who gives a F#@!
Date: Tue, 06 Feb 1996 10:16:36 -0800
Organization: Pixar
Lines: 33
Message-ID: <31179B04.41C6@pixar.com>
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Andrew Hofman wrote:
....<snip>
> When I employ all my skills to cheat on a job, it brings me that much closer to a
> paycheck. So am I going to cheat? Every damn chance I get! Whether it be MoCap,
> or compositing in 2D when I "should" be using 3D, or whatever else I can get my
> grubby hands on.
Funny, I've heard this rationale mentioned a couple of times in this
argument. Not quite sure what paychecks have to do with animating. You
can just as well get a paycheck (and a bigger one too) at many other
jobs, it's irrelevant to this discussion. So lets stop using expediancy
and cost savings as an excuse for using inapropriate or sub-standard
techniques (that's how we wind up with most Sat. morning crap). Also,
whether or not our clients are happy with the work is no real measure of
quality to any animator who takes pride in his work, clients are often
tasteless idiots who ruin most projects when given the chance.
So If you want to claim that mocap is more expedient and cost
efficient and therefore makes clients happy, go to it. If you want to
claim that it is an adequate replacement of keyframe technique for
character animation (as many do) well then I expect to see a lot of
crappy character animation in the near future. By the way, please note
that I have narrowed the focus of my comments to CHARACTER animation. I
think mocap is a great solution for situations that call for perfectly
realistic human motion (sports games, special effects, etc) but NOT for
animation that aspires to the principles of traditional character
animation, whatever the style (Disney, Warners, Avery, Miyazaki,
Fleischer, etc).
--
Ciao for now.....H
Article: 11248
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From: cooney@ibm.net
Newsgroups: comp.graphics.apps.lightwave
Subject: SAAB in Cinescape
Date: 6 Feb 1996 18:43:33 GMT
Lines: 10
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X-Newsreader: IBM NewsReader/2 v1.09
Has anybody seen the CGI stills of SAAB models in the latest Cinescape magazine
issue? TV doesn't do the models justice. Except for that subtle flat plasticyness that comes
with CGI lighting the picture of the Saratoga aircraft carrier was so detailed with
so many polygons and fine textures, you'd swear it was a motion picture miniature!
It's really amazing that on a little TV show, near feature film quality work is being
done.
Article: 11249
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From: gjosol@s3.sonnet.com (George Josol)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Lightwave File Formats
Date: Tue, 06 Feb 1996 19:11:53 GMT
Organization: SONNET Networking - Central Valley & Foothills (800)50-ONLINE
Lines: 18
Message-ID: <4f8976$bbv@sonnet1.sonnet.com>
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virtualbri@aol.com (VirtualBri) wrote:
>JPG, TIFF, IFF, PICT, Targa, but no GIF, most likely because they would
>have to pay Compu$erve or whomever claims to own the format.
>All the normal formats you would need to have, several weird ones you may
>need on occassion, and more and more, as plug-in's become available.
thanks Brian, looks like I'll be buying Lightwave then. Sold my
toaster system but would still like to continue with Lightwave. I
didn't really want to re-learn another 3D package.
From what I've been hearing the interface is close to the Amiga
version. I was running version 3.0 on my Amiga. Hopefully the
transistion from the DOS version won't be too hard. Thanks again.
george-
Article: 11250
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From: cnelson@iag.net (CNelson)
Newsgroups: comp.graphics.apps.lightwave
Subject: ATTN: ALL LW3D ARTISTS
Date: 6 Feb 1996 19:54:53 GMT
Organization: The Internet Access Group, Inc.
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ATTENTION ALL LIGHTWAVE ARTISTS!
The Lightwave3D Internet Users Gallery
will be opening soon!
WHAT?
I am asking for all Lightwave artists for submissions of their materials to be
showcased on a www page. The purpose of this page is to act as a global gallery
for all Lightwave3D artists, regardless of skill level or subject material. The
artworks will also provide links to the artist's own pages, as well as
information on the artist if provided. Subject matter can be anything from
logos to sci-fi. All submissions must be created by the person who sends them.
The LW3D INTERNET USERS GALLERY is a public forum. Thus, materials submitted
are considered to be public domain. To prevent abuse, please provide a
copyright notification on the image stamped in a discrete location.
WHY?
Personally, my favorite place to turn to when reading a CGI related magazine,
is the readers galleries. I believe that the internet and other Lightwave3D
enthusiasts will benefit from a gallery featuring Lightwave3D artwork featuring
many different artists.
WHO?
Any Lightwave3D artist can make up to three submissions. Only two will be
placed in the gallery for public view. Only images created with Lightwave3D, or
had, at least in part, been created in Lightwave3D. Every artist who submits
material is guaranteed to be represented.
HOW?
To make a submission, you need to send the files to my email address <
cnelson@iag.net >. If you are unable to attach files to email, contact me at
the above email address, and I'll arrange an alternative method of submitting
(ftp, snail mail, etc.). All images should be jpeg'd, and not exceed 800x600
pixels screen resolution. Please provide a short (120 characters or less,
please) description of the details that you wish to disclose (such as:
rendering time, other software used, technique, inspiration, contact point)
Submissions can accompany a URL to your (the artist) own homepage, if you have
one.
WHERE?
As of yet, the URL for the LW3D Internet Users Gallery is available to the
public. I need at least 5 submissions from artists before the page will go
active. The URL will be: < http://www.iag.net/~cnelson/lw3d.htm >
Short:
Submit up to 3 Lightwave3D created images in *.jpeg format (up to
800x600).
Provide a brief (120 or less characters) description.
Include your URL and email address (if you have one).
Send gallery submissions to: cnelson@iag.net
Two images will be chosen for the gallery.
Visit: http://www.iag.net/~cnelson/lw3d.htm (coming soon!)
** WARNING: LONG WINDED, HIGH-BANDWITH **
** SIGNATURE IMPENDING! **
** VISIT MY WEBSITE!!! **
** http://www.iag.net/~cnelson **